PC Jeux take on Civ 5

Gibralter is a rock.

http://en.wiktionary.org/wiki/détroit
Using wikitionary, I get détroit == strait.

It is like saying "no, Panama is a city" if we are talking about the Canal of Panama...:lol:

Yes Gibraltar is a rock but "the detroit/strait of Gibraltar" is very wellknown. The detroit is the space between the rock and morocco. It gave its name to the strait.

It is like the "strait of (H)Ormuz" in persian gulf, near Oman.
(H)Ormuz is an island which gave its name to the strait.
 
Jebus, people. Detroit is the French word for strait. I can't believe you're still discussing this. There is no mystery. The OP meant strait.
 
Battle-mechs? Research into the future?

Hmmm....... I'm going to hold off excitement till this is confirmed.

Well, I believe what was written in the mag is true : " ..., depuis l'antiquité jusqu'à 2050, ou apparaîtront quelques robots de combat géants, ... "

As for myself, everytime I'm researching Superconductors, I feel i'm already rersearching into the future because even if we know it exists for quite some times it hasn't come to a tangible application yet.
 
I don't consider the Superconductor research as completed until ambient temperature superconductors are found .
In Civ, every discovery is discrete, so it doesn't work like in the real world.
 
I believe the Next War-like ending will be optional, as in if the game ends at 2050, you will have the option (after winning or losing) to continue with a future style war. Just my opinion though.
 
I don't consider the Superconductor research as completed until ambient temperature superconductors are found .
In Civ, every discovery is discrete, so it doesn't work like in the real world.

So you're saying the MRI is not a valid application of superconducting? Nor the coils in Hadron Collider? Or the nitrogen cooled superconducting power lines being located around USA? Mobile phone towers? RF technology? :mischief:
 
OK, NW is not the only one thing in the article ! So, please, do not focus only on this particular bit.

@ Dale : Please don't try to melt RL and civ depiction of it. Also, the meaning of future encompass all the time that is beyond the actual instant so I'm sure superconductors are still being researched. Thus, all I said previously is not entirely false nor right. It's just two different point of view that can eventually meet somewhere.
 
Nice, thanks for the summary.

Still have to talk about the future part of the game. I'm liking that you can get atleast a little in the future in this game, the best thing (and the only good thing?) in the Call to Power games was the ability to advance in to the very distant future. I'd like to see very distant future attempted at a better Civilization game made by the real dev, but I do understand why they stop at modern day or near future.

Also liking the unhappiness caused by occupation; some mods simulate unstability and even collapse, and I'd like it if unhappy border regions of your country could break off in Civ5 too. Unhappiness and those short periods of anarchy that happen in [civ4] too are a pretty good alternative though
 
OK, NW is not the only one thing in the article ! So, please, do not focus only on this particular bit.

@ Dale : Please don't try to melt RL and civ depiction of it. Also, the meaning of future encompass all the time that is beyond the actual instant so I'm sure superconductors are still being researched. Thus, all I said previously is not entirely false nor right. It's just two different point of view that can eventually meet somewhere.

People are still researching geology. Are you saying there is doubt in the existence of Earth? Oh come on.

Back on topic, I will (as stated before) hold my excitement until confirmation from another source on some parts of the article. I just can't see Civ taking the core game into the future for battle mechs etc considering the firmly established timeline of Civ.
 
End date of civ is presumably 2050...
I can see that by say 2040 there will be IRL robot units in combat...
 
Also, if this article is correct, then the Social Policy thing sounds pretty *weak* compared to civics. Extremely under-developed IMO. I tell you, I'm not hearing much *good* news just yet :(.

Aussie.

I guess, what has been reported are just some examples ;).
I expect somehow a RPG like system :).

Jebus, people. Detroit is the French word for strait. I can't believe you're still discussing this. There is no mystery. The OP meant strait.

Ah, didn't read that, thanks :).
 
I wish people wouldn't take my criticism of elements of Civ5 as a desire for it to be "Civ4 with prettier graphics", because that's *not* what I want.
To me, the removal of civics & religion in the move from Civ4 to Civ5 is akin to how they dropped Social Engineering in the move from SMAC to Civ3. It would also be akin to if they dropped Culture & Resources when they moved from Civ3 to Civ4. If something is clearly a success (& all the polling so far shows Civ4 religion was very popular) then why remove it? Improve it, certainly, but *don't* remove it.
As for Social Policy, at the moment it just sounds awfully dull & simplistic-but I'll be happy to be proven wrong.
So my hope is that real-life religions will be retained in Civ5, but with the diplomatic penalties for different religions toned down (not removed because, lets face it, religion has historically had a significant impact on international relations). By the same token, I'm seriously hoping that Social Policies will allow players to craft various elements of their religion (tolerance of other faiths, tolerance of heterodoxy, attitudes on education & individual rights etc etc), & that fundamental policy differences between two nations-of the same religion-will actually have as much of a diplomatic impact as if they were of a different religion all together (think Protestant vs Catholic as a case in point).

Aussie.
 
Usually in Civ game, in the late 20th century people would building rockets for Mars travel, so by 2050 its reasonable that there would be giant mech-robots.
 
So I went out and bought the magazine. I read the following, which may or may not mean something new:
chaque civilisation rencontrée possède un caractère propre. C'est notemment visible à travers différentes technologies, maîtrisées seulement par la civilisation en question, ou par des bâtiments ou unités d'un certain type
This translates as (I bold):
each civilization met has its own character. This is notably visible through different technologies, mastered only by said civilisation, or buildings or units of a given type.
So there may be not only unique units and buildings but either unique techs or civilization leaders will race for certain techs making them different from others, or they were talking about starting techs, but the way it is said is intriguing.
 
Another bit of news:
les villes sont capables de se défendre par elles-mêmes, sans avoir besoin d'y placer une unité. Tout dépend alors des fortifications et des bâtiments présents entre ses murs.
This translates as:
cities are able to defend themselves, without needing to place units inside. All then depends of the fortifications and buildings inside its walls.
So walls will be in, and will be important. I guess they basically abstract walls + city militia. The 'depends on buildings inside' part is also interesting.
 
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