[Pangaea] Willem van Orange - Strong Land vs Pyramids

pepe26

Lacrosse Enthusiast
Joined
Jan 1, 2012
Messages
1,360
Location
Berlin
Deity Dificulties, Normal Speed, NHNE

Now, I'm gonna be playing some of this map... I'll share it too of course, so you guys can join in on the action. I took a quick look at the surroundings before I had to rage quit to a random barb warrior taking my 2nd city out. The map has very strong land. It also provides stone in the initial BFC. I chose to settle on the PH.

Most importantly, I'm interested on your decision on getting mids.

9J3Of.jpg
 

Attachments

You sure like Willem+HoF start+stone. Although I'll admit that allows a great maneuverability through different strategies. And also allows Cseanny to give us great insights economically.
 
Ya I'm still failing to beat deity... It doesn't evn feel like I'm stagnating, I think I'm actually still improving. But there is always some "unfortunate" event that prevent my first deity win. (Most of the time that "unfortunate" event is my own failure, though, admittedly)
 
Are there not between 2 and 5 gold mines missing for HoF? ;)
You might consider settling on stone and building great wall on deity here, Fin so much better without defenses needed..thou depends on how close neighbors are, but how could you know ;)
 
Are there not between 2 and 5 gold mines missing for HoF? ;)

My definition has changed about what is a HoF start. Recently, I have gotten really good dates without those gold tiles. Food rules or special things like the ones in pepe games.
I now know the gold tiles are overrated. Also is mapfinder.

This start, I would take it any time in a HoF game.

EDIT: I note one gold tile is always nice just like a gems plot, but a bunch of them is not needed.
 
Yeah, do as Mylene said. Settling on stone is a strong move and I should have done it in that AW Wang Kon game. And nice to see those 4 FP will only give one :yuck: point because 1.6 is rounded down to 1.
 
Yeps, if i would see coastal tiles here already, think i would settle on PH.
But if everything could be open land..lost too many times on Deity to Barbs, i know some peoples say tgw is not hugely important, but i like my chances better with it.
 
It's good, but with researching mining and masonry, then connecting stone with only 1 worker..you can easily lose tgw.
 
Whats not overrated is Willem's UB...and unless I'm mistaken settling off the river with no otherwater tile in the BFC means you can't built it in this city. But that's a long way off, and settling on the stone (which isnt a great tile anyway especially non-riverside) virtually guarantees you the GW. Which pays for itself in hammers not invested in barb defense (you need only to prevent barb cities from spawning), and if you get a GSpy instead of a GScientiest you can actually infiltrate and steal alpha+many others and not miss the early academy one bit.
 
I've been enjoying a GW into a GSpy gambit lately, and it's pretty nice on certain games. Plus, like Mylene said, if you have a bunch of land and you are going to spam cottages, it's even better.

I recently played a terra map where I went all-out spy economy after I got beat to lib...and it won me the game. It was pretty darn fun too.
 
Well, guys... I had never considered the GW thing and settling off river because I would have hated to lose the dike. I got boxed in bad, so I started wonder whoring like a crazy. I got a really produtive and commerial capital but only 5 cities. I'm surpised to get so many marble wonder with no marble. Even got the SC from the mids-GE :)
I was then beelining chemistry to lib-pick steel but I missed lib by 2 turn (Darius got it). Let me here your suggestions from here please. I'm first in culture so far, so I guess the culture VC is a solid option, especially with all those wonders (Chicken Pizza is amongst them) Had no chance to get the MoM obviously. Fail-golded Paya and one or two other wonders.

Steel just hit... what next? Attack the Native Americans? Go Culture, go space?

massive picture spam incoming...
Spoiler :

GIYx9.jpg


3vV82.jpg


tD80R.jpg


gINXk.jpg


pvO27.jpg


YdPH0.jpg


1T3Ya.jpg


JuTlD.jpg


EsstC.jpg

 

Attachments

Don't understand the GW for barbs. We're playing deity Pangeae and we're creative? :confused:
 
I would go culture if I were you. The main advantage of a small financial empire like that with a strong bureau cap is the quick teching to get your military breakout. Unfortunately I think that by missing out on libbing steel you've rendered a military victory unfeasible. I mean, you can obviously take out a neighbour or two with cannons but you'd be whipping down your empire, which means the rest of the continent would be passing you in tech. With the deity bonuses as they are in the late game, I'm not sure you'd ever catch back up.

edit: I went a totally different route. Even though I settled on the stone I ignored wonders completely to expand as much as possible. I got lucky with a barb city spawning right where it blocked Rags and Isabella from expanding to my west, and then I took that city when Ragnar brought it down to one archer (gave me the same gems/pigs spot that isabella has in your game, great city). So I ended up with 8 cities with room for one more I never got around to building. Got lucky with silver spawning for forges that give me +6 happiness.

Decided a bit late to go elepults while self-teching machinery and engineering, because I had a strong tech pace and was in a position to bribe Sury on Isabella a couple turns before moving in myself. Took the buddhist shrine city and her capital (Apostolic Palace, Parthenon and 4 or 5 other wonders, plus 3 settled GGs). The war has of course evolved into trebs+whatever, and is slow. I am beginning to fall behind in tech, and never had a chance at Lib with Darius being the only AI who managed to stay out of every single war. I have totally neglected great people, civics (totally blew the potential for the capital to already be a bureau monster), and probably a lot of tech trades. Isabella's land and cities are very strong, but it remains to be seen if taking them puts me in a winning position, or just with a lot of good stuff for someone else to take from me in turn.

Spoiler :
attachment.php


attachment.php


attachment.php
 

Attachments

  • Civ4ScreenShot0168.JPG
    Civ4ScreenShot0168.JPG
    107.3 KB · Views: 962
  • Civ4ScreenShot0167.JPG
    Civ4ScreenShot0167.JPG
    112 KB · Views: 952
  • Civ4ScreenShot0166.JPG
    Civ4ScreenShot0166.JPG
    200.5 KB · Views: 972
Should be a pretty easy map..

Spoiler :

Just sayed at size 3 capital. Worker, 2x warrior, settler, settler, warrior, settler, settler. Ofcourse the land is underimproved/underdeveloped. Once Rotterdam finishes that library it can spam workers at size 3 with forrest chops. Utrecht will run 2 scientists.

I encountered exactly 1 barb warrior! And I won, yay~

Edit: Note how Utrecht and The Hague dont need roads, due trade trough rivers within cultural border. Same for Rotterdam and Nijmegen.

Spoiler :


Played further ahead and it should be an easy win. I'm third in score after Izzy and Sur. Traded Iron already to Izzy for horses, yay cuirs. Not going to finish this game I think, as I consider it already won in the BC's. :lol:

 
i think you have been cheating just a little bit with the expansion thingy ;) was there actually any sign at size 3, that you would get boxed in very quickly? certainly not for me. but nice job of grabbing all this land anyway... i had to do a couple of re-dos myself and i always chose to settler on 4 and build much more workers. as you can see, it left me with 5 spots, some of them being less than spectacular
 
ya in mine, too, and i had 3-4 re-dos... i might have gotten it, had i went settler first MAYbe ^^
 
Maybe Burn settled differently and Raggy didn't settle in his direction. Happens.
 
Back
Top Bottom