Peaceful Space Race

Plan-B

Chieftain
Joined
Jun 12, 2007
Messages
31
Any tips on winning a peaceful space race in the higher difficulties?. I can win on Noble quite easily (but I always get a PA, I don't know if I could win without one)

Settings usually are: Terra, Large, Ancient, always peace, PA on, Vassle on, Tech on, No Barbarians and random personality. And only the space victory.

Any help would be wonderful ;)
 
Bribe your toughest competitors to war each other. Often.

Avoid war yourself.

Should basically work.
 
Try to target Robotoics (for Space Elevator) and Rockety (for Apollo Mission) early. Build those in two strong-hammer cities while you research the rest of the techs. Having a great engineer can help build the Space Elevator, but not the Apollo Mission.

There are 13 spaceship parts of varying difficulty to build. It's good to have 13 decent production cities, and you can build it all at once. Decent production cities in this case can include cities with lots of cottages matured into towns. Try to save two great people of different types. When you are ready to build all the parts, go into universal sufferage. After the anarchy (if any), use the great people to start a golden age. It will almost certainly take quite a bit longer than the golden age to finish all the parts, but at least this gives you a start. Between the universal sufferage and the golden age, you'll get two extra hammers on each town-tile, which helps a lot if you have a lot of them (as they usually produce no hammers).

Here is the list of spaceship parts, I believe in the order of how difficult they are to build (assuming you have all the helpful resources - copper and aluminum I believe):

Engine
Docking Bay
Stasis
Thruster
Thruster
Thruster
Cockpit
Life Support
Casing
Casing
Casing
Casing
Casing

Task your best-hammer city to build the first one, second to build the second one, etc. Hopefully they'll all get done at about the same time.

You might want to leave your military production city out of this list, so it can continue to build military units if you fear an attack while you're building.

Check to see if you have competition in the race. If somebody looks like a strong challenger, send spies into his territory to blow up his Apollo Mission and/or spaceship parts. Note that it's EXPENSIVE to use spies to blow up things with a lot of hammers in them, so it helps to have some gold set aside (though once you get all the techs you need, you can move the commerce slider to all money).
 
If somebody looks like a strong challenger, send spies into his territory to blow up his Apollo Mission and/or spaceship parts. Note that it's EXPENSIVE to use spies to blow up things with a lot of hammers in them, so it helps to have some gold set aside (though once you get all the techs you need, you can move the commerce slider to all money).

A cheaper method is to sabotage his aluminum mines which will slow the speed of producing many of the spaceship parts. Also I try to emphasize sabotaging happiness resources-more :mad: citizens means less citizens working mines or as engineers.

nbcman
 
If its always peace, which I haven't played, on terra, I would try to get to the new world asap, when there build forbidden palace for upkeep and fill it up. Then to communism for state property. A huge empire has always been the way I have won.
 
Terra is the right map for pretty easy SR victories. Beeline to optics, then astronomy (the AI doesn't prioritize it nearly enough for some reason). Your goal is to circumnavigate and have the new world completely mapped out with your caravels before Galleons. Then just rush settlers/longbowmen, or knights/trebs to take barb cities. In a couple of games I've basically shut the AI out of the new world, and with that kind of a land advantage (and no war to worry about), SR victory is nearly assured.
 
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