PH04: One Happy Family

I'm assuming since Xerol said nothing that he hasn't played - in which case this is now an official got-it.
 
Xerol said:
If we decide to take an offensive stance during this war, we might want to just concentrate on getting his Holy City (probably his capital). This depends on the geography, of course, but if there's one objective that would help us towards our goals, that would be it.
i didn't even *think* of razing the holy city! what a brilliant manuver!

@ Scowler, take your time this weekend then ~ so long as you post by Sunday adn then we'll let Xerol pick it up on Monday
 
Well, we don't have to raze it. If we capture it then open borders with HC (...somehow... via capitulation, maybe?) then we can still convert HC.
 
I still won't be able to play until late Monday, but I can give strategic advice from the corporate fortress in Delaware.

Capitulation would be nice, but I've found that vassals tend to move to Theocracy like magnets to...opposite-poled magnets? Erm, kinda lost the analogy there. Anyway, that's the problem. We'd also need Feudalism, which wouldn't be a bad idea anyway because Longbows are never a bad idea.
 
Robo Kai said:
HC's favorite civic is Theocracy..? Well, he does switch to it often.

I meant Vassals in general. Then again, if he was our vassal, we wouldn't really need to convert him.
 
There was some very bad :smoke: in this turnset, so I apologise in advance for that...

(0) 580AD
- Why is Delhi stagnant when it can grow, produce more commerce, and keep the same build time??
- On the other hand, Bombay is about to grow into unhealthiness when a priest can be hired to slow growth, but give us a faster build time and more commerce.
- I check our rivals to see what deals are available. I did a trade with Mansa to get Feudalism. The screenshot didn't come out, but I think I gave him CoL and Literature for it (he also gave us some money). NB: this doesn't affect our relationship with Genghis.
- Genghis now expects both CoL and Theo to go to war with HC. No chance! - at least not while HC's troops remain noticeable absent.
- However, I'm very alarmed by our lack of defence and general military unreadiness. Since we now have Feudalism I switch Delhi from Nat Epic to longbow (only takes 2 turns). Also, Calcutta gets switched from Lib to Walls (takes the same time as Axe, but we don't have a barracks and it is probably more useful in case of attack).
- Not sure what the earlier comments about Hanging Gardens were. It is still available in 8 turns (though some micromanaging brings it down to 7).
- Library whipped at Shangrian for 1 pop.
- Finally, I veto the courthouse at Lahore in favour of a monastery, which seems to be the cheapest available way of getting culture at the moment. The city is in dire straits due to cultural pressure and lack of food: as soon as they are available I will get some workers to chop some jungle into farmland.


civ4warlords2006100107420837pl2.jpg


(1) 600AD
- Hmm, I see we are still down Construction on everybody else, but I don't want to give more tech to Mansa when we can research it ourselves in about 4-5 turns.
- Shangrian: Library -> Longbow

(2) 620AD
- Delhi: Longbow -> Longbow
- Workers start clearing jungle / building a farm near Lahore.

(3) 640AD
- Machinery -> Optics
- Bombay: Longbow -> Worker - we still seem to have too few of these...
- Hanging Gardens BIFAL - dammit! But at least we get 193g from it.

(4) 660AD
Delhi: Longbow -> Nat Epic

(5) 680AD
- Sh*t! We have incoming...!


civ4warlords2006100108345775nf5.jpg


Um... let's see...
- Wall in Calcutta will be finished before the enemy arrives - no problem there
- Bombay's longbow is sent to Calcutta; the worker is put on hold in favour of a mace
- Archer in Calcutta is upgraded to a longbow
- Both axemen in Calcutta are upgraded to maces
Boy, am I glad we lost the Hanging Gardens now!

(6) 700AD
- Bangalore: Courthouse -> Longbow
- Calcutta: Walls -> Crossbow
- Great Profit born in Delhi. He gets sent up towards Madras ready to build the Christian Shrine. (Lightbulb = +1066 towards Divine Right)
- Farm at Lahore is finished, and the city can grow at last. Workers can do other stuff for a while and then come back and build another farm later. Oh, and I also sent a spare longbow up there for extra defense.


civ4warlords2006100108470534ov2.jpg


(7) 720AD
- HC is ready to attack next turn...


civ4warlords2006100108525871gs0.jpg


I start to panic at the odds and dial up Genghis, who of course is only too willing to make this deal with me:


civ4warlords2006100108533896vi7.jpg



:smoke: :smoke: :smoke:

Yep, not only is Calcutta now well-defended with walls and a 50% culture bonus, but HC's troops are now right outside the walls in our territory, so will not be affected by this deal anyway. :wallbash:
Still, at least this will prevent him sending any other units our way, right? Right? Hmm...

