pbem Nu proposed

GPS to Azzaman333: Nu_010b_3550bc.sav

I am going to post a spoiler every 10 turns to keep track of things for myself. Of course, lurkers can take a look as well.

Spoiler Lurkers Only :

4000 BC:


3550BC:


Note: I am not popping any more huts except with cultural borders.

Constantinople is prebuilding for a Granary, as I will have Pottery in 3 turns. It will make a nice settler factory. It will have 7 production at size 4 and can produce up to 6 extra food per turn. It can also split one cow with another city every other turn.


The city center produces 1, and so does the two grassland cows. The BG and the sugar will produce 2. When the city grows to size 5, it can use one of the river plains squares.

 
Turn 10 ... Date : Blue Oyster Cult 3550 BC

Nice level of turn cycling guys :D

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play in a bath of salt and razor blades :p

Password = 3333


Happenings
>
Discovered nix
>
Founded nix


Empire Report
Civilization - Blue Oyster Cult (France)
Traits ... Commercial and Industrious
Wisdom ... Masonry and Alphabet
UU ... Musketman Musketeer

Government - Despotism
Writing in 41 turns @ 10% Science
Treasury = 45gp with +7 per turn
Luxury =
Strategic =

Cities

Cultus Groovus* (P,) Pop 1+1 turns (0xUnhappy), Bank+4 (0xTaxers), Science+1 (0xSage), Beer+0 (0xJester)
Culture 9/10+1, Coruption+0, Shield+3/0, Barracks in 6
>
Nubile Guru* (,) Pop 1+6 turns (0xUnhappy), Bank+2 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 6
>
Liquid Acrobat* (,) Pop 1+5 turns (0xUnhappy), Bank+1 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 8
>


Spoiler Improvements :

P - Palace
B - Barracks
G - Granary
T - Temple
W - Wall



Settlers, Workers and Slaves
Settler - 3
Workers - 3
> Peon 1
> Peon 2
> Peon 3

Military
Warrior - 3
> Captain Beefheart (3/3)
> Bonzo Dog (3/3)
> Hawkwind (4/4)

Spear -
>

Archer -

Navy
Curragh -


Camp/Hut Popping
>
Goody Hut Found - 3900 BC
Goody Hut Found - 3700 BC


Combat
>



Foreign Affairs


Greeks (Ozymandiaston -
>
Traits ... Scientific and Commercial
Starting Tech ... Bronze Working and Alphabet
UU ... Spearman Hoplite
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>



Byzantines (Spliff -
>
Traits ... Seafaring and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Galley Dromon
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>


Dutch/Netherlands (Azzaman333 -
>
Traits ... Seafaring and Agricultural
Starting Tech ... Pottery and Alphabet
UU ... Pikeman Swiss Mercenary
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>


AI's

Spanish (Isabella -
>
Traits ... Seafaring and Religious
Starting Tech ... Ceremonial Burial and Alphabet
UU ... Explorers Conquistadors
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>


Carthaginians (Hannibal -
>
Traits ... Seafaring and Industrious
Starting Tech ... Masonry and Alphabet
UU ... Spearman Numidian Mercenary
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>


Ottomans (Osman -
>
Traits ... Scientific and Industrious
Starting Tech ... Bronze Working and Masonry
UU ... Cavalry Sipahi
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>


Koreans (Wang Kon -
>
Traits ... Commercial and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Cannon Hwach'a
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>




Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
>
Keep a Barbarian Camp to train and blood our young military
>

Cities - musings
>




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Onward to Business with the Byz
 
Turn 11 ... Date : Blue Oyster Cult 3500 BC



Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play in a bath of salt and razor blades :p

Password = 3333


Happenings
>
Discovered nix
>
Founded nix
>
Met Dutch :D


Empire Report
Civilization - Blue Oyster Cult (France)
Traits ... Commercial and Industrious
Wisdom ... Masonry and Alphabet
UU ... Musketman Musketeer

Government - Despotism
Writing in 40 turns @ 10% Science
Treasury = 52gp with +9 per turn
Luxury =
Strategic =

