GenericPlayer
Warlord
- Joined
- Oct 20, 2010
- Messages
- 117
GenericPlayer, read the rest of the updates.
Understood, so there is a new UI option to disable policy and promotion blocks.
I finished reading the rest of the thread and I see a few other people dissatisfied with
* Have culture cost for policies never go down (trading away cities to reduce culture cost exploit).
First up, I want to know what this exploit is exactly. I know that culture cost depends on the number of cities you have, but trading away cities is a pretty extreme measure to get a policy quicker.
For this to work, you would need to build a bunch of cities, accumulate thousands of culture points without adapting any new Policies, then trade away all cities (except capital) and then start claiming policies. Is this what people were doing? If so then forcing people to claim policies when they are earned should solve this problem already!
The other thing is that people who mention trading captured cities - in retrospect this is not a big deal since you typically puppet the city before selling or giving it away. The real issue is razing. When you raze a city, the game annexes the city to you and then sets it on fire. So with this change razing a city will increase culture cost, and then the new cost will stay there after the city is gone. I like the fact that razing now takes time, because it gives the player or the AI the chance to recapture the city, but annexing it creates a headache evident with this patch change - not to mention the headache of trying to build a national wonder while at war.