PCGamer article on Fall from Heaven

JuliusBloodmoon said:
:agree: :agree:

Edit: Damm, I HAD to go to the other page ¬¬

Sorry for off-topic. But that really depends on your settings. I got 40 posts per page and the last post on top, so for me it doesnt matter.
 
Congrats on the publicity. It's much deserved!
However those writers clearly should ask the creators before they write an article as professional Journalists should do. Those articles seriously lack research and look a little like text copypasted from old reviews on webforums imo I kind of doubt they even played any of the mods mentioned.
 
Actually, that's a good point. They should ask, strictly speaking, or at least check their sources. However, free advertising is free advertising. Gift horses and all that.
 
Well, with the seemingly high risk of getting crucified for omitting "obvious" perks about FFH(2), I thought I'd post here before submitting any article on it to the (videogame) magazine. Actually, I'd already thought of consulting Kael on the matter, but he's most likely a busy bee as always.

So far, the deadline is several weeks away, but it'd be cool to do a collaboration, piecing the article with the information and input from those who know the MOD best. I haven't played the actual MOD as of yet, nor have I played FFH1, but I've followed the project meticulously for several months and posted in the forums several times, so I'm no stranger to FFH (furthermore, it's pretty damn hard knowing Corlindale and have him seize his endless ramblings about the MOD). I guess I've simply been too lazy to do a write-up about the MOD 'till now. =P

I also considered giving Kael (and the other primus motors) a look at the final draft - as an eyes only version, of course, since it's a breach of law distributing [/blah-blah-blah-boring-copyright-rules] whole pages of the magazine (and yes, that actually makes the scans in this very topic illegal as far as I'm informed on the matter, but that's nothing I intend to do anything about). The magazine is in Danish anyway, so it wouldn't do you much good to scan it anyway. :)

By the by, would it be more fitting to wait to test and do any writing on the MOD, until the Light version/patch of the MOD is released in a few days?
 
Zuffox said:
Well, with the seemingly high risk of getting crucified for omitting "obvious" perks about FFH(2), I thought I'd post here before submitting any article on it to the (videogame) magazine. Actually, I'd already thought of consulting Kael on the matter, but he's most likely a busy bee as always.

So far, the deadline is several weeks away, but it'd be cool to do a collaboration, piecing the article with the information and input from those who know the MOD best. I haven't played the actual MOD as of yet, nor have I played FFH1, but I've followed the project meticulously for several months and posted in the forums several times, so I'm no stranger to FFH (furthermore, it's pretty damn hard to know Corlindale and have him seize his endless ramblings about the MOD). I guess I've simply been too lazy to do a write-up about the MOD 'till now. =P

I also considered giving Kael (and the other primus motors) a look at the final draft - as an eyes only version, of course, since it's a breach of law distributing [/blah-blah-blah-boring-copyright-rules] whole pages of the magazine (and yes, that actually makes the scans in this very topic illegal as far as I'm informed on the matter, but that's nothing I intend to do anything about). The magazine is in Danish anyway, so it wouldn't do you much good to scan it anyway. :)

By the by, would it be more fitting to wait to test and do any writing on the MOD, until the Light version/patch of the MOD is released in a few days?

sounds very interesting ;) and i suggest you should let read Kael the article before you publish anything ;) (would love to read it too, but how should that work,...eyes only ?!)
and i must say if you want to say anything about the actual gameplay/game itself, take the time and wait until 0.16 is released nextfriday, i think its a huge step forward (as it is the last version of light) and would be the most actual version for people who read your article. Can you post an english translation of the article after your magazine published it?! would be very interesting. have fun writing
 
seZereth said:
Can you post an english translation of the article after your magazine published it?! would be very interesting. have fun writing
I'll run it by the editor-in-chief. :)

By "eyes only" I just meant that - only - the FFH team would get to read the draft of the article. I guess that includes you. ;)

But these are just my personal suggestions and thoughts; I don't know what the big man will think about it, so it's not a promise!
 
Zuffox said:
I'm not very optimistic, but I'll run it by the editor-in-chief. :)

hehe, so you mean you write an article about us and we cant read it, cause we cant speak danish?!
Thats unfair :rolleyes:
And if you release any screenshots, please show what you picked before you publish, most shots in game magazines are boring and most of the time i cant understand what was going on in the mind of the guy who had to pick the shots...

Edit: you edited your post while i wrote this :p
 
Zuffox said:
I'll run it by the editor-in-chief. :)

By "eyes only" I just meant that - only - the FFH team would get to read the draft of the article. I guess that includes you. ;)

But these are just my personal suggestions and thoughts; I don't know what the big man will think about it, so it's not a promise!

