wolfigor
Emperor
In my personal view the relation between game and mods is symbiotic: they help each other.
For example the value of Civilization is enhanced by the availability of mods and people buy the game knowing that there will be a healthy mod communities tailoring the game for many different "tastes" and often fixing bugs and problems.
Also the tool for modding are usually something that developers for the game build for their own use, to simplify modification of the game.
In reality giving out tools to the community does not bring a big additional development cost.
In my view Valve has right to a share of the profit from Mods published in they framework because they provide and evident service (the framework itself)
Like Apple getting a share of app & content sold via their store is justified by Apple providing curation, distribution, and a framework to handle payments.
The most typical split in those case (appstores for mobiles) is usually 70% for the developer and 30% for appstore owner (e.g. Apple) who pay from their part of the share for delivery costs, CC charges, and so on.
70% for the developer is OK.
25% for the modder it isn't: some mods can be trivial and not worth anything but some of them are almost a complete different game (e.g. Civ4 - Fall from Heaven) and they would deserve much more than a mere 25%!
about the "case" of Twilight fanfiction, I tend to agree with Mise that it can be considered derivative work and thus protected by fair use [I don't know if this has been challenged in court].
In this view who owns the rights of Twilight cannot pretend money from the writers of fanfiction.
However if the fanfiction wants the stamp of approval from Twilight (being part of the official "universe") then there is a reasonable reason to pay for it.
The "seal of approval" gives more value to the derivative work, can be used for marketing, and in theory is certified to work within the plot of the original novel (similar to mod not being broken by games updates).
For example the value of Civilization is enhanced by the availability of mods and people buy the game knowing that there will be a healthy mod communities tailoring the game for many different "tastes" and often fixing bugs and problems.
Also the tool for modding are usually something that developers for the game build for their own use, to simplify modification of the game.
In reality giving out tools to the community does not bring a big additional development cost.
In my view Valve has right to a share of the profit from Mods published in they framework because they provide and evident service (the framework itself)
Like Apple getting a share of app & content sold via their store is justified by Apple providing curation, distribution, and a framework to handle payments.
The most typical split in those case (appstores for mobiles) is usually 70% for the developer and 30% for appstore owner (e.g. Apple) who pay from their part of the share for delivery costs, CC charges, and so on.
70% for the developer is OK.
25% for the modder it isn't: some mods can be trivial and not worth anything but some of them are almost a complete different game (e.g. Civ4 - Fall from Heaven) and they would deserve much more than a mere 25%!
about the "case" of Twilight fanfiction, I tend to agree with Mise that it can be considered derivative work and thus protected by fair use [I don't know if this has been challenged in court].
In this view who owns the rights of Twilight cannot pretend money from the writers of fanfiction.
However if the fanfiction wants the stamp of approval from Twilight (being part of the official "universe") then there is a reasonable reason to pay for it.
The "seal of approval" gives more value to the derivative work, can be used for marketing, and in theory is certified to work within the plot of the original novel (similar to mod not being broken by games updates).