Piffle Communication Thread

And now this. As if I don't have enough to do!
Hi!


I presume the pigeons can't find their way home due to the invasion: I sent a letter to you guys a week ago, and still haven't heard a single peep back!


Piffle and Aloha are allied against the Epsilonian Imperialist Dogs. If you choose to join us, we may be able to offer assistance. If you choose to go it alone, then we wish you the best. Honestly. But speaking as one who knows, there is no way you can hope to withstand their continued onslaught.


Which brings me to my main point. How many turns do you realistically think you can hold them off? Aloha and Piffle have a plan (which I'm sure you've heard before). Have you considered a scorched earth tactic? What do you think Epsilon is hoping to gain in this war? Are they keeping your cities, or razing them?


Are they going for Domination, Conquest, or Spaceship?


There is, of course, a way for the three of us to stop them.


Death to Epsion,
Peter the Piffle

my proposed response is...

Thanks for the offer but honestly I don't know what you guys could possably do for us or vice-a-versa. Epsilon claims we have less than 10 turns. I'm not sure how seriously to take that estimate. It would take most of that just to get their troops to our most distant city. We are planning to use our last troops to defend cities rather than scorch our lands. Pillaging makes our units too easy to pick off, our improvments are numerous and our army small, but mostly we couldn't care less about the state of the world after we're dead.

The only units left to upgrade are a trio of axemen. So your welcome to contribute to our coffers for that if you like.

We'll also accept any techs you'd like to offer. Railroad will make machine guns available to us.

Epsilon has previously stated that want a spaceship victory, but I don't see how conquering Innovia helps them reach that goal. They are mostly keeping cities, but have razed them if it looked like we would retake it.

Hope that answers all your questions.

Good luck,
Team Innovia


EDIT: Whatever, I sent it.
 
Okay. You're right, it seems a bit weird and pointless for them to be bringing this up now, in our very last turns.
 
Epsilon already has 54% of world population. I forget the exact figure for UN victory, but it couldn't be less than 50%.
 
Epsilon already has 54% of world population. I forget the exact figure for UN victory, but it couldn't be less than 50%.

60%

Which is awefully close to their current 54%
 
Got this strange message from Piffle...

Innovia,
We hate to do it this way, but we have to tell you that our nations are now at war. With the luxury trade gone, there was nothing keeping us from taking advantage of the situation at hand. When the time comes, we will do everything we can to take your cities back from Epsilon. But that time is still a long way off.

Go in peace, and best of luck,
Peter the Piffle
 
I wonder if they are going to capture one of our costal cities, then try and beat Epsilon back, on a second front But i agree, it is a rather odd message and i don't know why they couldn't fight with us.

The other thing is that we might have uranium in our lands and they don't
 
What the...

Peter the Piffle is acting strangely.
 
Sent to Piffle (oops forgot to ask about the nukes.)

Piffle,

We have accepted your terms. We are committed to doing what we can to damage Epsilonian power. Epsilon has incurred significant war weariness in conquering the many cities of our nation. Those penalties will continue to damage their nation as long as we survive. Towards this end we were hoping that you would help escort our final worker back to Weaverville so that production and defense can be increased.

The attached screenshot shows were our worker will move on his homeward journey. He will be within range of Epsilonian units at a few points. We would appreciate if you would cut roads leading to, or end turns on the indicated tiles so that he returns home safe.

Thank you,
Team Innovia
 
Guys, Epsilon took out our Cavalry. Sorry we can't help out :sad:

-Piffle

Well I guess that isn't going to happen.
 
Better to take the time to build the Worker then. We're dead anyway if anyone decides to attack us, so we should work on the assumption that we'll be alive for a while longer, and try to improve our situation. ;)
 
Hmm, I guess that makes sense. Building a worker and an infantry will take something like 27 turns, building an infantry without improved tiles will take around 24 turns, so sure. Anyway we shouldn't last long enough to finish either in Epsilon is at all serious about it.
 
It looks like a lack of diplomacy on both our sides led to our dislike of each other. Really though was it open borders problem that led us to not like each other? You guys nixed all our proposals (pretty specific AGAINST Epsilon) and then didnt want to attack them in the end? I have to say we shot pretty straight from what I can see in our dealings towards you.
 
The open border rebuff was a blatant slap in our face and made a big impression on us. I think if you look back over this thread you'll get a pretty clear impression of our feelings toward your team. No hard feelings though, see you in the next game.
 
Top Bottom