I think we have very different ideas of civ modding. Its not about filling a niche, or a gap. I couldn't care less if there was another trade civ in the game, especially since there are hundreds of Civ mods out there that focus on trade.
Palmyra is a trade civilization, there should be no argument about it. And to be honest, this thread is testing my patience and making me hate collabing. I decided to start this project with the rest of Civfanatics to try and make a high quality civilization out of respect for Palmyra's history. But now its reached the point where theres now just 3 or 4 of us arguing over a design that has basically not changed. When is setup this thread late last year it in the hope that collabing would be faster and easier then trying to research alone, but i'm getting a pile of designs with claims that it represents the civilization well but doesn't actually show any evidence towards it. I have written paragraphs explaining what i think Palmyra is and how it can be represents, i have read articles and listened to short podcasts about Roman history and Palmyra because i was decided to making a good Palmyra civ. But people like Niaomeow, sorry to target you like this, you just keep replying to every damned idea saying it doesn't represent Palmyra? what the hell have you proven in doing so? you know more about Palmyra then everyone else? Explain yourself then! i wrote paragraph after paragraph explaning why i think Palmyra is a trade civ not a military one and you just reply with
You treat me like a







. Sorry for the damned language, This is getting ridiculous. I'm not telling you you're stupid and need to decide quickly, i'm just explaining that after months of working on this civilization we have made LITERALLY ZERO PROGRESS. At this rate i'm going to call the project stops and work on it alone and with friends. Your immature impression of me is, well, immature. Its not helping us progress and you need to grow up if you want to work on this civilization. Learn to listen to others.
- Production from Caravans that end turn in your territory.
- Clibanarii - tough but slow.
- Tomb Towers - Desert only. not adjacent. +1 faith, +1 culture and +1 happiness when worked. yields an extra +1 culture every time a great person is expended in the city working the Tomb Tower.
This is the solid confirmed stuff that i want from this civ. This is not going to change.