Cities

Cultus Groovus* (P,) Pop 2+0 turns (0xUnhappy), Bank+6 (1xTaxers), Science+1 (0xSage), Beer+0 (0xJester)
Culture 10/100+1, Coruption+0, Shield+3/0, Barracks in 4
>
Nubile Guru* (,) Pop 1+5 turns (0xUnhappy), Bank+2 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 5
>
Liquid Acrobat* (,) Pop 1+4 turns (0xUnhappy), Bank+1 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 7
>


Spoiler Improvements :

P - Palace
B - Barracks
G - Granary
T - Temple
W - Wall



Settlers, Workers and Slaves
Settler - 3
Workers - 3
> Peon 1
> Peon 2
> Peon 3

Military
Warrior - 3
> Captain Beefheart (3/3)
> Bonzo Dog (3/3)
> Hawkwind (4/4)

Spear -
>

Archer -

Navy
Curragh -


Camp/Hut Popping
>
Goody Hut Found - 3900 BC
Goody Hut Found - 3700 BC


Combat
>



Foreign Affairs


Greeks (Ozymandiaston -
>
Traits ... Scientific and Commercial
Starting Tech ... Bronze Working and Alphabet
UU ... Spearman Hoplite
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>



Byzantines (Spliff -
>
Traits ... Seafaring and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Galley Dromon
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>


Dutch/Netherlands (Azzaman333 -
>
Traits ... Seafaring and Agricultural
Starting Tech ... Pottery and Alphabet
UU ... Pikeman Swiss Mercenary
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ...
>
>
BOC: Hello ... Want to trade from Masonry?
>
Them: I shall check what i have to trade to you when the save rolls in. Possibly Pottery ... I am curious to know how you met me?
>
BOC: If not ignore I've just got back from the pub so I may have made a mistake ... If I have ... please ignore and put it down to too much beer and Jagermeister
>
Them: I have a boat floating around. I was worried youd seen my warriors already, which would've led to an early war. But if youve seen my boat, we probably have a lot of space ... I would like to propose an alliance between us, effective for the entire AA. If you are interested, just say so.
>
BOC: Sorry Buddy needed a bit of a nap LOL

Alliance to AA ... YES, I like that idea very much

I'm very glad we do not share the same land ... Pottery is a good trade.

What do you say to the following:
1. Keep our Alliance secret.
2. Inform each other of other contacts.
3. Inform each other of Tech study
4. Direct swap of tech with equal beaker value.
5. Sell tech at 50% beaker value in gold.
6. Swap techs and pay at 50% beaker difference in gold.

Cheers

>


AI's

Spanish (Isabella -
>
Traits ... Seafaring and Religious
Starting Tech ... Ceremonial Burial and Alphabet
UU ... Explorers Conquistadors
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Carthaginians (Hannibal -
>
Traits ... Seafaring and Industrious
Starting Tech ... Masonry and Alphabet
UU ... Spearman Numidian Mercenary
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Ottomans (Osman -
>
Traits ... Scientific and Industrious
Starting Tech ... Bronze Working and Masonry
UU ... Cavalry Sipahi
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Koreans (Wang Kon -
>
Traits ... Commercial and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Cannon Hwach'a
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>




Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
>
Keep a Barbarian Camp to train and blood our young military
>

Cities - musings
>




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Onward to Business with the Byz
 
Hey everyone,

Glad to be playing with you so far. The game seems to be zipping along in PBEM terms. :)

I have a question about the game, and epic PBEM games in general. I would imagine that a game is free for all unless otherwise stated. However, is there some sort of unwritten, agreed-upon rule for how to deal with human opponents. I would normally treat an AI opponent with no sympathy at all. If I ran into an AI opponent that had a bad start and was behind early on in the game, I would not hesitate to capture all their cities as early as possible. The same is true for poorly guarded outposts, so long as I had little fear of retaliation or if I could handle the consequences. I have no idea how close together we are, but since this is a huge map, I guess we would not engage each other for a while.

Also, since I normally play against the AI, I would imagine that my tactics would have to be re-invented. For instance, many times I only build offensive troops and have them positioned to deal with the kinds of threats that the AI is likely to make. In this game, I would guess that human players are much better at threatening an island from many points, and that I would have to keep all of my lands defended all the time. Also, if I was thinking about war, and I had sufficient troops handy, would it be appropriate for me to drop a couple of boatloads of troops next to undefended city I happened to run into? Is it common to keep costal cities unguarded in the early game (Ancient Age)? I am going to be building more troops than normal because of the number of barbarians on my island, but is it common to keep a much larger, more diverse force around in a PBEM game than in a single player game?

