136 started SoZ in Novgorod. Hoping that QSH will build it first (industrious), but we have ivory. Not sure if hooking up all the ivory was such a good idea, we may get a demand. Trying to build SoZ without a forge is ridiculous of course, but we need the cash. Moscow's queue is already full of stuff and Nov is our best hammer city. Nov archer built goes to St Pete to replace reinforce warrior.
137 Liebniz builds an academy, of course. Tough call, he could bulb math/alphabet, but i think the reduction in beakers with the academy will push the alpha/aesthetics deal with QSH through. alpha in 14 @ 30% before academy. HC builds TGL. Are there water tiles of any significance on this map? LOL.
alpha in 10 @ 30% after academy! Sign OB with KK. We may get a demand from Izzy, but i think it's a moot point. We need the diplo gains with a potent neighbor more than one faraway who is hated by him and others. Now some deals. I did the best i could, but i am a newb.
With QSH, aesthetics for alphabet.
Before aesthetics gets stale, trade iron working and masonry for aesthetics from HC, set tech on math.
138 We have iron near Rostov, good call on that city location! HC wants OB, uh no. I want buddhism, not hinduism. Micro (remove a geek) St Pete to keep it from shrinking. We should try to toggle it every turn if we can.
With one turn on math, trade alpha for math with KK, set tech on HBR in 11
144 - KK and QSH declare on Izzy.
145 - 425BC I stop here since either QSH or KK will ask us to join in their fight against Izzy in a few turns--she is getting big. A DoW would put us way back on HBR and construction since we have so many geeks working--we have no production for units. If KK asks us to join, turning him down puts him in a bad mood. Currency and more happy faces would be needed to afford more units.
Since HC is big on religion, i don't see us surviving his axes if we adopt buddhism until we have phants or at least cats and then we take it to him. Izzy may bribe him into war with QSH and KK, but i doubt it. I cannot see a way around this diplo dilemma. QSH founded and adopted Confucianism on this last or previous turn to further muddy the water.
No barb raids at all, no barbs in our borders. One of the pluses of being neighbors with immortal AIs i suppose.
We can now build swords, axes, and in two turns, horse archers. We could found a trash city to the south and grab some furs, btw. HC has construction and needs alpha, but won't trade. Once we have some turns in on construction, that may change. Since he doesn't have anything that QSH or KK wants, we should keep an eye on that one. QSH and KK have both construction and HBR, but won't trade. KK might trade aesthetics for construction, once we have some turns put into it, just like HC.