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PAD1 - Arabian Knights - Warlord Team

Originally posted by BoBtheBUILDER

One question about the military buildup... why did you choose archers as your military unit to build? Was it because they are available more quickly than horsemen?
BoB

yes - only spearmen and archers were available - tried to get a mix of these - agreed about horsemen and future upgrades.

Thanks for the vote of confidence - will wait til you see the save ;)

(Home now from inaugural festivites for our first Rep gov in 130 years!)
 
mcd...

I am such an IDIOT... we don't have horses! How can we build horsemen without horses? Please ignore my random ramblings! :)

BTW, I hope you enjoyed the festivities. We've got a big city council race/mayoral race this year in Fort Wayne (all nine council seats and the mayors office are up for grabs at the same time every year - don't ask me who comes up with this stuff... if the council is supposed to be a check on the mayor, why elect them all at the same time?!?!?) so I am starting to get geared up for that. :)

BoB
 
Still not my turn :o
 
Hi Kevinicus,

If it is all right with Padma and all, let's you and me swap this round. I am having to use my laptop now, and hopefully by the weekend I'll be able to use my desktop.

So you go next after all the comments for the last game, and then I will go after you.

Is that all right with everyone?

stwils
 
I haven't looked at the save yet, myself. RL is still quite busy.
Originally posted by BoBtheBUILDER
I don't know what to tell you about the barbs... I didn't see a single barb near us and didn't see many period. I'm wondering if one of the other civs could possibly have reached the next tech age (isn't that when the uprisings are tripped Padma?). That seems awfully soon for such a development, especially when you consider that we're ahead of everyone else on tech on our continent.
Uprisings occur when the 2nd civ reaches the next age. I agree that it seems awfully early for this to happen, when we appear to be the tech leader, and we aren't there yet. It could just be the difference between "Roaming" Barbs and "Restless" ones, plus the smarter Barb AI in PTW.
 
Oh so me before stwils? Well then I will start Wednesday cuz it's 11pm right now :D
Thanks :)
 
1575-Barracks finished in Mecca, changed em to Settler, you can't expand enough. Can you?
1550-Scout killed by unforseen Barbarian :(
1525-Worker made in Baghdad and went down one square to connect with Mecca.
1500- Scandinavia demand contact with Romans for nothing...I give it to them. :crazyeye:
Cultural points for Mecca, borders expand. Demascus finishes a worker, started a granary and send worker from Demascus East to connect to Mecca. Baghdad worker starts road, down in 3 rounds.
1475- Demascus worker starts road and will be done in 6 turns due to a forest.
1450- Medina finishes an Archer and started barracks. Are we planning to attack someone??? Or we trying to get barbs?
1425- Baghdad is now connected to Mecca, Baghdad worker will connect the wheat to Baghdad and the settler built in Mecca will get 2 other wheat fields in the south.
1400- Building Granary in Mecca and Baghdad...
1375- Road finished to wheat fields near Baghdad.
1350-Two warriors attack Damascus, defended effectively by a warrior.
1325- Najran founded south of Mecca and starts worker.
1300- Archer kills Barbarian and worker is almost finished with the road from Demascus to Mecca.
1275- Archer kills Barbarian.
1250- Archer kills another Barbarian and becoems veteran.
1225- Barbarian hut captured and got 25 gold.
1200- Palace expansion!
1175- Ah, moved the archer...Big whoop :p
1150- Demascus is now connected to Mecca.
1125- Started a worker in Medina, barracks are finished there.
1100- Moved archer

*censored*
save
 
Two things I see immediately on reviewing your turn.

1) Apparently you missed my post before mcdans's turn:
We are now going to use a "stepdown" approach to the individual turn length. mcdan will play 15 turns, and everyone after will play 10. Chieftess and I decided that this will let everyone get a bit more playing time in the different ages, now that the initial "Hit Enter, and wait" phase is done.
You should have only played 10 turns. ;)

2)
Originally posted by Kevinicus
After my turn I decided to keep on playing. I succeeded on becoming number 1 in the histograph and got 222 points at the end of my turn in the year 410 AD.
:aargh: :nono:

When playing a SG, one does not play beyond the end of his/her turn! (At least, don't talk about it!) You now know things abouth the map, and possible interactions with the AI that we don't. It is quite unfair to the next player(s), as they will be "replaying" the save. It is similar to the "no reloads" restriction in place for SGs. It puts you in a position to say,"Hey, do this, don't do that," because you have fore-knowledge of the game. Some would consider it grounds for kicking you from the game! Right now, I only hope that by the time the turns get around to you again, the situation will be totally different from what it was when you played.
 
Fixed it :)
Sorry about the 20 turn thing :o
 
Originally posted by Kevinicus

1450- Medina finishes an Archer and started barracks. Are we planning to attack someone??? Or we trying to get barbs?


Earlier the plan had been considered to go after Rome - not Vikings - so building up military was key - then the barbs got in on the action.


\1300- Archer kills Barbarian and worker is almost finished with the road from Demascus to Mecca.
1275- Archer kills Barbarian.
1250- Archer kills another Barbarian and becoems veteran.
1225- Barbarian hut captured and got 25 gold.


get those barbs!!! :goodjob:

Haven't seen the save yet - but good to see workers being popped since so many were killed during the previous turns. :)

What about giving Vikings contact with Rome? Just interested in tactics on this one. I might have cleared the table and played a bit just to see but sometimes when the AI makes a demand - that is not an option.

What's our plan now? Any ideas? I'll post more after the save.

p.s. Bob- 9 council seats and the mayor - at the same time !!! :rolleyes:
 
This looks fun (I'm playing at warlord myself), bad that I dosen't got PTW and the game at an PC with internet coonection (I am at my parents PC)

Good luck :)
 
Tell me about it mcdan... stupid stupid stupid... just to mess with the folks at the election board I asked what happens if the third-highest and fourth-highest votegetters in the council's at-large race (three seats are up) tie. She said that she prays every four years that it doesn't happen, because she has no idea what would happen. :)

BoB
 
Hellooooo?!
 
Comments and random thoughts:

Thanks for updating the post Kevinicus :) Didn't see that until just now - mcdan asleep at the civ wheel :rolleyes:

Good lookin' cluster of 5 cities. In the next ten turns we will have 3 granarys and two more workers. (In the next 3 turns - get the two workers and one of the gran's - good to see the workers alive and well :)) Then perhaps it is time for one more settler? Lots of resources/lux in the East which the Vikings could go for soon if we don't.

Maybe then we can look to a temple or a early wonder - and barracks since we are definately going to have face some battles in the future. Military is growing but still needs to continue if we want to take out Rome. Greece might be a possiblity as well - their towns are young - not sure how that works if we take them out first in regard to our relations with other civs. No battle lines have been drawn yet. We need to consider who we might like as allies. Vikings are still in first place in the historgraph and we again are tied with Rome for second.

We have a good amount of gold - embassies - rush a few things if needed.

Now might be a good time to get embassies in Korea and Ottomans. Wish we could get galleys - but not yet - MM due in 8 turns though!

Have fun stwils - hope the venetian blinds are gone! :scan:
 
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