PDF: Civ4 BtS reference sheet

The Peace Probability shows the probability that the leader will NOT start planning for war each turn, when they are Furious/Annoyed/Cautious/Pleased. Any leader with 0 as the first one means that if they are ever Furious with you, they WILL declare war sooner or later. Leaders will not plan to go to war with you at Friendly, ever, but if they start the plan before they get to Friendly, they won't stop it.

To further elaborate, each turn the AI will run a algorithm that decides whether it wants to declare war on you (or anyone else for that matter). That algorithm does not take into consideration diplomacy levels, but does take into account the aggression rating. If the algorithm comes back with a decision to prepare for war, the game then looks to the diplomacy levels to possibly override the decision. Those numbers are the % chance that the decision will be overridden for each diplomacy level. For example, at Furious, a DoW decision will never be overridden, at friendly it always will.

These didn't answer my question. If I wasn't clear enough, I was trying to ask why, for example, Mao has Medium aggression while he declares war with higher probability than Ragnar, who has High aggression level. I asked that, because it doesn't make any sense for me. What's the point of the aggression level anyway, when there are pre-set peace probabilities?

ggganz: I understood that first number means "annoyed", not "furious".
 
These didn't answer my question. If I wasn't clear enough, I was trying to ask why, for example, Mao has Medium aggression while he declares war with higher probability than Ragnar, who has High aggression level. I asked that, because it doesn't make any sense for me. What's the point of the aggression level anyway, when there are pre-set peace probabilities?

ggganz: I understood that first number means "annoyed", not "furious".

I think it's been discussed thoroughly before somewhere in this forum, and if I recall correctly, the peace prob is like an "override chance." That is, first the AI decides if they want to declare war on someone. Then depending on the diplomacy modifier, there is a dice roll to determine if that war decision is cancelled (where probability = "peace prob").
 
I think it's been discussed thoroughly before somewhere in this forum, and if I recall correctly, the peace prob is like an "override chance." That is, first the AI decides if they want to declare war on someone. Then depending on the diplomacy modifier, there is a dice roll to determine if that war decision is cancelled (where probability = "peace prob").

This still didn't answer my question. If I wasn't at the first two times clear enough, here are the AI attitudes from reference sheets:

- Mao Zedong (0/30/80/100, Medium aggression level)
- Ragnar Lodbrok (0/50/90/100, Very high aggression level)

So, based on those, Ragnar has higher "override chance" on Cautious and Pleased, and equal on Annoyed and Friendly, meaning that Mao will actually declare the war with less cancellations compared to Ragnar. So why his aggression level isn't as high (or higher) compared to Ragnar? And what's the point of the aggression level. Was I clear enough this time?

P.S. Or did you meant that Ragnar starts planning more often because of his higher aggression level, but Mao declares higher % of his planned wars, while he doesn't plan so much them? If it's so, it doesn't make much sense, because I think those things are connected to each other, at least in real warfare history.
 
P.S. Or did you meant that Ragnar starts planning more often because of his higher aggression level, but Mao declares higher % of his planned wars, while he doesn't plan so much them? If it's so, it doesn't make much sense, because I think those things are connected to each other, at least in real warfare history.

Yeah, I think that's how it happens. Perhaps the two should be more correlated. Good point-- I never really looked at the two side-by-side before.
 
Thank you so much for the single page econo version!!!

Here some pics of the final result (done with a cool printing program called FinePrint on A4 and then used a normal hole-puncher):


Great work, dj_anion! :goodjob:
 
None of them!

Furious/Annoyed/Cautious/Pleased/Friendly is right

But the reference sheet only shows 4 percentages, so I've thought that Furious means always (with any leader) 0% "override chance", like Friendly means always 100% "override chance". Maybe that should be add to these sheets to make it clearer.

(I think you maybe meant leader attitudes as concept, but this question was about leader attitude percentages in dj_anion's reference sheets, I assumed.)
 
But the reference sheet only shows 4 percentages, so I've thought that Furious means always (with any leader) 0% "override chance", like Friendly means always 100% "override chance". Maybe that should be add to these sheets to make it clearer.

(I think you maybe meant leader attitudes as concept, but this question was about leader attitude percentages in dj_anion's reference sheets, I assumed.)

Yeah you are right, i misunderstood.
 
That's a work of art! Wow! :) Now I have the reference materials at work for when I'm.... waiting for a query to run. ;)
 
The econo printing version is everything I had wished it could be. Thank you so very much. I printed out your address so that if I uncharacteristically DO get a postcard, it's sure to go out. ;)

Now to contribute:

Unhealth: There is no English noun unhealth, nor a noun unhealthy. But there is the adjective unhealthy, and noun unhealthiness. Ooops, I see the usages in the latest version are completely correct now. Well done.

Binding: A very usable in between measure to the actual bindery instructions given by Bushface is to follow essentially the same procedure, but space your holes to correspond to the placement of staples, and manually fit the pages over your staples before bending the staple edges to bind. Also, if you don't mind less accurate staple positioning, you can use a staple gun instead of a desktop stapler. Just place the correctly ordered pages on top of a piece of flat corrugated cardboard and impale. (heh heh, I said imaple) Remove the cardboard from the staples, and fold the ends ofthe staples to bind.
 
I think that benefits of Golden Age could be added to this reference material (I think they're not in yet?).
A golden age gives:
- extra commerce (don't know how much)
- extra production (don't know how much)
- +100% GP birth rate
- no anarchy for switching civics and religions

At least the first three could be added to pages 64-67 to their sections.
 
Another nice touch would be to add Espionage missions description (cost,effects,chance of success).It's the only feature lacking in this excellent reference sheet.
 
fantastic! thank you!
This is like the manual that did not come with the game!
postcard is on the way!
 
Another typo, that I think doesn't have been mentioned yet (after the common commerce/gold discussion): Oasis gives commerce, not gold.

Also: page 62, Rathaus allows 1 Spy specialist just like Courthouse, Ziggurat and Sacrifical Altar.
 
Units Section - Page 33

Cho-Ko-Nu are classified as Mounted Units.

Should be Archery Units.
 
Page 63:
Colosseum/Ball Court/Garden/Odeon:
+1 happy (now it's +2)

per 20% culture rate:
+1 happy (right)

Ball Court as unique bonus:
+2 happy (now it's +1)

Odeon as unique bonus:
+1 happy (isn't shown now)

with Hit Singles - Odeon as unique bonus:
+1 happy (right)
 
Back
Top Bottom