Perfect World 2

AngelGabriel

Warlord
Joined
Jul 24, 2007
Messages
110
In the last few days I'm almost always using the map script Perfect World 2 ... I finally realised that is this map-script which produces a very time-consuming Initialization phase (around 3-5 minutes on my computer) during map creation. Regarding that it can take a few tries before having a decent starting position it's very tedious to wait until the map is created and I can start playing. Are there any map-scripts on the same level as Perfect World 2 but not THAT time-consuming?

I want continents, I want resources, I want sea ... should I stick to Terra?
 
Tectonics is also good, but imho you should stick with Perfectworld 2. sure, it might take a while to initialize, but once you do you'll be able to play for many many hours on a beautiful map.
 
creation is undescribably bad, it basically ruins the game. it's amazing that the guy who created the best script out there also created creation :lol:

it's even more amazing that Kael only plays on it and likes it so much that he renamed it Erebus and included it in the game. I wonder how many people have had their enjoyment of the game ruined by creation. it looks like a maze, but the real problem is that the AI has no idea whatsoever of how to play decently in it. for example, all you have to do to stop barbarians from ever coming into your lands is sitting a single unit on one of the many chokepoints available, and they will never ever try to even attack it. yeah, best mapscript for FFH :rolleyes:
 
While Gekko's criticism is harsh, I generally agree. The chances of AI doing well on it are slim, but when they do it can be pretty fun.

I quite like Global Highlands myself or Perfect World but I change the land percent to about 0.40-0.44 otherwise it's too much of a water world. Oh and those huge deserts can really limit expansion in vanilla BTS but luckily FFH gives you lots of uses for desert ;)
 
yeah, I know it sounded pretty harsh but that's the ugly truth. I've been playing on it for a good while so it's not like I'm criticizing without knowing it :D I wouldn't be nearly half as harsh as that if it wasn't flagged as the "official" mapscript for FFH :lol:
 
yeah, that could work out pretty well. although... can you imagine how many people would suddenly come to the bug thread yelling "HALP!! GAME FREEZES WHILE GENERATING MAP!!" ? :lol:
 
Flavourmod tends to be very buggy on my computer. It's about one week I kicked it and since then FFH crashes only half as often.

@Tholal

Well, good question. Sometimes the starting position on PW2 wasn't that great - sometimes I stranded on some island with almost no possibility to expand. Sometimes I didn't have anything like rivers or hills ... just plain grassland. Restarting two times resulted at least in one crash so I had to restart a third or fourth time. ;)
I don't want a perfect starting spot, I want a promising starting spot !
Nevertheless I switches to Erebus Continent, which works much better for me - even though the Initialization phase tends to be longer.
 
weird, both flavourmod and perfectworld2 should be very stable. PW2 did have some issues in the past but version 2.03 works fine. about flavourmod, that's weird, I never had any problem with it. did you install the D patch compatible version over FFH patch D?
 
Yes I did .... but I didn't mean to say that PW2 crashes more often than EC, it's just that I think the result in EC is more appealing to me than PW2. Therefore I don't have to restart that often, which is why the whole thing doesn't crash that much. See?
FFH in general crashes a lot, especially if I open the world builder or reload more than twice right after another. Since it's a clean install for three weeks now and it's neither better than before nor worse I think I just have to live with it.
 
wow, that's weird. FFH should be very very stable at this point of the development. you could try to lower the graphic details and/or get some more RAM.
 
Oh, so it's a hardware issue you think. Well, don't think it's RAM (2 Gigs) but graphic details could be a problem - I'll try it. Thanks
 
no problem. 2 gigs is good but an additional 2 gigs would be definitely good, especially if you're running Vista and/or like to play on big maps. the fact that you're having crashes when opening worldbuilder and when reloading sounds like Memory Allocation Failures, and more ram should fix that.
 
I like Erebus modded with the mountains toned down quite abit, leaves great ranges but removes the isolation/ one-plot-passes.

But agreed, PW2 is great! Modded this too though, upped the landmass from 30% to 45%. Modding both of these scripts is quite easy, recommended!

When I tried tectonics it generated these huge blumps of just onte train, like only grassland, plains, or so with no hills or forest or anything, looked awful. Is this still the case?
 
that's true, I also had a good time with Erebus 50% peak reduction. that's not really Erebus anymore though :lol: and once you get used to the highly realistic terrains on pw2 and erebuscontinent, it's really hard to go back to anything else... they just seem wrong, you end up thinking "nah, I'm not buying this, this is not how continents look! :lol:
 
Yeah, I feel it is more like two different perspectives though. Erebus is like playing on an zoomed-in perspective, does not feel like a world but more like a contested valley or something. PW2 however feels more planet-like and wider in scale.
 
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