Palmyra, Collab Mod

Actually why not this: "Whenever a Wonder is built in a City receive a free Trade Route, Trade Routes generate :c5production: Production and :c5goldenage: Golden Age Points equivalent to their base :c5gold: Gold yields and are doubled during Golden Ages."

Self-Synergistic UA? In regards to the tomb tower we could consider having it something to do with trade or culture or maybe something to do with Great Persons but its all a matter of a fact of incorporating it to be cohesive with the rest of the design is the main source of the problem currently as I see it.
 
Ideas for the components:

UI: Loculus
May be built adjacent to cities or great person improvements, but not adjacent to each other. +1 :c5culture: culture and :c5faith: faith, and +2 :c5culture: culture after archeology, as well as +1 of each yield generated by adjacent cities\ improvemnts.. Grants :c5faith: faith whenever an improvement or trade route is pillaged, unit is killed, or great person is consumed.

UU: Clibanarii
Replaces Horseman. Stronger(14 :c5strength:), and has the desert warrior promotion. Though more expansive to construct, it also has the Cover I and Formation promotions.

@Uighur: Oops. I meant Saba's UA.

(Hey, we might as well start an Arabia battle royale :D)
 
(Just saying, Hiram used the last part of the UA in his Nabatae. Just. saying.)

Hiram's Nabataean Kingdom
UA: Rain of Gold - Desert tiles yield +1 food. 2 extra Trade Routes available.

Nope, it isn't.
EDIT: Nvm, you said its Saba

Natan, a Loculus is a part of a tomb that houses a body as opposed to the actual tomb building itself.
 
Actually why not this: "Whenever a Wonder is built in a City receive a free Trade Route, Trade Routes generate :c5production: Production and :c5goldenage: Golden Age Points equivalent to their base :c5gold: Gold yields and are doubled during Golden Ages."

Self-Synergistic UA? In regards to the tomb tower we could consider having it something to do with trade or culture or maybe something to do with Great Persons but its all a matter of a fact of incorporating it to be cohesive with the rest of the design is the main source of the problem currently as I see it.

Something similar to that UA has been considered but it would be too OP. Build one wonder, get a trade route, that trade route results in more wonders, more wonders, more trade routes, more wonders, more trade routes, it becomes too strong.

Ideas for the components:

UI: Loculus
May be built adjacent to cities or great person improvements, but not adjacent to each other. +1 :c5culture: culture and :c5faith: faith, and +2 :c5culture: culture after archeology, as well as +1 of each yield generated by adjacent cities\ improvemnts.. Grants :c5faith: faith whenever an improvement or trade route is pillaged, unit is killed, or great person is consumed.

UU: Clibanarii
Replaces Horseman. Stronger(14 :c5strength:), and has the desert warrior promotion. Though more expansive to construct, it also has the Cover I and Formation promotions.

@Uighur: Oops. I meant Saba's UA.

(Hey, we might as well start an Arabia battle royale :D)

It's impossible to make improvements only buildable next to great people tiles and cities as far as I know. It's also pretty complex to code all that stuff anyway.
 
It's impossible to make improvements only buildable next to great people tiles and cities as far as I know. It's also pretty complex to code all that stuff anyway.
Insert shia labeouf "Nothing is impossible" here.

You technically can convert the worker whenever he gets near a great person improvement to an alternate version of the worker unit that is allowed to build the improvement you want, then revert this worker back whenever he leaves.

I'm not really implying that it's practical or that it will look good, or that the AI will understand what the hell is happening, but it's possible. :p
 
Uuuh, i want to avoid pointless and roundabout coding like that. It just makes things tidier, look better, and work better with AI.

In other news. (bad news)
I have failed at my attempts at modelling my own Unique Improvement art.
Good News.
We still may be able to get someone to help, still waiting on a chance to ask them.
Bad news.
We may not be able to do the UI if there is no model.
Good news.
There are alternatives, like a Tarrif Court UB.

AAANND, final news. Another UA concept (which i really like). You choose if its good or bad (or impossible to code)

UA: Pearl of the Desert - Caravans that end turn in your borders give production equal to half the gold they give to the empire sending them. Borders can expand over roads, past the usual limit.

Also, an Oasis start bias would be good (if possible)
 
For the UI how about this:

UI: Funerary Tower: Available at Masonry. May only be built on desert tiles. +1 Culture and +1 Faith. +1 Culture after Archaeology. Gain Faith for every Funerary Tower upon expending a Great Person."

It's not as similar to the Moai since there's no adjacent bonus and it includes the Great Person expending thingy that makes sense.
 
I'd go with culture, and faith whenever a great person is consumed. think about this.

+1 faith and +1 culture . Gain a small boost of faith whenever a great person is expened or a military unit dies in the borders of the city with a Funerary Tower. May only be build on desert, and is unlocked with Masonry. (+5 faith when a military unit dies, and +15 faith when a great person is expended for each tower)
 
Pffft, we'll just go found our own XML cult, one with blackjack and hookers!

Considering how me saying d*mn was censored, i wonder how long your post will last.
 
Considering how me saying d*mn was censored, i wonder how long your post will last.

It will last until the sun fuses it's last ounces of Hydrogen 4-5 billion years from now.

It shall endure the eons.
 
Something similar to that UA has been considered but it would be too OP. Build one wonder, get a trade route, that trade route results in more wonders, more wonders, more trade routes, more wonders, more trade routes, it becomes too strong.



It's impossible to make improvements only buildable next to great people tiles and cities as far as I know. It's also pretty complex to code all that stuff anyway.

But it is possible to make an improvement only provide yields if built next to a city, right? Rawsasquatch's CSA uses that ability.
 
I agree with Niao on the double production for wonders...
(Sorry for DP, had a slight bug)
(Also, Hail SQL, hail his modjesty)
 
We can't have double production for wonders, that just makes it better then egypt.

and starting right now, i'm calling a stop on new UA ideas being posted on this thread. this has reached the point where its just the Civilization Request Thread all over again.
There is no organisation, This thread is 7 pages of ideas and no progress.
We need to discuss what we've got so far, edit what we've got so far. Read over all the UA, UB, UU, and UI ideas we've got and make something that works.
it also feels like people are posting cool ideas rather then actually well balanced and sensible ideas. I'd like to ask that only the modders and people that have any experience with balancing and coding stay from now on, this may seem like a mean thing to do, however i think its the only way we'll be organised. I'll also make an attempt at adding people to my steam friends list that have genuinely good ideas to share.
 
I thereby declare the Firebug colony of Palmyra restricted to military personal only.
(I must point out the me and Niao are the only civilians here though, Howard is in the Whoward Training Facility).

*obeys*

*cries internally*
*cries externaly*
 
Agree completely. Did you look into starting a Trello project? Otherwise I can do it and add you, such that you can add whoever is in on this.
 
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