Yeap, this has "disaster" written all over it. Which I guess is appropriate for this expansion.... So I just started a Dom game as Gorgo, Shaka had 3 cities in a line underneath me, So I crush his army, take the central city after pillaging a luxury, a farm and a quarry. I have enough time with my 3 charge builder to build another quarry, repair the quarry and lux there and build a mine. When it flips my troops will get more XP and I will get 50 culture 25 science and 25 faith before I capture it... and let it flip.... meanwhile I am building another builder to come and help with the farm.
And the Irony is Shaka does not mind any of this.
Fix chop overflow, but replace it with a new major exploit de pièce.
Did it occur to the dev's that maybe pillaging would do well *not* to scale throughout the game? Thing is, later in the game, civ's will have more tiles improved, and they'll have better capability to get a builder out, so even without it scaling, it's more subject to repetition and therefore exploitation.
You want to milk pillaging a bit more in the later game? Get some policy cards.
I want to stop hearing about the unthinkable notion that Norway or any civ isn't at the top of a diety tier list as much as the next guy. My shoulders ache from so much indifferent shrugging. But the question begged here then is: just how rewarding should pillaging relative to building your own infrastructure? How much of a ROI should it yield you to spend three turns running 6k worth of cav around for a quick raid?No it doesn't. Pillage an entire district over 3 full turns for like what 100 gold (200 if for whatever reason you had the double yields promotion) while the Army you used to do this could cost like 6k? 100 science when you are generating over 5 times that in the late game? The only part of it that scales well is the healing. If you pillaged in the late game right now it's probably just for fun or to slow down an AI in a city you don't plan on taking. Where's Norway on Deity tier lists lately?
Last edited: