The Pilgrim:
Shrug. So don't use the Immortal setting. You use the setting that gives you the game you want, yeah?
Yes, you do. Because that doesn't always follow. Less Cities doesn't mean less territory, necessarily, if those cities have poor culture spread and do not capture key resources. Even when they do, less cities means that you have less happiness issues to contend with at the start, so you can grow to bigger size without needing as much happiness. Moreover, powerful Wonders and Policies exist in Civ 5 that offset the happiness costing significantly.
Even in Civ 4, it's totally plausible to win at the highest diff levels with one city, and dominate the AI while doing so. Civ 5 gives you even more tools to do this. If you doubt, try the OCC setting.
I can make do with 4, actually, since I'm only playing on King. If that's how you want to play, maybe play on King, too?
Oh, come on. You can't be serious. Deity level players in Civ 4 routinely abused tech trading and the Religion mechanics to play the AI like puppets. It was not much of a stretch to say that at that point, they were co-opting the control of all those other AIs for their own win and that makes the Deity bonuses total jokes - since they were nearly directly available to the player himself!
As for war, I'll say only this: the AI in Civ 4 was so stupid that it would declare a war, walk over its stack to my city, give me XP, and then walk back. It could be manipulated to walk a stack back and forth between two cities, never attacking, because its target priorities could be manipulated. This means that the AI was never a threat during war, if you knew how to work it.
Not on immortal. Probably on emperor neither. AI expands quickly and very soon their settlers will jump around your 'natural borders' all frustrated cause they have no space to expand even more. Then you know you're gonna be bugged in the nearest future. They'll find their stupid reason to do so.
Shrug. So don't use the Immortal setting. You use the setting that gives you the game you want, yeah?
Right. However... Less cities = less territory = less happiness resources = less population = less science... Do I need to go on?
Yes, you do. Because that doesn't always follow. Less Cities doesn't mean less territory, necessarily, if those cities have poor culture spread and do not capture key resources. Even when they do, less cities means that you have less happiness issues to contend with at the start, so you can grow to bigger size without needing as much happiness. Moreover, powerful Wonders and Policies exist in Civ 5 that offset the happiness costing significantly.
Even in Civ 4, it's totally plausible to win at the highest diff levels with one city, and dominate the AI while doing so. Civ 5 gives you even more tools to do this. If you doubt, try the OCC setting.
If you start on rich peninsula with a big desert between you and everybody else with at least 5-6 resources of the same type that you can export to the rest (meaning no one else has them), you can make it. Otherwise you cannot. BTW, it happened to me only once, and yet Alex DoWed me. Never saw a single unit of his and he refused to go peace for thousand years until his other 'friends' beat the hell out of him. He was too far from me to bother finish him off first. Please tell me what was the point of this backstabbing.
I can make do with 4, actually, since I'm only playing on King. If that's how you want to play, maybe play on King, too?
IMO, Civ4 AI was not that bad in diplomacy neither at war.
Oh, come on. You can't be serious. Deity level players in Civ 4 routinely abused tech trading and the Religion mechanics to play the AI like puppets. It was not much of a stretch to say that at that point, they were co-opting the control of all those other AIs for their own win and that makes the Deity bonuses total jokes - since they were nearly directly available to the player himself!
As for war, I'll say only this: the AI in Civ 4 was so stupid that it would declare a war, walk over its stack to my city, give me XP, and then walk back. It could be manipulated to walk a stack back and forth between two cities, never attacking, because its target priorities could be manipulated. This means that the AI was never a threat during war, if you knew how to work it.