Deon
Lt. of Mordor
What I don't understand: why 30% for bad and 20% for good? Why not 25% each one?
Kael said: 30% bad, 20% good, 10% rare good. 10+20=30% good which is equal to 30% bad. I don't get YOUR arythmetics

What I don't understand: why 30% for bad and 20% for good? Why not 25% each one?
ahh this thread turned into bash the lairs thread... you can turn it off people! I was just commenting on my bad luck... and wasnt sure if it had to do with the changes to patch d. kael set it straight, and Im just unlucky. Lairs are awsome, dont kill them if you aren't prepared. BTW i dont think getting mithril weapons is such a bad thing early in the game, if people are willing to take the risk, get the rewards. How would it be different if a person found a powerful magic weapon in a RPG game? its not like it happens all the time.
Its also not possible to get mithril weapons early in the game anymore either.
Stopping the monster spawns is a good result in and of itself, so this mitigates against the bad results a bit.Why are there greater chances for bad than good when they are spawning monsters that we need to kill anyways? I mean, are we not suppose to try to get rid of lairs and barrows anymore? It just seems like now it's a case of "damned if you do, damned if you don't".
The chances are as follows:
10% chance of getting a boss monster
30% chance of a bad result
30% chance of a neutral result
20% chance of a good result
10% chance of a rare good result
Kael said: 30% bad, 20% good, 10% rare good. 10+20=30% good which is equal to 30% bad. I don't get YOUR arythmetics.
[to_xp]Gekko;7356216 said:ipso facto means "therefore" in latin. literally it would translate to "for that very same matter" IIRC. btw, Deon, I don't get YOUR arythmetics. 10% rare good is offset by 10% boss monster ( rare bad ) .![]()
As a side question, are the results altered in any way based on which unit explores the lairs or barrows? For instance, do scouts get better results, like they do with goody huts?
The chances are as follows:
10% chance of getting a boss monster
30% chance of a bad result
30% chance of a neutral result
20% chance of a good result
10% chance of a rare good result
As a side question, are the results altered in any way based on which unit explores the lairs or barrows? For instance, do scouts get better results, like they do with goody huts?
The chances are as follows:
10% chance of getting a boss monster
30% chance of a bad result
30% chance of a neutral result
20% chance of a good result
10% chance of a rare good result