I though I would ask, since you are more experienced in such matters.
 
I have never started a war in PBEM before, so I guess i am not qualified to answer part of your question.

Although my experience with war (from a game i was a replacement in) is that although you may have achieved your goals, the other player is unlike to sign peace and give you a small amount of anything, let alone multiple cities. Also, you cant assume anything, except war will come. Eventually, someone will attack.

Of course, there are leaders who will make alliances, and leaders who will break alliances, leaders who will try to war all the time and leaders who will try to avoid war at all cost, but if i told you who they were, it would spoil half the fun now, wouldnt it. ;)
 
Spiff,

The games I have been in, I "get the impression" that there are a number of players around who attack other humans as a last resort, and the ai more readily or without compunction. Whether this is more fun because you then have the war at the end, and everyone is more developed, I don't know.

My very first pbem I assumed that, since I was the newbie, I would get dogpiled, so I built very early swordsmen and wiped everyone out. So paranoia won me the game, but I'm not at all sure that is how it's played.

In another game, I had a peace treaty, a buffer zone, and a research pact with the guy next to me. This lasted into the IA. At this point he stopped the research agreement, after I'd helped him through the MA, in order to deal with the only other Civ on my continent. (He had also annoyed me with his hardnosed and self-centred approach to deals and diplomacy)

So I attacked. He was furious, and filled the thread with his anger. He maintained peaceful development wsa the only way to play. I sought advice on the forum and from another regular playing partner, as to whether I had crossed any line.

The advice I got back was that anyone who plays the game without being prepared for an attack is a fool. Someone also commented that, although they attack others (- including ai -) as a last resort if they're low on resources, they always look to the possibility of being attacked. Furthermore, they said in their experience everyone played it slightly differently, and this was what made pbems interesting and fun.

Over a number of games though, I guess you acquire a reputation of sorts, with people who have played with you before.

So, make it fun... ;)
 
GPS to Azzaman333: Nu_012b_3450bc.sav

Thanks for the thoughts. I guess I was concerned about nothing. I plan to go for AI civs first anyway, if it is possible. On an island world, the AI is not too much of a threat. I can't wait to get surprised in battle with real opponents! (Or I could wait around, acting docil on my own island. I could put troops on all coast squares to block any invasion!)

In reality, my two boats, Cyril and Karas, are already looking for friends and enemies.
 
Turn 12 ... Date : Blue Oyster Cult 3450 BC

Desparately seeking luxes on this barren lump of dirt.

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play in a bath of salt and razor blades :p

Password = 3333


Happenings
>
Met Dutch and Alligned with them.
Traded Masonry for Pottery
>
Discovered nix
>
Founded nix
>
Met Dutch :D


Empire Report
Civilization - Blue Oyster Cult (France)
Traits ... Commercial and Industrious
Wisdom ... Masonry and Alphabet
UU ... Musketman Musketeer

Government - Despotism
Writing in 39 turns @ 10% Science
Treasury = 61gp with +9 per turn
Luxury =
Strategic =

Cities

Cultus Groovus* (P,) Pop 2+0 turns (0xUnhappy), Bank+6 (1xTaxers), Science+1 (0xSage), Beer+0 (0xJester)
Culture 11/100+1, Coruption+0, Shield+3/0, Barracks in 3
>
Nubile Guru* (,) Pop 1+4 turns (0xUnhappy), Bank+2 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 4
>
Liquid Acrobat* (,) Pop 1+3 turns (0xUnhappy), Bank+1 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 6
... next turn change working tile.
>


Spoiler Improvements :

P - Palace
B - Barracks
G - Granary
T - Temple
W - Wall



Settlers, Workers and Slaves
Settler - 3
Workers - 3
> Peon 1
> Peon 2
> Peon 3

Military
Warrior - 3
> Captain Beefheart (3/3) ...
> Bonzo Dog (3/3) ... goto Nubile Guru
> Hawkwind (4/4) ... goto Cultus Groovus

Spear -
>

Archer -

Navy
Curragh -


Camp/Hut Popping
>
Goody Hut Found - 3900 BC
Goody Hut Found - 3700 BC
Goody Hut Found - 3450 BC


