cephalo
Deity
As in the Civ4 versions, this script has a bunch of tuning variables that you can play with.
I've been messing with it - I've so far managed to get the landmasses farther away from the ice caps, which has sortof compacted them and prevented the 'snaky continent from north to south pole' thing that agitates me so.As in the Civ4 versions, this script has a bunch of tuning variables that you can play with.
Hey cephalo, would that 'fix' to the random number generator cause the game to always generate the same exact map by any chance?
I had thought the map editor's inability to spawn different maps was a problem with the editor itself, but I soon found that the script itself seems to be generating the same map every time. very odd...
First off, Amazing script, I loved it in single player, and also in HotSeat when it was patched. Anyways, what programs should you use for LUA/Python coding, as well as where are tutorials for map scripting?
Yeah, after a bit of messing around, I found that the multiplayer 'fix' doesn't work - it isn't generating new maps, just variations of the same one. You got anything else that would work for the random seed?
All right, found a simple fix of sorts. Just replacing the clock time with a basic Map.Rand(99999999, '') seems to get the map to generate.
Of course, there is always the option of just putting a number in manually.
Next problem: how would I go about adding a routine that breaks the single tile 'land bridges' between continents? We're wanting to play on a non Pangaea, and the map keeps linking all of the landmasses together...