Patch 10c for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the
main v10 file of Planetfall. It breaks savegames from any previous version or patch of Planetfall.
Many new graphics by Lord Tirian have been included in this patch. On gameplay, no major changes have been included, but there's a long list of tweaks which should lead to a better experience.
Changelog:
1. Garland Crater landmark added. Graphics by Lord Tirian.
2. New Sealurk unit graphics by Lord Tirian.
3. Base names and Facility pedia quotes added, by Keeper_GFA.
4. Rare DNA resource graphics by Lord Tirian.
5. Cloudbase unit graphics by Lord Tirian.
6. The Psi Gate building graphic now has a psionic glow over it. Thanks to Lord Tirian.
7. Dimensional Gate building graphics by Lord Tirian.
8. Sea bases now have a graphic, thanks to GeoModder and woodelf.
9. Sea bases no longer start with a free Pressure Dome.
10. The Sea Colony Pod unit costs 120 minerals again.
11. New Trench graphics by Lord Tirian.
12. Trenches now appear on the coast instead of one plot into the ocean.
13. Submarines no longer get an inherent combat bonus on Trench terrain.
14. New Deep Pressure Hull Special Ability for Submarines: gives +25% on & vs. Trench, and makes the Sub invisible while on Trench.
15. The Subsea Trunkline facility now provides +1 mineral on Trenches instead of on all water plots.
16. Units can pick the 'Light' special ability, which halves the unit's maintenance cost, but removes all remaining special ability slots.
17. The Repair Bay special ability requires Biogenetics.
18. Transports no longer start with the Medic I promotion for free.
19. The Stealth special ability requires Magnetic Acceleration.
20. The Range1 special ability now requires Kinematics instead of Cybernetics.
21. Treaded units can now move on fungus, but they get a 50% combat penalty there.
22. Treaded units can't do ranged strikes while on fungus.
23. Bugfix: AI immobile units will use ranged strikes.
24. Bunkers get a +50% combat bonus versus Native Life.
25. Treaded units are now immune to collateral damage from Bunkers.
26. The Fungal Tower unit now only has a 20% interception chance, but gets a 100% combat bonus against air units, and is immune to collateral damage from them.
27. Building a Perimeter Defense in a base creates a Bunker unit there. If that Bunker is destroyed, the Perimeter Defense is destroyed as well.
28. Perimeter Defense building cost doubled to 100 minerals.
29. Carrier units start with one free special ability slot.
30. Spartan units no longer get a +10% combat bonus. Instead they get +1 first strike, +10% withdrawal chance, +5% bombard, +10% healing in neutral and enemy territory, and a 40% protection against collateral damage.
31. The Recycling Tanks facility now gives one Doctor specialist slot.
32. The Children' Creche no longer gives a Doctor slot, but now provides +1 happiness instead.
