Only for Lurkers ... Play Fair ... or go play in a bath of salt and razor blades
Password = 3333
Happenings
>
Met Dutch and Alligned with them.
Traded
Masonry for
Pottery
>
Discovered
nix
>
Founded
nix
>
Dutch Alliance
Empire Report
Civilization - Blue Oyster Cult (France)
Traits ... Commercial and Industrious
Wisdom ... Masonry and Alphabet
UU ...
Musketman Musketeer
Government - Despotism
Mathematics in 49 turns @ 10% Science
Treasury = 77gp with +9 per turn
Luxury =
Strategic =
Cities
Cultus Groovus* (P,) Pop 2+0 turns (0xUnhappy), Bank+6 (1xTaxers), Science+1 (0xSage), Beer+0 (0xJester)
Culture 13/100+1, Coruption
+0, Shield+3
/0, Barracks in 1
>
Nubile Guru* (,) Pop 1+2 turns (0xUnhappy), Bank+2 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption
+0, Shield+1
/0, Worker in 2
>
Liquid Acrobat* (,) Pop 1+2 turns (0xUnhappy), Bank+1 (0xTaxers), Science+0 (0xSage), Beer+0 (0xJester)
Culture 0/10+0, Coruption
+0, Shield+2
/0, Worker in 2
>
Settlers, Workers and Slaves
Settler - 3
Workers - 3
> Peon 1
> Peon 2
> Peon 3
Military
Warrior - 3
> Captain Beefheart (3/3) ...
> Bonzo Dog (3/3) ... goto
Nubile Guru
> Hawkwind (4/4) ... goto
Cultus Groovus
Spear -
>
Archer -
Navy
Curragh -
Camp/Hut Popping
>
Goody Hut Found (E of
Cultus Groovus) - 3900 BC
Goody Hut Found - (NE of
Liquid Acrobat) - 3700 BC
Goody Hut Found - (far E) - 3450 BC
Combat
>
Foreign Affairs
Greeks (Ozymandiaston -
>
Traits ...
Scientific and
Commercial
Starting Tech ...
Bronze Working and
Alphabet
UU ...
Spearman Hoplite
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>
Byzantines (Spliff -
>
Traits ...
Seafaring and
Scientific
Starting Tech ...
Bronze Working and
Alphabet
UU ...
Galley Dromon
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Them:
>
BOC:
>
Dutch/Netherlands (Azzaman333 -
>
Traits ...
Seafaring and
Agricultural
Starting Tech ...
Pottery and
Alphabet
UU ...
Pikeman Swiss Mercenary
Our Military Strength is WEAK
Researching ... Writing in 22
Traded ...
Pottery for
Masonry
>
Alliance for the entire AA.
1. Keep our Alliance secret.
2. Inform each other of other contacts.
3. Inform each other of Tech study
4. Direct swap of tech with equal beaker value.
5. Sell tech at 50% beaker value in gold.
6. Swap techs and pay at 50% beaker difference in gold.
7. Should both teams agree, this alliance will continue through the MA.
8. After leaving the AA, should the alliance be continued, 10 turns notice of cancellation must be given if one party wishes to stop the alliance.
>
>
Them:
I know that SpiffyKeen is a very good player, from what i've seen of him in the HoF, and bathsheba666 is a good player too, so watch your back.
>
BOC:
>
Them:
>
BOC:
>
Them:
>
BOC:
>
Them:
>
BOC:
>
Them:
>
BOC:
>
Them:
>
AI's
Spanish (Isabella -
>
Traits ...
Seafaring and
Religious
Starting Tech ...
Ceremonial Burial and
Alphabet
UU ...
Explorers Conquistadors
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Carthaginians (Hannibal -
>
Traits ...
Seafaring and
Industrious
Starting Tech ...
Masonry and
Alphabet
UU ...
Spearman Numidian Mercenary
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Ottomans (Osman -
>
Traits ...
Scientific and
Industrious
Starting Tech ...
Bronze Working and
Masonry
UU ...
Cavalry Sipahi
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Koreans (Wang Kon -
>
Traits ...
Commercial and
Scientific
Starting Tech ...
Bronze Working and
Alphabet
UU ...
Cannon Hwach'a
Our Military Strength is ???
Researching ... ??? in ??
Trade ...
>
>
Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
>
Keep a
Barbarian Camp to train and blood our young military
>
Cities - musings
>
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to