Miriam gains a combat-bonus for different religion:
When we bove have no religion, then she still gets the bonus?
(philosophical issue if none is the same as none...)
Does the bonus for defending cities/bases also counts for bunkers and against psi-units?
The hidden-native-unit-advancement: I made the experience that hidden enemy-units can stand on the same field as me, so it is impossible for me to attack them, but when the units moved to a neighbor field (also Xenofungus) I could see and attack them, I had not the technology to see hidden units, is that normal and how does I know if anyone could see my hidden units or not? Can native units see other native units?
After my experience all standard units have very poor defense against psi (when I attack with Psi-Worms the chance to win is normaly 98-99 %), are there any good strategys to defend massive psi-attacks?
What limbolt is talking about: A hiddle Native unit can walk onto the same tile you have units on and kill your workers, but moving off the occupied square and back on will allow you to attack them, whether you have the technology to detect them or not. Is this intended?
AIs seem to never build wonders on Noble difficulty.
Random-number-generator seems off - one-in-a-thousand events seem to happen several times an hour. I haven't played Civ 4 in a year or two, so I'm not sure if this is a Planetfall problem, a Civ 4 problem, or my imagination, or a coincidence.
The "sound not found" ding plays when religion spreads.
Tips are blank or gobeldygook for many technologies.
The map doesn't quite scream "Terrifying" like the old Alpha Centauri did.
It is very difficult to fight oceanic native life, especially defensively.
I have never encountered this myself, so I should see a save to investigate the circumstances. Does the native unit also have the Psychic Terror promotion by the way
They most certainly do in my games. Perhaps you're ahead too far and build them all yourself?
If you're talking about random events, Planetfall doesn't have events.
If you're talking about combat, I'm quite certain it's your imagination.
What is the "sound not found" ding? Works fine for me.
Feel free to write them.
That's a very subjective opinion of course, with possibly lots of nostalgy involved, which can be inaccurate.
Coastal bunkers are your best friend. Or even better avoid fungal blooms.
Thing is: They're essentially a joke/easter egg faction, not one truly part of SMAC and the storyline - they even start with one of the late game techs and are deliberately overpowered.Are you aware of the Firaxians? (scroll down to 4.2.8). There are two leaders for it: Sid Meier, and Brian Reynolds. I honestly think this should be added to the mod at some point, if at all possible. I don't have any of the stats, but they can probably found by anyone with SMAX.