Palymerene Empire
UA: The Pearl of the Desert
Whenever a ForeignTrade Route passes through Palmyran territory, the closest City gains a
Food and
Production bonus. Cities settled on Desert spawn between one and three Oasis nearby, and units do not suffer Defensive penalties while on the same tile as an Oasis.
UU: Clibanarii (Replaces Horseman)
The Clibanarii is a Horseman replacement that is more expensive, starting with Cover I. In addition, the Clibanarii gains moreStrength for every
City-State you are intimidating.
UI: Funerary Tower (Unlocked at Construction)
May only be built on flat Desert tiles adjacent to an Oasis, and may not be built next to one another.Trade Routes provide +1
Gold for Palmyra for every Funerary Tower being worked by the City, no matter whether they are being recieved or being sent. In addition, the Funerary Tower does not initially grant any additional bonuses, but it gains additional Yields for every City-State that you are intimidating, based on their type, up to a maximum of +2 of each yield.*
*Each different City-State type grants a different bonus:
-Military City-States give +1
Production for the Funerary Tower.
-Cultural City-States give +1
Culture for the Funerary Tower.
-Religious City-States give +1
Faith for the Funerary Tower.
-Mercantile City-States give +1
Gold for the Funerary Tower.
-Maritime City-States give +1
Food for the Funerary Tower.
Yeah, that's my take on it. Shouldn't be too hard, actually, if we're smart, and it could be really damn cool.
Actually, I kind of want to make that sort of UI now - one that gives additional bonuses for intimidated City-States.