Patch 1.21 bugs & problems.

stack movement is changed for the worse. maybe Shift-J should be the new, all units must be awake stack movement. at least the old way should be available, i dont want to have to shift-click all 50 of my arty in a stack just to move them with J
 
So as I said in the beginning of this thread I would wait to see the reactions and though at this time they are not as bad as 1.17patch I am getting reservation about abandening 1.16 patch which does work.
Does anyone know if Marlas map or any new civ3.bic file one created is effected by this new patch?
 
If you look into the editor you can tell half the countries have the right colors and the other half of the countries have been given they'er colors backwards...AHHHH!


TROYXP

Please don't try to tell me that its different in your editor or civmod??????
 
First I'd like to start by saying that I have NEVER flamed or ranted about Firaxis, Civ 3 or the editor before. I think Civ 3 is a great game, even better than Civ 2 in it's own way. Sure, there are problems, but it appeared that Firaxis was working diligently to improve the game and the editor, and that they were listening to their fans/customers.

Now for the rant:

Originally posted by Mike B. FIRAXIS


Well, you weren't supposed to be able to add new units before... The rename/cancel/'a' method was a bug that's been fixed. Adding new units is not yet supported.

For a bug, it seemed to work pretty well for adding units. I used it and never had any crashes.

Am I not correct in noting that the new editor is supposed to allow any number of new resources and units to be added? What's the use of this improvement to the editor if you take away the ability to add new resources/units/buildings/whatever? Why couldn't you just leave it the way it was for the people who wanted to use it?

I know there are hacked editors and the civ multitool, but are these even compatible with 1.21 yet? Probably not. Besides, they are "unofficial" utilities, so certainly Firaxis couldn't have been thinking that people could just use these to add new stuff.

I want to say that I'm impressed with most of the improvements to the editor and to the gameplay in general. But this one little thing has ruined most of the improvements for me (and I think other modders may share my sentiments). All I can say is, what were you thinking?

Whew, glad I got that out of my system. As they say, never go to bed angry... :)
 
Originally posted by TROYXP
If you look into the editor you can tell half the countries have the right colors and the other half of the countries have been given they'er colors backwards...AHHHH!


TROYXP

Please don't try to tell me that its different in your editor or civmod??????

Well, I deleted my default .bic file before installing, and all the colors were normal for me.


On anther note....
Where is this "build near cultural neighbors" options in the editor (or whatever that feature is called)? The one that Mike B. said is not working yet. I can't even find it. However, as americans, I started next to japanese, so it is safe (so far) that it does not work (thank goodness...civ is not replayable as much without its randomness!!!)

<edit>
i lied, sorry :( the aztecs are to the north, and the iroquos are to the west, the japanese were to the south...i hope this is not like this in every game or I will have to revert back to patch 1.17...no random neighbors would REALLY make this game suck big time.
 
Im going to uninstall civ3 and see if that fixes the color bug... I'll be amazed if it does it!!!


LOL!!


TROYXP
 
Originally posted by Ed O'War
Am I not correct in noting that the new editor is supposed to allow any number of new resources and units to be added?

We removed the hard-coded limitations of unit and resource icons, in the game (the editor actually never had this limitation). So now you can add additional icons to the file (if you don't like our icons) and have them show up in the game.

I should note that the hacked editors appear to work quite well for adding objects but until we sort out all of the issues/limitations, we do not officially support adding objects (aside from government types and cultural opinions).
 
It doesn't uninstall the 1.17f patch from your computer. You have to unistall the 1.17f patch before you install the new 1.21f patch and then it might work proper....


Testing now.... What a mess!!!...LOL

Thanks Firaxis ....(Sorry, for being hard on ya, but you and me know you released this game early do to InfoSUCKSgames publisher trying to get more money on a timing release issue!!!)

This need 6Month more for editor and other bugs to be worked out!!!


TROYXP
 
Originally posted by TROYXP
Im going to uninstall civ3 and see if that fixes the color bug... I'll be amazed if it does it!!!

I'm not sure what your problem is... We haven't changed the colors since well before the game originally shipped.

In the editor, we did rename "Unique Color" to "Alternate Color" because it wasn't really unique. In so doing, it seemed to make more sense to have the Alternate color appear after the Default color so we swapped their positions. This may be why it appears to you that all of the alternate colors are correct. All we did was move the combo boxes.

In addition, we modified the color-selection algorithm in the game so you may see some civs assigned different team colors than usual in some games. Also, the unused colors (that you could assign in the editor) that crashed the game should now work properly and may even be used by the color-selection algorithm.
 
