Wow, this is awesome. Thanx! I'm gonna edit my scenario.....Originally posted by Lt. 'Killer' M.
Actually, I'm thinking along the lines of
1.1.1 Warrior
1.3.1 Spear
3.2.1 Sword *
4.3.1 Legion *
4.1.2 Horse *
4.2.2 Immo *
2.3.1 Hoplite
2.2.2 Impi....
* denotes need of resource......
Originally posted by CivilopediaCity
Chariot=3.1.2 The "tank" of the AncientEra was the Chariot, not the Horseman. And the Horseman should not make the Chariot obsolete.
Originally posted by Evincar
Inmortal: 4/2/1 30 shields: comes with:Iron working
Longbowman:4/1/1 40 shields comes with: Invention.
1) Well, why don't we make the Archer 3.1.1Originally posted by Evincar
Cough cough...have you tested those values?? maybe it's just my impressions, but I see several problems on them:
1) archers 2.1.1 while spears 3.1.1?? that will make the archer quite sucky won't it?
2) Pikeman 1.4.1 while musket still 2.4.1: Why upgrade pikeman to muskets then? it's much easier and more effective to keep using pikes up to rifles...I'd even consider about not hooking any saltpeter just to produce the much cheaper pikes!
3) Giving Knights an extra attack point scares me to death, let alone Samurais and Riders...
4) The new "superspearmen" will make Jag warriors become obsolete pretty fast, I'm afraid...
5) Haven't you thought about palying with HP bonus? It works OK for me in naval units (Giving BB more HP to stop them from being so vulnerable, for example)
I said later the Horseman has to be 4.1.2.Originally posted by Mad Bomber
Evincar:
That was exactly what I was refering to:
A spearman with a defense of 3? A chariot with an attack of 3, but the horseman only with 2