Patronage Wonder Needed?

fmlizard2

Prince
Joined
Apr 6, 2011
Messages
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I was thinking that there really ought to be at least one wonder that is geared toward those players who heavily use city states as part of their strategy. Right now there are wonders to support basically every play style or victory condition except a diplomatically focused one. Other than the UN, that is.

I suppose any wonder that increases :c5gold: kinda sorta helps patronage, but not really.

A couple ideas:

Stone Town of Zanzibar (+2 :c5gold: per turn from each CS ally). Major historical trading post and the game could use another African wonder.

Haeinsa (+33% :c5culture: from allied city states) The game could use a Korean wonder if they are the next DLC. Great temple of cultural preservation and religious history.
 
You have a valid point, and it's a good idea.

Not to totally derail, but I just can't stand city-states. All the games I have been enjoying lately have them turned off (or more accurately, down to zero). I'm not fond of the interactions with them, and I hate how they clutter up the map and make city placement a bit of a nightmare.
 
imho gold wonders are indirectly for CS, like colossus, machu picchu...

imho gold wonders are inderictly for science(IE: RA's), like colossus, machu picchu...

I would greatly enjoy some wonders that are more relevant to CS's; more wonders in general would be greatly appreciated overall. CS' are definitely not represented in the current building/wonder system and would love to see it represented a bit. Especially with how much emphasis they put on the CS system lol.
 
Depending on the type of city state it is, have a wonder which increases whatever it's flavor is; more food or culture gifted, or military units spawn at a quicker rate. It would have to be a very expensive wonder though, because something like that would be game changing if it applied to all your city state allies regardless of their flavor.

Or, you could have three wonders each specificly increasing on the outputs of only a culture or food or military CS which would be a tad cheaper than the one above.
 
World Series
If you build it, he will come. - Shoeless Joe Jackson (from the movie, Field of Dreams)

Gold spent on CS's produce 5% more influence.

The Nobel Prize
It is my express wish that in awarding the prizes no consideration be given to the nationality of the candidates, but that the most worthy shall receive the prize, whether he be Scandinavian or not. - Alfred Nobel

Gold spent on CS's produce 5% more influence.

The World Bank
“A hundred years from now it will not matter what my bank account was, the sort of house I lived in, or the kind of car I drove...but the world may be different because I was important in the life of a child.” - Forest E. Witcraft

Gold spent on CS's produce 5% more influence.
 
Well it seems pretty clear-cut now that the next DLC will be Wonders-of-the-World themed, so you may well get your wish. I agree that it would be good, although I'm a little cautious about the idea of making a "must-have" wonder for Greece or Siam that kind of curtails any alternative strategic options.
 
Well it seems pretty clear-cut now that the next DLC will be Wonders-of-the-World themed, so you may well get your wish. I agree that it would be good, although I'm a little cautious about the idea of making a "must-have" wonder for Greece or Siam that kind of curtails any alternative strategic options.

Not a must have for Greece and Siam.... but a must have for countering Greece and Siam in the Diplomacy Condition. That, to me, is just good gaming.
 
The United East Indies company (req astronomy) - Happiness from luxuries gifted by overseas city states is increased by 50%. Allied overseas Maritime city states give +1 food to each city. Obsoletes with Flight.

The Silk road (req currency) - Happiness from luxuries gifted by city states on the same land mass is increased by 100%. Each allied city state on the same landmass produces +5 science. Obsoletes with Steam Power

Hanseatic League - gold gifts of your opponents have the amount of influence gained reduced by 25%

International Red Cross - Influence with city states reduces at a 25% slower rate.

The Truman Doctrine - Gifting units to city states that are requesting units give quadruple influence
 
I don't think a wonder should have the same effect as a ploicy, but I'd like to see wonders that boost certain policy trees.

I think a late medieval/early renaissance wonder that boosts all Patronage policies might be in order.
Maybe the Kong Miao since Cina traditionally saw itself as the only civilization all other countries as subordinate vassals.

Required Tech: Not sure. Maybe Theology or Education. Theology might be too early, Ecucation alreay has two very good wonders.

Proposed effect: +20% effectiveness for every Patronage policy.

Adopting Patronage would decrease influence decay by 30% instead of 25%.
Philantropy: influence from gold increased by 30%
Aesthetics: Minimum influence 24
Scholasticism: receive 30% of allied CS' research
Cultural Diplomacy: receive 120% resources and +60% happiness from gifted luxuries
Educated Elite: same, but get GP more often
Finisher: other civs's influence decays 40% faster.

Actually, come to think of it every policy tree should have one asociated wonder to boost the effects. Honor could have The Art of War, Order would get The Palace of the Republic and so on.
 
The 'building made fun' mod introduces two wonders like this, one in the very early game that increases all CS influence by 200% and another, far later on, than increases it by 25%. I think that this might have been incorporated from another mod though.
 
I don't think a wonder should have the same effect as a ploicy, but I'd like to see wonders that boost certain policy trees.

I think a late medieval/early renaissance wonder that boosts all Patronage policies might be in order.
Maybe the Kong Miao since Cina traditionally saw itself as the only civilization all other countries as subordinate vassals.

Required Tech: Not sure. Maybe Theology or Education. Theology might be too early, Ecucation alreay has two very good wonders.

Proposed effect: +20% effectiveness for every Patronage policy.

Adopting Patronage would decrease influence decay by 30% instead of 25%.
Philantropy: influence from gold increased by 30%
Aesthetics: Minimum influence 24
Scholasticism: receive 30% of allied CS' research
Cultural Diplomacy: receive 120% resources and +60% happiness from gifted luxuries
Educated Elite: same, but get GP more often
Finisher: other civs's influence decays 40% faster.

Actually, come to think of it every policy tree should have one asociated wonder to boost the effects. Honor could have The Art of War, Order would get The Palace of the Republic and so on.

I really like that idea. I never thought of a wonder that increases SP effects, and that I'd say is a little work of genius!
 
I think that patronage was over-nerfed in the last patch, but if any tree needs a buff right now it's commerce. And + 20% effectiveness per policy won't cut it, either, commerce needs some serious improvements. The finisher is nice, but all the crap you need to get there is just absolute fail compared to other policies available at the same time.
 
Depends what map / empire type you are. +3 Production per coastal city can be huge

Which is why it's so useless. Policies shouldn't be completely dependent on the map to be useful. While, yes, usefulness should increase/decrease dependent on specific map conditions; anything that's outright useless on many conditions is 'unbalanced'.

1 Hammer in all citys and multiple other useful policies in a tree > 3 hammers in just costal cities and a lot of other very situational policies in the tree -- 90% of the time, IMHO
 
There definitely should be more Wonders which affect City States. Perhaps even some National Wonders that have impact on influence or CS requests. CS's could also give something for having Natural Wonder inside your cultural borders. Here's on e Wonder idea I had; Tower of Babel. It is a bit overpowered and the (onetime) bonus should be adjusted. Perhaps only giving +30 Influence to all known CS's.

A couple ideas:

Stone Town of Zanzibar (+2 :c5gold: per turn from each CS ally). Major historical trading post and the game could use another African wonder.

Haeinsa (+33% :c5culture: from allied city states) The game could use a Korean wonder if they are the next DLC. Great temple of cultural preservation and religious history.

I like your ideas :)
 
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