I believe building improvements should take a lot of time and effort unless many Pioneers are used.
... will greatly diminish the need for them, consequently lowering the need for tools and making the game much easier.
What you are talking about is basically
just a matter of balancing.
I have
no intention to speed up the game in general (especially not early game) or
make it generally easier.
If you saw all my other implementations then you should know that is not the way I implement new content.
Usually all my concepts have 2 goals:
- Make the game more challenging
- Add more strategic choices
We could do something like this e.g:
1. Time to build an Improvement (new) base value:
125% of current value
2. Time to build an Improvement with "appropriate level 1 promotion":
100% of current value
3. Time to build an Improvement with "appropriate level 2 promotion":
75% of current value
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1. It would allow strategic choices for
specialized Pioneers. (
Strategic choices are
fun.)
2.
Early game would be slowed down a bit. (
More challenging and
fun)
3.
Late game would be sped up a bit. (
Less tedious and
fun.)
----
Guys, do
not worry about balancing.
Balancing will always be adjusted when new game mechanics are implemented.
Focus on the game memachnic itself if they sound fun or not.
In this case I really think it might add some fun and challenge.
----
It may not be the most impressive concept we ever created, but it should
add a little fun.
I also see no way that it could in any way damage game play if we
just balance right.