I'm trying to create an Azimuthal equal-area Earth Map and used your files to test it ingame.
But I have two problems, you might be able to help with:
Did it encounter to you too, that whatever starting era I choose, you would start without any tech or units ?
And more important, did you encounter something like this on the map-ends:
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its exactly at the edge of the map, you can't drag the camera across and that one row of tiles is graphically challenged. Any clues?
In exchange I could, if interested, help you in getting natural wonders to work. Apart from the Galapagos Islands, I have all included and working and I think I figured out all placement rules except for Great Barrier Reef and Galapagos.
Well no closer to the era bug,
But I found out the graphic glitch isn't on you. It's coming from the custom map size made with the Civ6_Map_utility. I don't know how to fix it yet but my map doesn't fit in the ingame 'huge', because I need more height but can sacrifice some width (it's 121x101)
Every custom map size made with that tool has that issue, although there has to be some way, as the GiantEarth Mod works fine... I even made a custom map size by myself (without a mod), which doesn't work either
Not sure what to do yet, but I really like the proportions of my map.
But thanks for all of your advice.
Do you have any progress on that starting era thing?
There's 7-Zip. It's always free, as it is open source.Is there any zip_unzip program you can recommend that is free? I´ve reached my free downloads![]()
Hi,enjoyed the map , thanks a lot![]()
Still enjoying the map. I do get freezes when exiting the program that you asked about earlier. Not too big a deal, just minimize and go into task manager to shut down the game.
And yeah I think the resources is a bit too much as you mentioned. Lots of gold per turn. Luxuries may be a bit high, and you can trade them for lots of gold. But I wouldn't want to tune them down too much. It's hard to get entertainment districts in good spots with an Earth map (compared to say a continents or pangea map). Also the many bonus resources clogs out spaces for districts. I know I can lay districts on top of them, but it's hard for me to do so. I would just tune down multiple copies of the same luxury to maybe 4 or 5 for an area the size of Europe and cut bonus resources by about 1/3.
Egypt doesn't seem to expand much. I think their production is low from their flat starting location making settler builds expensive maybe. The lack of good terrain doesn't help them much either.
Overall I enjoy the map. It's just something I've always liked from Civ2 where you could play Earth map with true starting locations, never understood why they got rid of it. I just finished my game as England with minimal warfare (I did conquer Madrid though), so it is viable. 2 cities in England, 1 in Ireland, 1 in Iceland, 1 in Greenland, and I eventually expanded into the Middle East (again Egypt doesn't take these prime spots for some reason), Australia and Hawaii. Next map I'll go for everyone in the old world and no one in the New World.
Map works ok .only issue I have is when I go to choose the map it gives me "LOC_Pauls
_map_name" instead of the regular map title.
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Speaking of simpler solutions, have you tried making the map as a mod and setting the size of the map in mod file? I'm sure you have but thought I'd ask just in case.
About the Era bug you reported I checked by starting a game in the Industrial Era. I started with extra units and all the appropriate techs and civs that would put me in that Era.
I can't help but wonder if perhaps some of the Mods you're using are activated by default when the game starts. As much trouble as I had creating my Mod, I never encountered some of these issues you're running into. Have you also already changed some core files of the game? Did the game have any problems when you tried installing it? Any error messages or anything like that? And have you tried clearing out your old game saves?
I fixed it all.
here if you want to take a look: https://forums.civfanatics.com/resources/azimuthal-earth-with-tsl-122x100.25893/
The graphics issue was because civ can't handle scaled that are not dividable though 2. So I changed from 121x101 to 122x100. Thankfully I was able to save my map and transform it with some SQL-Database editing.
The era issue was probably because the civs had an initialized flag in the database which i removed.
So it's working now. Even with my custom map size (which is included). Only thing I can't figure out is how to force a certain amount of city-states to spawn. (and to force the AI to use the TSL locations)
Well now, here are the natural-wonder rules I could figure out:
For everything it needs to be placed at least two tiles away from any river.
- Crater Lake: seems to be only plains
- Yosemite: Two empty plain tiles and both of them need at least one adjacent tile with forest
- Milford Sound: coast, no forests and grassland or plains, three tiles
- Cliffs of Dover: two coastal grassland hills with cliffs
- Dead Sea: flat desert. Sometimes tricky to place
- Kilimanjaro: a Mountain
- Torres del Paine: No adjacent Mountains, no coastal tiles and placed on to flat plains
- Pantanal: 4 flat plains or grassland
- Great Barrier: no clue... got it placed at one spot though
- Galapagos: no clue... probably bugged
- Everest: Three Mountains, not snowy ones. Not surrounded by mountains. Every of the three tiles needs I think two adjacent tiles that are not impassable
- Tsingy: flat grassland
- And remember the river-rule, it's the most often issue with these.
Feedback of my map always appreciated