Permanent HOF Rules/F.A.Q.

Status
Not open for further replies.
RemoWilliams said:
Are the HOF keepers going to watch for the following scenarios when migrating to the permanant HOF? -

1) A submission doesn't make the top ten in beta, but would make the top ten in permanent.

2) A submission doesn't make the tables because I already have 2 entries, but one of them is a Beta submission. Post purge, this should make it in, right?
I don't know the exact details but I think it is more of a migration to the Permanent HOF than a purge. So no eligible games should be excluded regardless of their Beta table standing. Also, the Beta tables should still be available for viewing in some form for awhile. More details will follow as we get closer to the cut over.
 
Denniz said:
Also, the Beta tables should still be available for viewing in some form for awhile. More details will follow as we get closer to the cut over.
I think the beta games should be accessable even when the permanent HoF arrives. There should be a final beta HoF update link or something IMHO. :)
 
Big_Ben said:
BTW, I don't know if anyone else gets it, but when you are at the edge of where world wrap kicks in you can see the land on the other side of the world wrap even if you have explored it. Only good for 1-2 spaces and goes away if you scroll in either direction. Doesn't show resources, cultural borders, or units, just land formations. Adds an advantage to knowing which way to send boats if using them to explore though.
The world seam issues were something that were supposed to be fixed in 1.61. If you are sure that you have a clean 1.61 install please send a savegame file that reproduces it, if at all possible.

Note: I say clean install because a lot of people didn't delete or rename their 1.52 "My Games/Sid Meier's Civilization 4" folder when they installed 1.61. If they have installed mods in their CustomAssests folder, this leads to playing the game with a mix of versions.
 
HOF table position won't matter. All 1.61 HOF mod games deemed legal for the permanent Hall of Fame will enter the new database. And we will find some way to leave the Beta up for viewing. It'll be closed for submissions, but I'm certainly not going to publically ignore all the fine achievements of the last six months.
 
I didn't rename the folder before the install, so it may be part of the problem. It still does it for me in 1.61 though.
 
Big_Ben said:
I didn't rename the folder before the install, so it may be part of the problem. It still does it for me in 1.61 though.
You probably need to get rid of it and make sure you clear you cache afterwards (hold shift during startup). These things have a way of sticking around.
 
The human player may not play a leader already included as an AI. Civilizations may be repeated, but not leaders.

Does this mean it's not ok to play against 10 Gandhi?
 
Moonsinger said:
Does this mean it's not ok to play against 10 Gandhi?
Correct. It's not okay to play against two Gandhi. Or be a Gandhi and play against a Gandhi.
 
Big_Ben said:
But you are allowed to play as a Khan and play against a Khan ;)
Assuming one of those Khan's is Ghengis and the other Kublai, yes, that's OK!
 
A_Turkish_Guy said:
what happened to Balanced map?

what is wrong with it and it is not allaowed?
Maps designed for Multiplayer play are excluded for Permenant HOF competition. Balanced is very popular because you are sure to get certain strategic resources near your start location.
 
Denniz said:
Balanced is very popular because you are sure to get certain strategic resources near your start location.

and?.what is wrong with that.?
i dont understand it.every player can play balanced or the other map types.
i think you are trying yo protect the AI.:lol: .
 
Actually, we're trying to protect the players from becoming addicted that maptype. We felt it was getting used too much.
 
Team_battleground was excluded too :(, I really liked that map. Can you give some reasons why it was excluded? (Except it wasn't it the play now screen :mischief:.)
 
Shadowsong said:
Team_battleground was excluded too :(, I really liked that map. Can you give some reasons why it was excluded? (Except it wasn't it the play now screen :mischief:.)
Denniz pretty much summed it up. HOF games are single-player endeavours, and it was decided certain maptypes were out-of-line with the traditional requirements of randomly generated worlds. Many were too predictable. Fractal was excluded for being too unpredicatble.
 
superslug said:
Actually, we're trying to protect the players from becoming addicted that maptype. We felt it was getting used too much.

i dont agree.the next best type of the map wiil be used too much too.problem is not the map type.problem is the score from the map types.


look at the Civ3 HoF.always the same map type.:D :crazyeye: .
 
Status
Not open for further replies.
Back
Top Bottom