Plans

No, IF it has anything to do with someone, it should be the one(s) who worked on the gamefonts.
Still taking a civ-break, Woodelf? ;)
 
IIRC, there was the problem BEFORE I did anything.

Okay, you're off the hook then. ;)
't Will come down to the menial job of checking the button positions in the gamefont with the ones in the xml files. :sad:

Btw, you read interesting "previews". :p
 
do NOT look at the "BtS" Preview in Snipers signature line.

but if you right click and get the link properties, it will list what file it is linked too.
It may have the same abbreviation, but it sure ain't beyond the sword.
 
Well, the next task is to figure out why oh why the gamefont icons are switched all over the mod.

Solved it!
In the future, nobody please delete the old resource entries in the CIV4BonusInfos.xml file. For some reason the game is hardcoded to link resource-xml entries to the gamefont files. And from the moment all the resource entries from those we didn't use were removed it didn't 'skip' for their icons in the gamefont files.
 
Solved it!
In the future, nobody please delete the old resource entries in the CIV4BonusInfos.xml file. For some reason the game is hardcoded to link resource-xml entries to the gamefont files. And from the moment all the resource entries from those we didn't use were removed it didn't 'skip' for their icons in the gamefont files.

I must say I was really confused at first, but now I know what you mean. We should be able to still remove the old resources and just edit the gamefont files so the gamefonts will display properly. I will have to look into this further.

Btw, Matthewv, what sort of experiments were you doing with the resources? I noticed a whole bunch of new graphics but appearantly not used yet?

While we are talking about resourses, what did you mean by the whole bunch of new graphics you noticed?
 
Erm, no... still the ideologues. And in a perfect world I should get rid of the excess :gp: head on the topright of the cityscreen, not to mention the 3-digit xp points when a unit can choose a promotion.

Anybody knows which files were tinkered with for that stuff? I suppose that was done python?
 
That doesn't sound like python to me. I don't recall messing with any of that.
 
Well, the :gp: head can't be anything else but python. XML can't position graphics in the game.
 
I might have some time in the next week, 10 days to actually play CivIV or mod again.

So what is the BtS plan? I can look into Civilizations, Leaders, and some other XML and see what converting will entail. I don't want to redo anyone else's work though.

Geo - How is the BtS tech tree coming? I know we'll need a more uniform button style for these.
 
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