Combat
>



Foreign Affairs


Greeks (Ozymandiaston -
>
Traits ... Scientific and Commercial
Starting Tech ... Bronze Working and Alphabet
UU ... Spearman Hoplite
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>



Byzantines (Spliff -
>
Traits ... Seafaring and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Galley Dromon
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>


Dutch/Netherlands (Azzaman333 -
>
Traits ... Seafaring and Agricultural
Starting Tech ... Pottery and Alphabet
UU ... Pikeman Swiss Mercenary
Our Military Strength is WEAK
Researching ... ??? in ??
Trade ... Pottery for Masonry
>
>
BOC: Hello ... Want to trade from Masonry?
>
Them: I shall check what i have to trade to you when the save rolls in. Possibly Pottery ... I am curious to know how you met me?
>
BOC: If not ignore I've just got back from the pub so I may have made a mistake ... If I have ... please ignore and put it down to too much beer and Jagermeister
>
Them: I have a boat floating around. I was worried youd seen my warriors already, which would've led to an early war. But if youve seen my boat, we probably have a lot of space ... I would like to propose an alliance between us, effective for the entire AA. If you are interested, just say so.
>
BOC: Sorry Buddy needed a bit of a nap LOL

Alliance to AA ... YES, I like that idea very much

I'm very glad we do not share the same land ... Pottery is a good trade.

What do you say to the following:
1. Keep our Alliance secret.
2. Inform each other of other contacts.
3. Inform each other of Tech study
4. Direct swap of tech with equal beaker value.
5. Sell tech at 50% beaker value in gold.
6. Swap techs and pay at 50% beaker difference in gold.

Cheers

>
Them: That sounds good. Maybe add
7. Should both teams agree, this alliance will continue through the MA.
8. After leaving the AA, should the alliance be continued, 10 turns notice of cancellation must be given if one party wishes to stop the alliance.

I know that SpiffyKeen is a very good player, from what i've seen of him in the HoF, and bathsheba666 is a good player too, so watch your back.

>
BOC: Sounds good Matey ... Spit and shake to the Alliance

I am researching Writing but slowly until my cities get up a bit ... what are you?

>
Them: i think i am researching writing. I assume i would be researching faster, due to my Seafaring trait giving free gold on coastal cities and i have a couple of rivers flowing thru my lands.
>
BOC: I get mine in 39 turns ... what would you suggest I research then ?
>
Them:
>



AI's

Spanish (Isabella -
>
Traits ... Seafaring and Religious
Starting Tech ... Ceremonial Burial and Alphabet
UU ... Explorers Conquistadors
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Carthaginians (Hannibal -
>
Traits ... Seafaring and Industrious
Starting Tech ... Masonry and Alphabet
UU ... Spearman Numidian Mercenary
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Ottomans (Osman -
>
Traits ... Scientific and Industrious
Starting Tech ... Bronze Working and Masonry
UU ... Cavalry Sipahi
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Koreans (Wang Kon -
>
Traits ... Commercial and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Cannon Hwach'a
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>




Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
>
Keep a Barbarian Camp to train and blood our young military
>

Cities - musings
>




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Onward to Business with the Byz

@spiff ... some players also put more honour into agreements and if these are broken, the player who is deemed untrustworthy could keep that reputation beyond the game ... or even be spurned from other games.

Winning a game is less inportant to how one plays it ;)
 
GPS to Azzaman333: Nu_013b_3400bc.sav

The barbarians are getting really annoying. I need a warrior pump soon. I may even pop-rush my granary just to get that production back for military.
 
Turn 13 ... Date : Blue Oyster Cult 3400 BC


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play in a bath of salt and razor blades :p

Password = 3333


Happenings
>
Met Dutch and Alligned with them.
Traded Masonry for Pottery
>
Discovered nix
>
Founded nix
>
Dutch Alliance :D


Empire Report
Civilization - Blue Oyster Cult (France)
Traits ... Commercial and Industrious
Wisdom ... Masonry and Alphabet
UU ... Musketman Musketeer

Government - Despotism
Mathematics in 50 turns @ 10% Science
Treasury = 70gp with +9 per turn
Luxury =
Strategic =

