Pericles for Space Race?

Bast

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I've been so caught up in Pericles for culture that I think I'm neglecting his ability to win by space race. Libraries and Universities for early specialist economy and then switch to CE around the time emancipation comes around and for the rest of the game. The UB could help with happiness issues in big cities late in the game especially with Rock N Roll.

Has anyone else gone for space with Pericles? I mean let's face it, any leader with a tech edge could probably go for space race but I just think this could be a good strategy with Pericles especially the SE - CE switch around emancipation.
 
I think he would be fine for space race, but I think he is ideal for SE-based domination games.
 
I have tried Pericles for space race at Prince difficulty, but he doesn't do as well as Elizabeth. They are both philosophical, but Liz is financial too...
 
I confess that I've yet to play as Pericles, let alone Pericles with Space in mind, so commentary below is 'theoretical'.

I think that he's well placed to set Greece up for a solid position by the mid-game and then use that to head towards a Space win, but he doesn't really strike me as a real stand-out for a Space-oriented leader as little is especially late-game oriented.

I would suggest that two of the traits that tend to diminish over the course of the game are indeed Creative and Philosophical - neither are useless towards the end, but unassisted border pops and cheaper early-mid game cultural buildings I believe are of more benefit up to the mid-game, while popping Great People becomes increasingly harder and typically their value becomes less as the game progresses. I am mindful that these are general points, and you can certainly leverage late-game Great People effectively with some thought, while cheap Universities and therefore prospectively a fast-build Oxford University too can be a vital difference - especially if a good chunk of your science haul was derived from Monasteries and you need to terminate their bonus to press on to Physics et al.

Greece's unique unit (Ancient Era) and unique building (Classical Era albeit 'Hit Singles' bonus) again make the run up to or into the mid-game quite OK, but the leap from here to a Space win is pretty big.

With all that said, a 'transitional' approach does have some merit, and as futurehermit suggests, you can keep the war effort up with technological superiority and fairly fast-fixed happiness and culture - especially in the mid-game. Should you wish to 'turtle' from this point, then Space would seem to be as an appropriate target as any - although as you noted at the outset, Cultural presents itself as a good alternative.
 
I have tried Pericles for space race at Prince difficulty, but he doesn't do as well as Elizabeth. They are both philosophical, but Liz is financial too...

Well she's probably the best for space race, I'm sure most wouldn't argue against that but that's the not point of this thread. ;)

I'm not talking about who's the best for space race, but rather what Pericles can do.

futurehermit, I never thought of that. But that's a very, very interesting victory worth experimenting. Pericles and the Greeks in general need to start warring early and if you become successful, why not keep going? And the monster culture output from cities can really help in domination.

Cam, you are right. Pericles is a leader that you really have to squeeze everything out of early in the game. But I don't know if GP production is that important late game. I think what you said is right use the early game to war and take a massive lead and then decide to go cultural or space.
 
The trick to lategame GPs is not to blow any early ones on GAs. That way in the lategame, you can get cheap GAs at important moments, such as when you've discovered communism and are going for democracy next, and want to be pseudospiritual for the accompanying civic changes, or when a buttload of your cities are building SS parts and you want all their tiles to have more hammers, or the same thing only your entire empire is building troops because Ragnar just daggered you with a huge stack of rifles and cannons.

There are also corporations, if the GP you just got was a merchant. (Come the next patch which is confirmed to fix the inflation problems, the scientist/artist/engineer corporations will probably become worthwhile to build as well)
 
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