Patch is out!!!

Well have only managed to play to 1000AD yesterday evening but am generally happy with the changes so far. I'm sure they will continue to tweak this as will modders, Civilization evolves in this way.

The fact that they used El Dorado and Fountain of Youth is odd given the many other natural wonders they could have brought into the game, hopefully we dont end up getting Atlantis, Camelot etc added later. While the option is there to remove them from the game it is a slight disappointment they used these, maybe they could have had these 'special' wonders expire after X turns instead?

On the plus side it makes some of these sites very strategic early game where a city may not have been normally settled in the first place and may impact relations with the AI if they are close by.
 
The fact that they used El Dorado and Fountain of Youth is odd given the many other natural wonders they could have brought into the game, hopefully we dont end up getting Atlantis, Camelot etc added later. .

I think they were added because of the new Spain/Inca DLC.
 
There have been consistent reports on wonky results trying to apply pre-patched games to the new patch. Generally, they've just been wonders having to be rebuilt, but maybe some happiness things too. At least they're actually playing this time (as opposed to what happened with the last patch ;) ).
 
What does everyone think of luxury placement, it seems even more one sided than it was before. The game i started today has 8 luxury items in a large circle area round my first city there are two gems and six cotton. I'm on emperor is that why there is a lack of diversity in luxury placement? It just seems happiness has taken such a hit i'm going to need even more luxury item than before.
 
yes, but the fictitious landmarks... are childish and don't exist. They will work however in a Pirates of the Caribbean Mod, so its nice to know that they are still keeping modders in mind. :D

Today the ficticious landmarks are childish and is known that they doesn't exist, but it wasn't always like that in history.

Many serious people believed in several legends of the past: the Eldorado, Shambhala, Fountain of Youth, these are all old legends that made real governments spend serious resources to try to find them. And all of these legends had something to back them in some way, they were just poetic versions of the truth: the Eldorado is just a land full of gold, which they found in the Americas and believed that this land would be filled with it; Shambhala (in the orient) and the Fountain of Youth (in the ocident) can be just beautiful natural places seem by men that experienced a sensation of invogaration and joy for witnessing such marvelous work of nature, and they later described that they could live forever in such a place. Just think about how disgusting and precarious was life in europe in those times and any tropical jungle full of freedom, sun, nature and naked beautiful indians would provoke such description.

During the dark ages through medieval times in europe, it was common to see many superstitious items conected to christianism in any type of city, great or small, ranging from pieces of wood believed to belong to the cross where Jesus was crucified to any piece of bone believed to be the finger of a saint, all of these items believed to have miraculous powers and being great reasons of pride among the faithful that lived in those cities. So you can say that all those bull**** actually brought some happiness to those people, no matter how inventive they were.

So don't be so harsh about Fireaxis adding a little poetical history to the game. It's history nonetheless.

One thing they could do is to make all natural wonders expire in effects in industrial or modern era. "It would cause a change of happiness all of the sudden!" some will argue, but isn't that what really occurred? The industrial revolution's period was one of the most miserable and unsatisfying of history, a change in labor paradigm that shifted all the western civilizations in the direction of what we are today. Yes, that generated unhappiness and exhausted their time for such delusions like natural wonders, these things don't feed their kids.
 
Many serious people believed in several legends of the past: the Eldorado, Shambhala, Fountain of Youth, these are all old legends that made real governments spend serious resources to try to find them. And all of these legends had something to back them in some way, they were just poetic versions of the truth: the Eldorado is just a land full of gold, which they found in the Americas and believed that this land would be filled with it; Shambhala (in the orient) and the Fountain of Youth (in the ocident) can be just beautiful natural places seem by men that experienced a sensation of invogaration and joy for witnessing such marvelous work of nature, and they later described that they could live forever in such a place. Just think about how disgusting and precarious was life in europe in those times and any tropical jungle full of freedom, sun, nature and naked beautiful indians would provoke such description.

If that's what they were going for, they should've made the quest to find El Dorado or the Fountain of Youth, but the actual resolution been finding Angel Falls, or the Everglades, or Lake Titicaca, etc. Go looking for a myth, but find a real treasure.
 
For the record I don't hate steam.

I should have been more clear that the second half of that message was generically to all reading this thread.... maybe I shouldn't have said anything. I just wanted to pop in a little extra info about the coming sale without starting a "steam sucks/steam rocks" debate, and I was trying to acknowledge that yes some people here hate Steam, but they may still find the sale interesting.

Off topic, letting it drop now!
 
