Cfkane made animated LHs a couple of months ago. You can find them here!Another Idea!!! What if someone made modern-style, 3-D leaderheads for all the leaders? I think that could be so awesome!!
You're missing the cavalry equivalent (i.e. fast units, the rover->chopper->rotor->hovertank->gravship line), ditto for the two naval lines (submarines and cruisers). And air units later on. What else do you want?Id also wish there was a bit more units to choose from. Except for the native ones its pretty much just an upgrade of the normal unit, the flame unit and the tank unit all the way.
Also, im in doubt how the Nanoreplicator works. It says that it becomes "incorporated". When you build it you cannot se how much the actual output will be. This is true for several of the "coorporations" that require some kind of resource to work.
One last thing, you get a leviathan, a total badass with 30 strengh, could you not have chosen a better model than a scout rover? Kind of an anti climax in late game.
When will the next update be?
Is the mod closing soon as CIV V will come out?
The data links for the factions and the leaders are all out of wack.
Also, something that probably matters is the amount of feedback. It's no fun to work on a mod that nobody download, plays or gives (balance) feedback on. If people post here and discuss the mod (and make sure to drop by in the Planetfall subforum), it's probably helping as well!That depends on many matters like for instance when the Civ5 SDK is released and what Lord Tirian and Pfeffersack plan to do after Civ5 is released.
That's a known bug - something that apparently helps is immediately reloading again (from the in-game menu, instead of going into the main menu first).My first game I switched to the Drones when they appeared as I was doing quite poorly. When I reloaded the save game, I was back to being Zakharov again. But neither Zakharov nor Domai was in any shape to recover.
You're missing the cavalry equivalent (i.e. fast units, the rover->chopper->rotor->hovertank->gravship line), ditto for the two naval lines (submarines and cruisers). And air units later on. What else do you want?
Don't forget the special abilities (which depend on your buildings and techs a bit), they allow you to give them rather cool stuff, like air defense, ranged attacks, healing, etc. That's pretty much a mix-'n-match system if you want more specialised units (some of them even have their own graphics).
If you have missed them, re-examine the tech tree again... it's a bit different from vanilla Civ4, you can accidentally skip many of the cheaper ones (there are no AND requirements, but many OR requirements), hence the appearance of very limited choices, unit-wise.
And for the Planet Buster, did you a) have the Supercollider, b) the required resource (IIRC, it was Helium-3) and c) were nukes allowed by the planetary council?
Cheers, LT.
As for the nukes, they actually were.
you are also right that there are more units.
As for the Nanoreplicator, what I mean is that when you want to build it, it has no "Actual +XX"
But if you go to the mineral breakdown of the base it does show up.
AFAIK, everybody with the Transcendence civic should win (everybody with that civic should automatically form a permanent alliance with each other).Is it the one who is the closest to +1 that wins? Seems strange?
Screenshot of your folder (showing path and the .bik-files), please? Sometimes it's easy to overlook rather minor stuff, so a second pair of eyes may help!The Bink videos do not work at all! And I placed them EXACTLY where they shuld go.