Thanks Platyping! It looks great.
I do think it would be better though if the city data displayed here included the cities' x & y location and area id too, like it does for units.
I still think it would be better if the "All" commands stated the number of units included in all too. That would probably just require using len(lUnits) and len(cities), and moving the button placement to placeCurrentUnit(self) or sortUnits(self) and placeCurrentCity(self) or sortCities(self) so the lists are defined already.
I'm thinking there are more useful categories I should include for FfH2 based mods (city revolution indices, unit durations, defensive strengths, has casted status, etc), but it shouldn't be too hard for me to do that and there would be no point in including those for the main version.