The patch release notes on Steam are identical to what Greg announced on this forum 5 days ago.

one change vs greg's post that I've noticed is horsemen only -33% instead of -50% vs cities. also, thought it was not announced, most of us assumed that universities were going to be 2 specialists. they're only 1 still, GS's just became a LOT harder to get!
 
What does everyone think of luxury placement, it seems even more one sided than it was before. The game i started today has 8 luxury items in a large circle area round my first city there are two gems and six cotton. I'm on emperor is that why there is a lack of diversity in luxury placement? It just seems happiness has taken such a hit i'm going to need even more luxury item than before.

1) Try the Disable Start Bias option from advanced setup... it sometimes randomize things enough that these weird lucky starts happen *much* less often.

2) I also noticed something strange; Grouped locations of CS on Archipelago. Maybe an odd event, but i wonder. Felt more like purposely defined "traps" for certain map regions.
 
Floating Gardens:
+2 food
+1 production
+2 food to lake tiles
+15% total food (not surplus)
1 maintenance


Wooooo. I think that's top contender for UBs.

wat is up there with 2 scientists, siam will end up with as many gs's as babylon!

I noticed in a king game last night that I put a much higher priority on GL, oracle, porcelain tower, etc, all wonders that give GS points.
 
Uh...... Askia's UU does not have the city penalty and still has a 30% bonus vs. cities. It is now pretty much the sexiest siege unit til artillery.

yes, mandekalu are DOUBLE the city attack power now of normal knights. I still love ramaphants and keshiks, but mandekalu are right up there now.
 
Hmm I never checked but didn't the bonuses from Theocracy and India's UA add before the patch? Now they're multiplied.

That is, I have 38 pop and 14.25 unhappiness from pop ((1 - 0.5)*(1 - 0.25)*38 = 0.375*38 = 14.25) rather than the 9.5 ((1 - 0.25 - 0.5)*38) I expected. Now I don't quite remember how these stacked before the patch because I never played Piety with India, can anyone enlighten me?
 
wat is up there with 2 scientists, siam will end up with as many gs's as babylon!

I noticed in a king game last night that I put a much higher priority on GL, oracle, porcelain tower, etc, all wonders that give GS points.
Yeah, the Wat is definitely one of the most powerful.
 
Honour was nerfed slightly. Instead of x2 exp, it's now x1.5.

ICS works, 1 city uber-culture still works (though slowed down by nerfing of horsemen).

yes, they made quite a few "smallish" changes to combat that all add up to a lot.

cities aren't really smallish, they're much more powerful now.
went from -33% to -10% penalty for flatland defenst.
mil tradition as mentioned only +50% experience instead of +100% experience now
flanking bonuses only +10% instead of +15%
great general only +20% instead of +25%
horsemen combat dropped from 12 to 10

most of these changes end up helping the defender. due to ai stupidity, most of them also generally help the ai more than the human. on lower levels it's not so much of an issue, but combined with the lack of scientists and thwacking that ics got I think that deity just got a lot harder.
 
I'd love to log on, and tell you how the patch fixed everything, cured my acne, and helped me get new friends....

I really like Civ5, but now I'm mad. See, I was playing Level: King, Map: Small Earth, Civ: Nebucaneezer. Was absolutely shocked by how the AI kept up with me tech wise. Further shocked by seeing an AI colony on my continent (I spawned in N. America), and thought I was struggling toward a Science Victory, when the whole game crashed.

I've *never* *ever* had the game crash on Small Map, Earth. Will try again tomorrow.

As it stands. I still have acne. No Friends. Lots of problems.

The game is better. Let's hope my game crash was an outlier. Will try again in a few days.
Check your autosaves in the load game screen....I've had a few crashes (pre patch, at least) and there's been an autosave right where it crashed each time. Didn't lose one thing from each crash.
 
yes, they made quite a few "smallish" changes to combat that all add up to a lot.

cities aren't really smallish, they're much more powerful now.
went from -33% to -10% penalty for flatland defenst.
mil tradition as mentioned only +50% experience instead of +100% experience now
flanking bonuses only +10% instead of +15%
great general only +20% instead of +25%
horsemen combat dropped from 12 to 10

most of these changes end up helping the defender. due to ai stupidity, most of them also generally help the ai more than the human. on lower levels it's not so much of an issue, but combined with the lack of scientists and thwacking that ics got I think that deity just got a lot harder.
uh... no. City defense actually wrecks AI vs AI combat so run-away AIs will be a rare sight now, thereby indirectly benefiting the player greatly. The AI is also very good at using flanking bonuses.

The change to GG and horses benefits the AI more, the flatland penalty is a 0 sum because while the AI usually does very stupidly place its units and it's a benefit on that count, the player can now remain in formation much more easily
 
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