Uighur_Caesar
Comandante en Jefe
Does that happen with the Calusa? Their UA makes tiles adjacent to river marshes.
Can you actually modify improvements through buildings, though? Not sure if you can do that.
If you can get an improvement model to look like an oasis, you can just use plot:SetImprovementType(improvementID). Of course you have to figure out the logic behind choosing which plots to be 'improved', and then fire the function with the CityConstructed game event (or what ever it's called - can't remember). Possibly also a good idea to include a PlayerDoTurn check to 'catch' new tiles at border expansion.
Ah okay.. Isn't there a Trait_ImprovementYieldChanges table though? Might be misremembering..
Ah okay.. Isn't there a Trait_ImprovementYieldChanges table though? Might be misremembering..
It's used for Belgium in the Scramble for Africa scenario, as well as the Huns and Japan in the main game.