Ed' O War,

i would quote you but i don't know how yet. I joined civfanatics today just to figure out what was up the editor not letting me add wonders, units, resources, or improvements. I thought for sure that after talking about all the resources showing up that i would surely be able to add some more :cool: ?? Guess not, but at least we have buttons to add more governments... You would think that the programmers would have added buttons for stuff that people seem to be using far more than added a couple extra governments, but it doesn't seem to be so.

Anyways, my remedy for this has been to reinstall civ3 in a new folder and use the old "buggy" editor to add units and such to the bic, and then transfer that bic over to the patched civ3 to edit the actual abilities of the units that i just added. It's a slight pain in the a$$ but at least i have lethal bombardment!!
 
I been playing with the new patch, the game play is differient
(hav'nt played enough to comment on this). What i don't
like is it seems to process the game alot slower than before.
(seems like a lot more AI calcs).

Playing on a standard map, i was actually seeing lags at
end of turn. I turned the music off, then all the animanations
and it just about got back to 1.17 speed. I think this game
(as good as it is) and FIRAXIS have exhausted my patience.

Great Game FIRAXIS, I think you've done for Civilization
what was done to X-com series. Traded a shoddy
production off using a respected name on a unexpecting public.
 
On 2 occassions I saw my workers who were working by the border stop work and back up when 1) a barbarian came by, and 2) when an enemy unit came by.

The barbarian was 2 squares from the boarder.

Was this a fluke? or did they fix it so that the workers will not work so close to enemy territory.

BTW, my worker was on shift+A
 
Ok, This a load of Crap. Editors know the risks of adding new units to the Game, they know of the occasional Crashes you can get, & take the chance. Could you atleast release a seperate editor with some modding abilities?
 
I usually play the Greeks, and since I don't like their color I change it in the editor. I like the dark blue that is Babylon's main color, so I always switch the light-green/light-green that are Greece's colors with the dark-blue/red that are Babylon's main and secondary colors. Whereas in the past the main color for the Babylonians was dark blue and red was secondary, when I went into the editor after installing v1.21f red was default and dark blue alternate.

No big deal, but it appears that in some cases the default and alternate colors have been switched.

In so doing, it seemed to make more sense to have the Alternate color appear after the Default color so we swapped their positions. This may be why it appears to you that all of the alternate colors are correct. All we did was move the combo boxes.

If my memory serves me correctly the box containing the "Unique Color" always appeared below the box containing default color.
 
Originally posted by Mike B. FIRAXIS


We removed the hard-coded limitations of unit and resource icons, in the game (the editor actually never had this limitation). So now you can add additional icons to the file (if you don't like our icons) and have them show up in the game.

I should note that the hacked editors appear to work quite well for adding objects but until we sort out all of the issues/limitations, we do not officially support adding objects (aside from government types and cultural opinions).

Is their ANY WAY you can just release an "unsupported" version of the editor that unlocks a few of the more useful, yet currently unsupported, features? I promise none of us will spam your mailboxes with complaints about how none of it works (hell, we've been able to add units, improvements, etc since almost after release - I don't see what the big deal is). This will be a big help to mod makers and it's not like you'd be the first software house in history to release an unsupported supplement to their product.

Besides, even if you don't, that just means someone is going to have to go ahead and hack the editor to release those features - so it's going to happen anyway. Since you guys have the source maybe you could throw us a bone and make things a little easier? Please?
 
Originally posted by rhinoviper
Ed' O War,

Anyways, my remedy for this has been to reinstall civ3 in a new folder and use the old "buggy" editor to add units and such to the bic, and then transfer that bic over to the patched civ3 to edit the actual abilities of the units that i just added. It's a slight pain in the a$$ but at least i have lethal bombardment!!

I guess I'll have to do the same until Firaxis decides to "officially" support adding new units/resources/improvements/techs/etc. The add new governments button has always been there, AFAIK.

BTW, to quote someone, just hit the quote button in the upper corner.

Happy Civing! :)
 
Originally posted by Kilroy


Is their ANY WAY you can just release an "unsupported" version of the editor that unlocks a few of the more useful, yet currently unsupported, features? I promise none of us will spam your mailboxes with complaints about how none of it works (hell, we've been able to add units, improvements, etc since almost after release - I don't see what the big deal is). This will be a big help to mod makers and it's not like you'd be the first software house in history to release an unsupported supplement to their product.

Besides, even if you don't, that just means someone is going to have to go ahead and hack the editor to release those features - so it's going to happen anyway. Since you guys have the source maybe you could throw us a bone and make things a little easier? Please?

Here, here! I second the motion. :)
 
Installed the V21 patch and played some sample turns.

Found out that the multi-tool saved game editor will not work now that the new patch is installed and this makes it tougher to evaluate what the new changes in the patch are doing.

... box-o- .. cracker ... jack
 
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