(8) 740AD
- HC attacks, using only his chariots: 2 withdraw, and 2 are killed. We suffer no losses and one of our longbows gets promoted to City Defense II. I also whip a crossbow, just for overkill.

(9) 760AD
- Optics -> Construction
- Taoism FIDAL!!
- HC attacks Calcutta again. This time he uses a chariot and a longbow and ends up losing both. Our other longbow is promoted to CDII. However, there are now more Incan forces on the way.


civ4warlords2006100109074607vf6.jpg


WHAT??? I thought we'd blocked that avenue?? Look closely at the picture: there is a gap in the cultural borders between Genghis's cities, and between Genghis's and Mansa's territories further north, and HC can simply move his troops through... Sorry, guys, it seems I gave Genghis Theology for just 10g and no benefit to us at all :smoke:

(10) 780AD
- Madras: Mace -> Caravel
- Bangalore: Longbow -> Lighthouse

(11) 800AD
:coffee: mercifully

- I inadvertently played 11 turns, but it takes us to a nice round number anyway. Construction is due next turn, as is the National Epic in Delhi.
- Workers are now in place to build a second farm for Lahore.
NB: We really do need some more workers, so please build some when you have a free slot.
- The Great Prophet is now ready in Madras for some shrine action...
- I've left a mace active; I recommend leaving him in place until we know which way HC is going to jump - either towards Calcutta or towards Bombay and the copper.


civ4warlords2006100109224415cm8.jpg


- Also worth noting: there are various trades we could make with Genghis, including getting him to declare war on HC


civ4warlords2006100109235587js9.jpg


Or maybe he'd just prefer some flea powder...


However, after screwing up with the borders I decided to leave this one to better minds than mine.
On the plus side, we have not lost any units so far. Hopefully, things will stay that way!

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I must say you did defend Calcutta well despite things not entirely going our way :thumbsup:

I have a weird idea. We could reasearch Drama... this will not only let Lahore expand its borders (by building culture) but also we can give that+gold to GK instead for war on HC. And hopefully he'll build some theaters to seal up his borders. :lol:
 
Bombay is about to grow into unhealthiness

I don't really see anything wrong with growing into unhealthiness, as long as the city can afford to feed him, because lost growth is still lost growth, no matter how slow that growth is. And Genghis has Bananas for trade, while we have a couple of other surplus resources - that would've been a nice trade to improve relations and help the health situation.

With HC sending mounted units at us, we could probably use a couple of spearmen, and researching towards Engineering would be a good idea now that we have machinery - Castles might come in useful in a few places (since we already have walls, and stone), Trebs (and catapults) would be nice for the offensive move, the extra road movement never hurts, and should he decide to send more mounted troops, we should set up some mace/pike/catapult units to play whack-a-stack on the border. Those'll be the goals of my set, which I might actually be able to play later today.

Also, now that we have Optics, did we start building any Caravels? We should load up a couple of missionaries on boats and send them out. Due to build times, that'll probably be the next person's move.
 
i hope we sent some caravels out or are about to. and, Xerol, you're the "next person" whose move you speak off:
Xerol said:
Also, now that we have Optics, did we start building any Caravels? We should load up a couple of missionaries on boats and send them out. Due to build times, that'll probably be the next person's move.
:lol:

are you able to play soon?
 
pholkhero said:
i hope we sent some caravels out or are about to. and, Xerol, you're the "next person" whose move you speak off:
:lol:

Xerol said:
Also, now that we have Optics, did we start building any Caravels? We should load up a couple of missionaries on boats and send them out. Due to build times, that'll probably be the next person's move.

are you able to play soon?


I meant the next person after me. I did say:

Xerol said:
Those'll be the goals of my set, which I might actually be able to play later today.
 
Didn't get a chance to play Civ until now, and I'm just going to have enough time to play my pitboss turns tonight. I'll play tomorrow morning if I can sneak my Warlords disc into work tomorrow, or tomorrow afternoon otherwise.
 
That's fine ~ i'm getting UP NOW in more than a few games so take your time (but not too much time :D )
 
I'm trying to find a working mouse; mine didn't fare too well in the trunk coming back from the conference. My touchpad works but it's terrible for civ (too many accidental clicks). If I can't find one I WILL play later tonight with the touchpad.
 