Cities

Cultus Groovus* (P,) Pop 2+0 turns (0xUnhappy), Bank+6 (1xTaxers), Science+1 (0xSage), Beer+0 (0xJester)
Culture 12/100+1, Coruption+0, Shield+3/0, Barracks in 2
>
Nubile Guru* (,) Pop 1+3 turns (0xUnhappy), Bank+2 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 3
>
Liquid Acrobat* (,) Pop 1+3 turns (0xUnhappy), Bank+1 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+2/0, Worker in 3
>


Spoiler Improvements :

P - Palace
B - Barracks
G - Granary
T - Temple
W - Wall



Settlers, Workers and Slaves
Settler - 3
Workers - 3
> Peon 1
> Peon 2
> Peon 3

Military
Warrior - 3
> Captain Beefheart (3/3) ...
> Bonzo Dog (3/3) ... goto Nubile Guru
> Hawkwind (4/4) ... goto Cultus Groovus

Spear -
>

Archer -

Navy
Curragh -


Camp/Hut Popping
>
Goody Hut Found - 3900 BC
Goody Hut Found - 3700 BC
Goody Hut Found - 3450 BC


Combat
>



Foreign Affairs


Greeks (Ozymandiaston -
>
Traits ... Scientific and Commercial
Starting Tech ... Bronze Working and Alphabet
UU ... Spearman Hoplite
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>



Byzantines (Spliff -
>
Traits ... Seafaring and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Galley Dromon
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>


Dutch/Netherlands (Azzaman333 -
>
Traits ... Seafaring and Agricultural
Starting Tech ... Pottery and Alphabet
UU ... Pikeman Swiss Mercenary
Our Military Strength is WEAK
Researching ... Writing in 23
Trade ... Pottery for Masonry
>
>
BOC: Hello ... Want to trade from Masonry?
>
Them: I shall check what i have to trade to you when the save rolls in. Possibly Pottery ... I am curious to know how you met me?
>
BOC: If not ignore I've just got back from the pub so I may have made a mistake ... If I have ... please ignore and put it down to too much beer and Jagermeister
>
Them: I have a boat floating around. I was worried youd seen my warriors already, which would've led to an early war. But if youve seen my boat, we probably have a lot of space ... I would like to propose an alliance between us, effective for the entire AA. If you are interested, just say so.
>
BOC: Sorry Buddy needed a bit of a nap LOL

Alliance to AA ... YES, I like that idea very much

I'm very glad we do not share the same land ... Pottery is a good trade.

What do you say to the following:
1. Keep our Alliance secret.
2. Inform each other of other contacts.
3. Inform each other of Tech study
4. Direct swap of tech with equal beaker value.
5. Sell tech at 50% beaker value in gold.
6. Swap techs and pay at 50% beaker difference in gold.

Cheers

>
Them: That sounds good. Maybe add
7. Should both teams agree, this alliance will continue through the MA.
8. After leaving the AA, should the alliance be continued, 10 turns notice of cancellation must be given if one party wishes to stop the alliance.

I know that SpiffyKeen is a very good player, from what i've seen of him in the HoF, and bathsheba666 is a good player too, so watch your back.

>
BOC: Sounds good Matey ... Spit and shake to the Alliance

I am researching Writing but slowly until my cities get up a bit ... what are you?

>
Them: i think i am researching writing. I assume i would be researching faster, due to my Seafaring trait giving free gold on coastal cities and i have a couple of rivers flowing thru my lands.
>
BOC: I get mine in 39 turns ... what would you suggest I research then ?
>
Them: I will have writing in 22-3 turns at my current rate.

If you are feeling risky, I'd suggest to go Mathematics and trade with an AI for the cheaper techs.
If you want to play it safe, I'd say the Wheel for horses.

>
BOC: I've decided to go for Mathematics
>
Them:
>



AI's

Spanish (Isabella -
>
Traits ... Seafaring and Religious
Starting Tech ... Ceremonial Burial and Alphabet
UU ... Explorers Conquistadors
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Carthaginians (Hannibal -
>
Traits ... Seafaring and Industrious
Starting Tech ... Masonry and Alphabet
UU ... Spearman Numidian Mercenary
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Ottomans (Osman -
>
Traits ... Scientific and Industrious
Starting Tech ... Bronze Working and Masonry
UU ... Cavalry Sipahi
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Koreans (Wang Kon -
>
Traits ... Commercial and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Cannon Hwach'a
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>




Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
>
Keep a Barbarian Camp to train and blood our young military
>

Cities - musings
>




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Onward to Business with the Byz
 
Turn 14 ... Date : Blue Oyster Cult 3350 BC


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play in a bath of salt and razor blades :p

Password = 3333


Happenings
>
Met Dutch and Alligned with them.
Traded Masonry for Pottery
>
Discovered nix
>
Founded nix
>
Dutch Alliance :D


Empire Report
Civilization - Blue Oyster Cult (France)
Traits ... Commercial and Industrious
Wisdom ... Masonry and Alphabet
UU ... Musketman Musketeer

Government - Despotism
Mathematics in 49 turns @ 10% Science
Treasury = 77gp with +9 per turn
Luxury =
Strategic =

Cities

Cultus Groovus* (P,) Pop 2+0 turns (0xUnhappy), Bank+6 (1xTaxers), Science+1 (0xSage), Beer+0 (0xJester)
Culture 13/100+1, Coruption+0, Shield+3/0, Barracks in 1
>
Nubile Guru* (,) Pop 1+2 turns (0xUnhappy), Bank+2 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+1/0, Worker in 2
>
Liquid Acrobat* (,) Pop 1+2 turns (0xUnhappy), Bank+1 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption+0, Shield+2/0, Worker in 2
>


Spoiler Improvements :

P - Palace
B - Barracks
G - Granary
T - Temple
W - Wall



Settlers, Workers and Slaves
Settler - 3
Workers - 3
> Peon 1
> Peon 2
> Peon 3

Military
Warrior - 3
> Captain Beefheart (3/3) ...
> Bonzo Dog (3/3) ... goto Nubile Guru
> Hawkwind (4/4) ... goto Cultus Groovus

Spear -
>

Archer -

Navy
Curragh -


Camp/Hut Popping
>
Goody Hut Found (E of Cultus Groovus) - 3900 BC
Goody Hut Found - (NE of Liquid Acrobat) - 3700 BC
Goody Hut Found - (far E) - 3450 BC


Combat
>



Foreign Affairs


Greeks (Ozymandiaston -
>
Traits ... Scientific and Commercial
Starting Tech ... Bronze Working and Alphabet
UU ... Spearman Hoplite
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>



Byzantines (Spliff -
>
Traits ... Seafaring and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Galley Dromon
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>


Dutch/Netherlands (Azzaman333 -
>
Traits ... Seafaring and Agricultural
Starting Tech ... Pottery and Alphabet
UU ... Pikeman Swiss Mercenary
Our Military Strength is WEAK
Researching ... Writing in 22
Traded ... Pottery for Masonry
>
Alliance for the entire AA.
1. Keep our Alliance secret.
2. Inform each other of other contacts.
3. Inform each other of Tech study
4. Direct swap of tech with equal beaker value.
5. Sell tech at 50% beaker value in gold.
6. Swap techs and pay at 50% beaker difference in gold.
7. Should both teams agree, this alliance will continue through the MA.
8. After leaving the AA, should the alliance be continued, 10 turns notice of cancellation must be given if one party wishes to stop the alliance.
>
>
Them: I know that SpiffyKeen is a very good player, from what i've seen of him in the HoF, and bathsheba666 is a good player too, so watch your back.

>
BOC:
>
Them:
>
BOC:
>
Them:
>
BOC:
>
Them:
>
BOC:
>
Them:
>
BOC:
>
Them:
>



AI's

Spanish (Isabella -
>
Traits ... Seafaring and Religious
Starting Tech ... Ceremonial Burial and Alphabet
UU ... Explorers Conquistadors
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Carthaginians (Hannibal -
>
Traits ... Seafaring and Industrious
Starting Tech ... Masonry and Alphabet
UU ... Spearman Numidian Mercenary
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Ottomans (Osman -
>
Traits ... Scientific and Industrious
Starting Tech ... Bronze Working and Masonry
UU ... Cavalry Sipahi
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>


Koreans (Wang Kon -
>
Traits ... Commercial and Scientific
Starting Tech ... Bronze Working and Alphabet
UU ... Cannon Hwach'a
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>




Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
>
Keep a Barbarian Camp to train and blood our young military
>

Cities - musings
>




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Onward to Business with the Byz
 
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