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Patch?

Discussion in 'Civ5 - General Discussions' started by anandus, Aug 21, 2013.

  1. PrimoXanthous

    PrimoXanthous ~ knightmare13 ~

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    wow,that is one good strategy, but indonesia's trait is " Spice Islanders; The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources"
    is conquered city could still be considered founded?? just asking.
     
  2. Gamewizard

    Gamewizard Chieftain

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    I'm having the same problem.
     
  3. Bechhold

    Bechhold Chieftain

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    America can finally be played again.
     
  4. Yzman

    Yzman Chieftain

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    Umm why couldn't they be played before this?
     
  5. AgentTBC

    AgentTBC Chieftain

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    They... they fixed the auto-annex bug? I had given up on it ever happening!

    Maybe there is hope for the overlook keybind in Xcom.
     
  6. Shimmler

    Shimmler Chieftain

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    Because of American Archaelogist crash bug?
     
  7. roymend

    roymend Chieftain

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    Well nobody plays America anyway.


    We have Poland!!!
     
  8. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Nope.

    The Luxuries will appear in the first three island cities that Indonesia gets, regardless of how they are gotten or who has founded them. They will appear in cities that have been conquered, gifted, traded, founded, or flipped.

    And I am 100% certain of this, as I have tested the strategy. Found 3 island cities, sell them to Indonesia, conquer them back. And they are unrazable, so Indonesia can't thwart you by razing the cities.
     
  9. shaglio

    shaglio The Prince of Dorkness

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    The Diplomacy Overview window needs to be widened. I have notifications for “turns remaining” with a civ that has a laundry list of World Wonders and the two lists overlap.
     
  10. Aristos

    Aristos Lightseeker

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    that is also true... but do you see the counters working as expected? The DoF counter seems to work, but the denouncement counter is stuck at 49 turns left for ALL denouncements in the world... can you confirm, so we can report this as a bug?
     
  11. shaglio

    shaglio The Prince of Dorkness

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    I didn'y pay much attention to it last night while I was playing. I'm currently at work, so I'll have to check tonight when I fire up the game after my wife goes to bed.
     
  12. Aristos

    Aristos Lightseeker

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    :lol::lol::lol::lol:

    I remember the days when I fired up my wife BEFORE she went to bed...

    We happy few, we band of Civfanatics... :D
     
  13. Talcove

    Talcove Slayer of Spies

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    Spoiler :
    Fix the Venetian Great Galleass so that it can no longer both Melee and Range attack.


    Sooo... There goes the 'Unique' part of it being a unique unit. :/
     
  14. Montov

    Montov Chieftain

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    Could it be from an older savegame where the denouncement was not registered by the new patch and cannot decide how long it is? Or do you experience it with new games too? I've seen it too with my current game, but haven't looked at it in more detail to confirm this.
     
  15. crawf0rd

    crawf0rd The One and Only

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    Now its just the Pretty Good Galleass.
     
  16. Aristos

    Aristos Lightseeker

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    Yes, new games also. In fact, it is easier to confirm in new games. Just start, denounce the first civ you meet and watch the counter: it goes from 50 to 49, and then it stays there. Reported already.
     
  17. Vidszhite

    Vidszhite Chieftain

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    Noticed it too. Was also a new game.
     
  18. Aaron90495

    Aaron90495 Chieftain

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    This has happened to me since BNW was released, and the patch didn't mitigate it. Does anyone else have cities whose health goes "backwards"? As in, at the beginning of the turn (when a city is being attacked), its health bar drops to where it would be at the end of the turn, then after 1 attack it resets to where it should be after 1 attack and decreases appropriately.

    Is it just me? I haven't noticed anyone else bring it up, and it's a decently "large" bug.
     
  19. Yzman

    Yzman Chieftain

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    I have noticed this and I believe I know the cause.

    Its just a graphical glitch. I believe all of the damage is calculated before the damage is ever done to the city on the animation. So for example you will see the city at 50% health because it will be at 50% health at the end of its turn and then it will jump to 75% which is the amount that it actually has after the attack.

    I noticed a city jump from no health to full health and it was attacked by multiple units. At the end of all of the attacks the city was taken. So this is why I believe its just showing the damage "before it happens". It should be an easy fix for them, it kind of ruins the immersion knowing what will happen to the city before it happens.
     
  20. shaglio

    shaglio The Prince of Dorkness

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    Yes, I just confirmed that all my Denouncements say 49 turns left.

    As you can see, Sweden's Mausoleum runs into his denouncement of Germany:

    Spoiler :
    denounce.jpg
     

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