Ok, move scout and that I see.
So, I settle in place, start scout and mm first to work plain hill.
Research set to bronze working.
we have 3 3 food tie, I was planing to grow city to size 4 and then whipe settler or worker.
First scout pop other scout, 3 scout all together got lots of hats and scout lots of land. Found most civs and meat eveyrone I think.
One of next hats give Mysticism. I change research to buddism. One of next hats give half researched bronse working. Buddism because I want to deny AI religions. Next put research to Agreeculture-Animal hasbentry.
I indetify a blocking city, so start settler and whiped it as soon as could. Warrior is ligtning the way.
I suggest put city on Red Dot, first I was thinking Green, but after some considerations decided on red.
It would block 2 civs to expand outside tundra untill they discover sailing.
So, warrior and settler on the way.
I suggest nest to research Politheism-masonry-Monotheism.
we have all needed worker tech. If we get second religion in second city, it would a lot of cultural pressure and thurd religion in thurd city (plan max).
I did not convert to buddism and I suggest you do not convers to, us we getting religions for culure, not any other effects yet.
save:
http://forums.civfanatics.com/uploads/84898/Mutineer_passive_agressive_BC-2800.CivWarlordsSave
I would suggest to do 20 turns or untill decision point when discussion is needed on first turn around.