Anyone interested in participating in a pilot RPG game should post here. I suggest we try some thing on settler difficulty with a tiny map. Here's the discussion we've had about how to play. For example, here's a screenshot of a random start on a tiny pangea map, settler difficulty: Alexander came up so this start has a scout and a settler. Anyone wishing to play would have a set amount of time to post whether they wanted to attach to one of these units. (It is not necessary to attach to a unit in order to role play. That only requires some creative posting. ) Any players wanting to control or influence what one of these units does would have to attach to the unit. Attaching to a unit does not obligate a player to try to control the unit or even influence the unit. I think the deadline for attaching to a unit should also be the deadline for declaring intent to control the unit or to support another's players bid for control. Remember only one player can contol a unit! Now anyone can post about what they think the unit should do and caninfluence things that way but to influence who controls the unit (in other words to have their *vote* actually count) they have to be attached to the unit.) I'm not suggesting we use this start (though we could). I'm trying to get a feel for how we'd play. We might want to use this start to play a few turns and then use a new start to try something different or to go to the next level. So, once we reached the deadline we'd have these possibilities for each unit (with the corresponding outcome): No one bid for control (the unit act randomly according to a pre-determined table) Only one player bid for control (the unit is controlled by the sole bidder) More than one player bid for control (we'd have to invoke an RPG mechanism to determine which player took control of the unit) Now there is another deadline for posting instructions. If the unit had only one bidder then he or she must post a game play instruction for the unit by the deadline. If there is more than one bidder, then we must decide which bidder gets control. Since we start the game with despotism and barbarism it seems a fight is in order. We can take the strength of each bidder (along with the strength of declared supporters and maybe with some random element) and the highest total gets control. (This is only a suggestion though it does assume that we've make characters prior to this point.) Now we must recognize that even if someone gains control that person may (for whatever reason) fail to post intructions! In that case the unit will act randomly just as if no one bid for control of the unit. We can make up (or change) these random tables as we go along as long as we have some in place for whatever units we have. (So in the example start we'd need random tables for a scout and settler). These tables are something we would create and agree on as a group using the discussion and polling model we are familiar with from the traditonal democracy games. I envisions these to be something similar to old D&D 100d tables. Here's an example of one custom made for the example start: Settler: 1-9: do nothing 10-34: settle in place 35-39: move N and settle 40-44: move NW and settle 45-49: move SW and settle 50-54: move E and settle 55-57: move S 58-60: move W 61-63: move SE 64-66: move E-NE 67-69: move E-SE 70-72: move N-NW 73-75: move N-N 76-78: move N-NE 79-81: move NW-NW 82-84: move NW-W 85-87: move NW-SW 88-90: move SW-W 91-93: move SW-SW 94-96: move SW-S 97-99: move SW-SE 100: disband We wouldn't want custom tables all the time but for the initial settler we probly would. Anyway I think this gets the idea across.