Ulthwithian
King
- Joined
- Apr 25, 2012
- Messages
- 733
This is not really my main argument, although it is one that I have made. My main argument is that a game about history should not make jarring ahistorical gameplay decisions without very good reasons for doing so. In my mind GAK does NOT have a truly compelling reason to not allow pikemen to upgrade to musketmen, instead preferring to, for the first time in Civ history (as far as I can remember) allow a foot unit to upgrade to a mounted unit. It is, at best, a misguided choice, in my opinion.
I cannot see ANY upgrade from pre-gunpowder to gunpowder units, or from Cavalry units to Armor units, given what you said. 'Units become obsolete', IMO, is NOT a 'truly compelling reason' to allow these upgrades.
Since I have no problem with them, I cannot imagine that a far smaller change (Pikemen to Lancers) can evoke such a response.
I can see the theoretical argument, even though I think it takes a minor aspect of both the pikeman and lancer as a point of comparison, ignoring the major aspects (namely: foot vs. mounted).
I view the 'anti-cavalry' focus of the units as the major aspect, and foot vs. mounted as minor.
I suspect your position comes from seeing the game from a radically different point of view: seeing Civ as a 'game' like any other. As merely a game it does not need to have any external logical consistency (only internal). I do not see Civ like this, and probably for personal reasons as much as anything (without Civ I would probably never have decided to become a historian, a decision which radically changed my life).
As a historian, how do you defend Cavalry upgrading into Landships? Certainly that is a far more radical change?
Obviously I do not think or even wish that Civ were 'realistic' (please do not try to argue that). I just want it to have a degree of both external and internal consistency. Again, history will have to be changed to make a game like Civ work....but changes still need to 'feel' right. It's like a joke: the player needs to be able to suspend disbelief. I cannot do that for the transition from pikes > lancers (especially as it is unnecessary).
I do not understand how you can suspend disbelief on the pre-gunpowder -> gunpowder upgrades, and not suspend it for Pikemen -> Lancer.
That is one solution, but not a necessary one. Pikes "feel right" as the pre-eminent melee unit of their era (which, in sheer numbers, they ALWAYS are in GAK).
That is an internal issue, and not an external one. That is, the fact that they are _in CiV_ the pre-eminent melee unit of their era is due to their resource-less nature, which is a game mechanic, not a historical issue. I am unsure why you can accept a game-theoretical defense of your position without also accepting a game-theoretical defense of the opposing position.
A compromise solution would be to give players the choice between lancers or musketmen. I, personally, would only allow pikes to upgrade to muskets. Doing so would be historical, it would allow players and AI to maintain and upgrade their forces without having to build new ground units, and it would take pikes out of an upgrade path that is "sometimes mounted, sometimes not", which I do not think is ideal from either a logical or gameplay point of view.
As I understand it, I would allow pikes to upgrade into Tercios (the typical pike-and-musket formation of their era, correct?). I would not allow them to upgrade into generic musketmen. A better solution would, IMO, keep the separation into at least Riflemen. Pikemen would then be inexcusably weak by then, but I digress.
Excuse the length of my reply.
Why is the length an issue? Incidentally, what is your area of specialization in history?