Only 3 teams will make it in this game. GCA is nearly out; that leaves 4 nations, fighting for 3 places. If we can kick C3B out we'll be one of them.
I've thought long and hard about it. I can see we have a good chance in doing it. But we will meet some requirements.
1 - Claim all land in the border area. Meaning our cities close to their core we can strike from.
2 - Undetected movement.
3 - Clear advantage.
4 - More Contacts.
1 - This is going the right way.
2 - When the C3B warrior has finished exploringour lands he will have to leave. We won't allow fortified units in our nation. Perhaps a proposal to C3B to "demand him to leave" to warp him back to C3B lands. When the C3B scouts have gone we can move our army fairly undetected to our (future) northern cities undetected (if we move smart).
3 - We can build up our army slowly, choosing quality over quantity. and the shape of our nation is good; small front with many cities. Although the size might be similar to C3B's;l the quality will be better and also better located. We have an advantage in there.
4 - C3B scouts with a curragh in our seas, and we know there aren't many new civs around there. we have scouted their lands and see many coastal tiles. Furthermore, we are nearly sure they haven't scouted it (huts, roaming barbs, no improved tiles, no cities, no C3B units present). It is not unlikely we meet the other Civs. We can hide that knowledge from C3B and benefit from it. With possible new techs or info or alliances we can crush C3B.
Problems:
Immortals. They are strong, but not so very strong in defense. Our AC's can retreat. Knights beat Immortals anyday and can retreat. And mounted units can reach the front quickly. If we focus on speedy units we can overcome the Immortals.
Horses. We don't know The Wheel yet and we need horses. Without it I fear we won't succeed.
Flipping. Raze the cities, rather than capturing overcomes this problem.
Luxes. We have only 1; and 1 in trade with C3B. We must be prepared to build temples and collosseums rather than markets. Market-happyness has the disadvantage that it needs 2 (or even 3?) luxes to get 1 extra happyness. If we take into account we will loose the C3B lux one day; than we won't suffer unhappyness and C3B will, giving us the upper hand.
Comments please.
I've thought long and hard about it. I can see we have a good chance in doing it. But we will meet some requirements.
1 - Claim all land in the border area. Meaning our cities close to their core we can strike from.
2 - Undetected movement.
3 - Clear advantage.
4 - More Contacts.
1 - This is going the right way.
2 - When the C3B warrior has finished exploringour lands he will have to leave. We won't allow fortified units in our nation. Perhaps a proposal to C3B to "demand him to leave" to warp him back to C3B lands. When the C3B scouts have gone we can move our army fairly undetected to our (future) northern cities undetected (if we move smart).
3 - We can build up our army slowly, choosing quality over quantity. and the shape of our nation is good; small front with many cities. Although the size might be similar to C3B's;l the quality will be better and also better located. We have an advantage in there.
4 - C3B scouts with a curragh in our seas, and we know there aren't many new civs around there. we have scouted their lands and see many coastal tiles. Furthermore, we are nearly sure they haven't scouted it (huts, roaming barbs, no improved tiles, no cities, no C3B units present). It is not unlikely we meet the other Civs. We can hide that knowledge from C3B and benefit from it. With possible new techs or info or alliances we can crush C3B.
Problems:
Immortals. They are strong, but not so very strong in defense. Our AC's can retreat. Knights beat Immortals anyday and can retreat. And mounted units can reach the front quickly. If we focus on speedy units we can overcome the Immortals.
Horses. We don't know The Wheel yet and we need horses. Without it I fear we won't succeed.
Flipping. Raze the cities, rather than capturing overcomes this problem.
Luxes. We have only 1; and 1 in trade with C3B. We must be prepared to build temples and collosseums rather than markets. Market-happyness has the disadvantage that it needs 2 (or even 3?) luxes to get 1 extra happyness. If we take into account we will loose the C3B lux one day; than we won't suffer unhappyness and C3B will, giving us the upper hand.
Comments please.

Destroyed this turn.. [dance]
Flakey! C3B! 