Turnset Disclaimer: I've had a beer or three, and am using a touchpad.

Turn 0 (800 AD): Sizing up the situation a bit. We're going to probably look some roads, but that's acceptable. The main goal here is to just ward off their current attack and then prepare for a surgical strike at the Buddhist holy city.

Turn 1 (820 AD): We lose some roads. Construction is in, as is Nat'l epic. I set on path to Engineering, since we'll definitely need those trebs to knock out a holy city capital, and the road movement can't hurt. Due in 11. Start up some catapults where available. I think we'd get 1gpt from the Christian shrine, so I sleep him temporarily. He can give us about 60% of Divine Right, but we can't divert research to finish it right now, and a GA might be handy soon too, so I hold on to him. If someone decides to spread the cross later on, we'll almost certainly have more prophets to do it with.

Turn 2 (840 AD): I notice we're running a gold surplus, so I bump the slider up to 80%. -6/turn, but due in 8 now. I move a freshly created Mace to protect the copper, which is currently being menaced by 2 axes and 2 longbows. It has 3 of our maces on it.

Turn 3 (860 AD): I whack one of the axe/bow pairs for experience. The other "stack" is on top of a town, with no support close enough, so we're going to lose some of that cottage growth.

Turn 4 (880 AD): Caravel completes and I send it out on a great journey. I try to whack the other stack, and lose the first mace at 80-some percent odds. The other two clean up nicely though.

Turn 5 (900 AD): Some unit shuffling. Once the catapults reach Calcutta, that stack is history. Then, it's WHACKING TIME.

Turn 6 (920 AD): Stack is history. I start organising two stacks - one in Calcutta, one in Lahore. We may have to whack one or two intermediate cities in order to get to the holy city. Maybe Paper (6 turns) would've been a good tech choice.

So, here's the Great Plan:


(Note: This has nothing to do with my inebrieation; I can't draw a straight line in paint sober. Even with the line tool.)

The Red Team goes up through Lahore and whacks that unpronouncable incan city. The blue stack out of Calcutta first explores, then sets up a base near the capital. This will consist of two piles, each with a medic 1 unit in it (and Medic 2 if they get promoted, to support our advancing troops). The idea is to get in, capture or raze (I'm in favor of capturing, only for the shrine income), and then make peace.

Turn 7 (940 AD): Promote a few units, set up to heal, caravel still hasn't seen land.

Turn 8 (960 AD): More shuffling. I sent a missionary to our Caravel city to put it in the caravel that's about to be popped next turn (so our second caravel can spread the religion to the first civ we get OB with).

Turn 9 (980 AD): Caravel finds land!



He's happy to sign OB, but he's the founder of Judaism, so conversion isn't going to be easy. I didn't sign OB yet, so we don't unintentionally piss off any other AIs that we haven't met yet; I'll leave the intercontinental deals to the next player.

Turn 10 (1000AD): Engineering in, start on Paper. No beakers in that yet, but I think we need it for SEVERAL reasons:
-Get other continent maps (we have a significant tech lead, from the looks of things)
-Get Incan maps
-University of Sankore goes well with religious variant (although we have almost no monestaries, we need to get on those before SciMeth becomes a factor, especially on our less-spread religions).

That's all folks!

Summary:
-Incan forces dispatched at the cost of 1 maceman and a suicide catapult (cats are cheap, the capital's putting out 2 every 3 turns if it just makes catapults).
-Egypt found.
-Yuengling is a good beet.

Save:
PH04 AD-1000.CivWarlordsSave
 
I must commend your good English inspite of having beers. That's amazing! Most people can't even spell after a couple of shots.
 
Good turns! I wonder where you live if you can get Yuengling ~

Let's not get too bogged down by war, though. We wouldn't be able to hold just one incan city against the other two civs culture (see, i learn from my mistakes!) Do we have feudalism? if so, i suggest going in there and razing things from head to toe and forcing a capitulation. this will neuralize that threat and get a bit more land for our neighbors ~ maybe ease up the conflict-pressure a bit, eh?

any thoughts?
 
Won't vassalizing Capac make it all the harder to win via diplomacy? That's the only caveat I can think of.
 
harder how? the -1 penalty?? I'm hoping that's outweighed by our common religions and will be of no consequence. The real challenges, as i see it, of this game will be 1) building the UN, and 2) ensuring that our competition is not of our religion.

Pholkhero >> UP NOW
Karr1255 >> on deck
Robo Kai >>
Scowler >>
Xerol >> just played
 
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