I responded in PM, Im gald to do anything we can to help. I definitly appreciate you posting here and letting us know about your article. :D
 
Just had a chat with the power(s) that be and he too thought of it as a good idea to let the FFH team see the draft of the article. :)

Yayz!

seZereth said:
hehe, so you mean you write an article about us and we cant read it, cause we cant speak danish?!
Thats unfair :rolleyes:
I'll probably translate it for you to make it a bit easier. Either that or I make Corlindale do it. ;)

seZereth said:
And if you release any screenshots, please show what you picked before you publish, most shots in game magazines are boring and most of the time i cant understand what was going on in the mind of the guy who had to pick the shots...
Not to worry, not to worry; as I said, this is going to be a collaboration between me, the magazine, and you, the community and team, and it seems that Kael is already on the job to provide some picture perfect screens.
 
Didnt they take the time to contact any of you makers about it?
 
Abaddon said:
Didnt they take the time to contact any of you makers about it?
Hmm ?
 
Well, neither Corl nor I need a translated version, but it's probably ok de bas-man kin read it too:D
 
Abaddon said:
Didnt they take the time to contact any of you makers about it?

well the first two articles posted in this thread, were found by chance, noone ever heard that someone wrote an article about the mod (well it was about mods in general...) before they published it. But the strange thing was, that the guy who wrote it seemed to never have played it ;)

This time Zuffox was cool enough to tell us first ;) but i think thats because he is a forum member (or is he a forum member because of that ?!)
 
seZereth said:
This time Zuffox was cool enough to tell us first ;) but i think thats because he is a forum member (or is he a forum member because of that ?!)
Yeees, you've lured my intricate schemes of lies and manipulations... I registered on the board 8 months ago and slooowly started posting and building up a recognizable user, so that no one would find it suspicious, when I initiated my plan and posted in this very thread, but dammit! My plans have been thwarted by the perceptive users of CFC!

DAMN YOU!
 
Zuffox said:
Yeees, you've lured my intricate schemes of lies and manipulations... I registered on the board 8 months ago and slooowly started posting and building up a recognizable user, so that no one would find it suspicious, when I initiated my plan and posted in this very thread, but dammit! My plans have been thwarted by the perceptive users of CFC!

DAMN YOU!

:lol: ;)
 
To be fair to PCG whose article was posted at the start of this thread, that was an article about the first version of FfH, and as such is pretty much accurate - they tend to review only completed mods or those in a relatively stable form for those pages (but feature mods in development and yet-to-be-released elsewhere).
 
I haven't forgotten about you guys!

I just had quite the busy schedule this week so I didn't have the time to test the MOD - and I wasn't allowed to try it before the 0.16 release, so... :P

But I began to wonder how FFH2 differs from FFH1, and which of the two should be recommended to readers - in any case I'll add a small notice in the article about the previous FFH, since writing about a sequel MOD without aforemention of its predecessor seems a little... fragmented.

FFH2 is after all a work in progress, and a key element in the article is of course why one should pay attention to one such thing, so I hope some of you can elaborate on the matter since my knowledge of the MOD(s) is limited.
 
Zuffox said:
I haven't forgotten about you guys!

I just had quite the busy schedule this week so I didn't have the time to test the MOD - and I wasn't allowed to try it before the 0.16 release, so... :P

But I began to wonder how FFH2 differs from FFH1, and which of the two should be recommended to readers - in any case I'll add a small notice in the article about the previous FFH, since writing about a sequel MOD without aforemention of its predecessor seems a little... fragmented.

FFH2 is after all a work in progress, and a key element in the article is of course why one should pay attention to one such thing, so I hope some of you can elaborate on the matter since my knowledge of the MOD(s) is limited.

FfH2 should definly be the recommended version. FfH1 was the version we put together before the SDK released so its feature set was limited to just xml and python changes. Once Firaxis released the SDK and we had source code access the gloves were off to really dig into the inner working of Civ4.

From a player perspective the focus of the "Light" phase of FfH2 (the phase we just completed) are two things:

1. A working spell system. Three schools of magic (divine, sorcery, summoning), 14 spheres of magic (fire, entropy, nature, etc) and three ranks for each sphere combine to give us a variety of 118 spells and abilities (rank 3 divine fire spell = Pillar of Fire, rank 2 sorcery entropy spell = defile, etc).

2. Civilizations that are much more diverse than typical Civ4 civilizations. Focus here is on making them play differently than each other at a core level, rather than just differentiating them by a Unique unit or building. We have added 12 new traits, and changed the game rules for certain civs. For example the Ljosalfar can build in forested tiles without destroying the forexts, the Khazad's productivity is strongly influenced by their wealth, the Kuriotates can only have 3 real cities, but they are huge "super cities".

Those are just the major features on top of what was developed in FfH1 (diverse religions, heroes, increased upgrade options, increased promotion options) and doesn't include the hundreds of minor inclusions that really make the game.
 
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