[GS] Pillage Yield in GS

You mean after turn 50 deity feels like king... because that’s what is can feel like.
Don’t bother taking cities, just pillage. On deity they repair stuff very fast now.
If you do take cities, buy a builder, make some mines, then give it back. The joys of investment.
Buy a bomber with gold, bomb a couple of pastures and it has paid for the bomber.
Deity is supposed to be hard, not lard.

You are right. Pillage is game breaking, especially in deity, because you have more to farm... I mean pillage.

If you build your civilization yourself, you have diminishing returns (because incremental costs of settlers, builders, districts), so the best return on investment is to spam military units (flat cost) and conquer, steal (this was already the case before GS) and now pillage. And they call this civilization?

Bad overall design. Disastrous untested feature.
 
It is also another reason Toa’s are so good, they can repair what they just pillaged. No worker required.

They can? ... No ...

You are right. Pillage is game breaking, especially in deity, because you have more to farm... I mean pillage.

If you build your civilization yourself, you have diminishing returns (because incremental costs of settlers, builders, districts), so the best return on investment is to spam military units (flat cost) and conquer, steal (this was already the case before GS) and now pillage. And they call this civilization?

Bad overall design. Disastrous untested feature.

Although CIV is not a historical game... is that not how things have gone on for millennia within our species?
 
Last edited by a moderator:
You are right. Pillage is game breaking, especially in deity, because you have more to farm... I mean pillage.

If you build your civilization yourself, you have diminishing returns (because incremental costs of settlers, builders, districts), so the best return on investment is to spam military units (flat cost) and conquer, steal (this was already the case before GS) and now pillage. And they call this civilization?

Bad overall design. Disastrous untested feature.

When they added Monumentality to the game through Golden Ages they made it possible to compete on the higher difficulty settings to compete by expansion without military. Diminishing returns are not as bad with faith purchases as well.

There needs to be an honest discussion with the Devs before they start making Civ 7. Since Civ 1 the Ai has competed far more through cheating than it does on actual game play. There is no good reason why that still continues today along with putting artificial controls on the player.
 
There needs to be an honest discussion with the Devs before they start making Civ 7.
And you have only 2 hopes of that ever happening, no hope and Bob Hope.
They have probably already decided what they are doing and will base a lot of that on sales and popularity.
They can? ... No .
They can, naturally it has to be in your territory but is certainly a handy trait.
 
Last edited:
Although CIV is not a historical game... is that not how things have gone on for millennia within our species?

Yeah, mongols have pillaged so much during 13th century they have discovered wormhole travel and left Earth.


Diminishing returns are not as bad with faith purchases as well.

Diminishing returns is not logical, it is an arbitrary mechanics to avoid overexpansion. Diminishing returns is either a lazy design or a "grind design" where there can't be any setback for the player like empire collapsing due to its size (mongols, Alexander and so on). What would make sense is an empire internal stability system with bureaucracy costs depending from its size, from the distance from the capitale, religious, wealth, military strengh, population origin, and so on. Civ2 had a better system 20 years ago, this makes me really sad. In Civ6, no corruption, no waste, nothing at all, just dimishing returns. Capture a city, people are immediatly your, capture a settler, they will immedialy found a city of your civilization, capture a worker and... Nonsense, nonsense, nonsense. And poor gameplay.
 
I barely pillaged before GS, rarely worth the mp unless you had a promoted light cavalry. I was happy it was increased. Unfortunately they went a bit too far. I'm playing my first deity warmongering game since GS released. I have Matthias and hes snowballing super fast. Getting enough gold to pay for my mercenaries with plenty to spare. I'm so advanced I have a horde of infantry rolling over Genghis' heavy chariots and he's only the third civ I've rolled. I'm not that great, it shouldn't be this easy.

I'd like it if pillaging were reworked as a slingshot mechanic. Pillaging a civ that's ahead of you could give great yields while civs that are behind would give nothing.
 
Pillaging should be only for gold (like 50 gold per era) with maybe a few bonuses where it gives a small bit of faith and or tech (like 15 points (per era) not this 1,000 BS).
Pillaging was extremely overpowered before GS even launched. I was able to build an Aerodrome around the year 2,500 BC with the Aztecs pre-GS.
 
Yes, pillaging works great. And honestly, it's just how its supposed to be.
The only thing I'd change is to have only districts yield special yields (science, culture, faith), with the rest distributed gold & healing.

Historically, up to and including WW2 this is how winning nations came on top.

A fully pillaged district is unusable for a very, very VERY long time. Wars of plunder finally make sense.
 
Meanwhile, finding a goody hut in renaissance era still gives the same 75 gold as in the ancient era. Oh well.
 
The Germans pillaged a lot of culture in WW2, did it make them cultured?
If the US pillage an Iraqi mine do they get large amounts of science?
If I take a city do I get gold?
It’s all bit wrong
I get your point, although to be fair, the germans, or the nations where the stolen artworks ended up, did get a lot of tourism from the artworks stolen by the germans during WW2.

But yeah, getting science from pillaging a mine in a less developed country is pretty stupid.
 
I get your point, although to be fair, the germans, or the nations where the stolen artworks ended up, did get a lot of tourism from the artworks stolen by the germans during WW2.

But yeah, getting science from pillaging a mine in a less developed country is pretty stupid.

Perhaps pillaging should then only give science if your opponent has a tech that you don't. The larger the tech difference, the more yields. For culture it could be a possibility to allow great works to be pillaged if they're in the theater square being pillaged. Then it should require a turn or two to move great works to another location.
 
Back
Top Bottom