Pikeman upgrade to Lancers?

Pikemen upgrading to Lancers is a stroke of genius, if you ask me.

I never expected them to do this, but it makes sense. It's little things like this that turn around Civs like the Ottomans. Going from perhaps the worst Civilization to a very good one. They really did nothing to the Ottomans; just changed little things that indirectly salvaged an entire Civ. Allowed a unit to upgrade to Lancers. Allowing a unit to upgrade to Musketmen. Creating the "Prize Ships" ability for Privateers, and then saying it makes a lot more sense than the clunky ability the Ottomans had. Yet the flavor remains the same. This also helps all the other Civs that most people said were terrible, due to not being able to upgrade to their unit, such as America and Spain.

Voila, amazing!

:goodjob:
 
Heh. I'm finding this irritating in my current game, if only because I have no Horses, so my Pikemen are stuck as Pikemen until I scrape together to cash to buy someone's Horses...
 
Do you know where I can find a G+K unit table in pdf where are shown also promotions ?

F.i. Lancers promote themselves to ?
 
@gunter: The civilopedia is accessible from the main menu now, you can find that info there (you could also try the manual, which is a PDF, but I'm not sure if it has that info).

Thanks a lot mate but I still have to buy G+K so I am looking for a unit list with pictures to be already prepared when I'll buy it :)

I am considering to wait for the first patch, just to fix the main issues that a " new " game almost certainly have.
 
Very nice J,

I wish the civilopedia could add a flow chart of the unit upgrades, i have seen the flow chart of promotions as well on the forum atleast, but that too isnt in the civilpedia, be an easier reference for people. I might take the time in doing it and posting for Vanilla as I dont have the expansion yet.

Edit:
Just noticed that page has the G&K, ill see what I can do :-)
 
To me this is a silly thing to find flaw in. The game is designed now so that all units find uses and have upgrade paths so that they keep their same purpose.

And here is the best part, people find this ridiculous pikeman -> Lancer

But see this as totally logical -calvary -> tank and lancer-> helicopter

Using the same argument that is done in this thread,

"It makes no sense, this guys rides a horse! Now he can automatically drive??"
or
"This is ridiculous! All of my horse units upgrade to something that requires oil! I don't have oil and now I am stuck at calvary!"

Why do neither of these arguments hold with anyone? The reason is because this is new and people fear change. End of topic. The other things make sense to people because thats how they started, and if you think about this change for 10 seconds it follows the exact same logic.

People will stop complaining about this as soon as they have done a few games and adjust to the new path. Wow.
 
Changing upgrade paths make sense for gameplay to prevent the rich from getting richer, though. If you have to build line infantry from scratch, your army won't continue to dominate as much.
 
It's only irritating to me bc in like 4 straight games now, I haven't been able to get placed near horses. I'm dominating in the Iron Age, but whenever I get pikemen, they stop being useful quickly and I can't upgrade. They should like have a second condition on the upgrade tree where when you research rifling, you have the option to upgrade any still extant pikemen there. It's enough of a wait to make the Lancer useful, but not so long that promoed pikemen in empires with no horses are dead-ends.
 
Changing upgrade paths make sense for gameplay to prevent the rich from getting richer, though. If you have to build line infantry from scratch, your army won't continue to dominate as much.

I agree, and think it's one of the underlying precepts of G&K. Religion and espionage do something similar - shake up the game and not allow you to build quite the same unstoppable head of steam.
 
You mean like city states which give you influence if you are researching techs faster than others? Or for being allied to lots of other city states thus bumping up your culture/faith?

Or faith buildings/beliefs which help you generate more faiths?

I agree with you on espionage, but the other two are pretty big and obvious positive feedback loops.

No, I didn't mean any of those. Can you believe it?

The entire game seems designed to make you pay if you develop tunnel vision. Just spamming GS, for example, won't allow you to cruise to an easy victory anymore. More upgrades mean that you can fall behind faster than before with regard to a fighting force. The much bigger importance of navies makes focusing strictly on land units not so easy to get away with.

With regard to religion, I meant that other religions can undercut yours, and your early relationships as a result; and even more, what you build up in religion will be undercut by the rise of secularism. You have to periodically shift gears much more than you did in vanilla.
 
Well, lancer at least has reason to exist now. Previously it's a unit I keep on baffled about. Also it gives processions from spearmen to Anti-tank guns. Now you can keep your thousand years old unit alive and kicking :)
 
Well, lancer at least has reason to exist now. Previously it's a unit I keep on baffled about. Also it gives processions from spearmen to Anti-tank guns. Now you can keep your thousand years old unit alive and kicking :)

Yep, it's about gameplay so you can end up with fun things like a 500 XP, nine promotions Machine Gun like I had in my last game.
 
Yep, it's about gameplay so you can end up with fun things like a 500 XP, nine promotions Machine Gun like I had in my last game.

Sounds cool. Put a ring (of Citadel) on it :)
 
Sounds cool. Put a ring (of Citadel) on it :)

It actually did live in a Citadel once I upgraded it from a Crossbow to a Gatling Gun. Range two, double attack, march..., and Askia kept feeding me units trying to win the 5000 year war :D
 
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