In the two images you can see:
I have noticed also another oddities when calculating the path of several units. You are asked again to enter a new path if another unit is positioned at the path's destination tile (even when the destination will be reached in 20 turn or so!). Instead, I think the unit should be moved to a tile near the destination in the original calculated path and then be prompted again if necessary (the blockade continues).
Edit: Compressed the savegame due to quota issues
I've also have attached a savegame.
- When sending the workboat to the southern adjacent tile to the incan trireme (I'm at peace with them), the path is calculated normally.
- When sending the workboat to the eastern adjacent tile to the incan trireme, a red dot appears indicating that the workboat can't reach that tile. I think this is a bug: my workboat is able to cross thru a tile ocuppied by the incan trireme.
I have noticed also another oddities when calculating the path of several units. You are asked again to enter a new path if another unit is positioned at the path's destination tile (even when the destination will be reached in 20 turn or so!). Instead, I think the unit should be moved to a tile near the destination in the original calculated path and then be prompted again if necessary (the blockade continues).
Edit: Compressed the savegame due to quota issues
I've also have attached a savegame.