Platyping's Python

I just had the idea to merge your Kom el Shaqafa with Chichen Itza. Maybe then it'll get appreciated.
 
I was looking at some of your modcomps. Very good :) but...

...while looking at Mont St. Michel, it seems it also revives naval units, right?
If so, you have to make sure that the city where it revives is coastal, otherwise you could end up with a naval unit in a non-coastal city.
Anyway keep up the good work!

EDIT: same for Tomb of Cyrus (it is possible to attach a great general to a naval transport unit :lol:)

EDIT2: Temple of Heaven. Shouldn't there be a check for the ObsoleteTech when the city with the temple is razed? I think that the previous owner of the razed city otherwise gets a penalty on unit construction, right?

Hmm not on my modding com now
1) For Mont St Michel, I remember I added a check for non mechanical units. Thus, for standard BTS only certain land troops will be revived. Since naval units are all mechanical, they are automatically excluded.

2) As for Tomb of Cyrus, the one that gets revived is the GG itself, not the attached unit, so doesn't matter whether the GG is attached to naval unit.
This is so that you don't send your GG attached unit on a rambo mission thinking it doesn't matter since it will revive anyway. Thus, if it died you lose that high experienced unit but still get back the GG to attach to another unit. Sounds like recycling :D

3) I believe the code I used for Temple is getNumActiveBuilding instead of getNumBuilding. "Active" will check if it is obsolete thus, there is no need for the obsolete tech check.

Will double check when the monitor is on a good mood and works again -.-

@Dumanios
Up to you what you wanna do with it lol.
Since Catacombs is a real 7 wonders of medieval world, I chose it. No idea why nobody ever put it in their mods before I made it though, since it was a real world wonder as compared to others like Himeji Castle, Sphinx etc

Anyway, I don't touch existing BTS wonders
 
Hmm not on my modding com now
1) For Mont St Michel, I remember I added a check for non mechanical units. Thus, for standard BTS only certain land troops will be revived. Since naval units are all mechanical, they are automatically excluded.

2) As for Tomb of Cyrus, the one that gets revived is the GG itself, not the attached unit, so doesn't matter whether the GG is attached to naval unit.
This is so that you don't send your GG attached unit on a rambo mission thinking it doesn't matter since it will revive anyway. Thus, if it died you lose that high experienced unit but still get back the GG to attach to another unit. Sounds like recycling :D

3) I believe the code I used for Temple is getNumActiveBuilding instead of getNumBuilding. "Active" will check if it is obsolete thus, there is no need for the obsolete tech check.

Will double check when the monitor is on a good mood and works again -.-

OK, thanks :)
 
Spent $45 to revive monitor...

Another of the Palace Series:
Buckingham Palace
Spoiler :
Civ4ScreenShot0001-11.jpg

National Wonder

Only the XML experience though, like barracks, pentagon, civics etc

If used together with other python wonders such as Brandenburg, the python exp is not added.

Artwork by Hrochland


P.S.
Does anyone know which palaces these 2 are referring to:
Russia
Mali

One is a Russia Palace, but I cannot find one with the name Sheremetevo.
The other is a Mali Palace, and I can't find a name for it, anyone knows a name for Mali Palace? :D

Edits:
Bug Fix Round 3
Brandenburg and Temple of Heaven:
No longer gives experience to non combat units

Prague Castle:
Fixed Grammar in Strategy section

Treaty of Versailles and Shock and Awe:
New button


All Packs updated
 
Ah lol, fixed

Anyway both are made by Hrochland, look pretty good, so thinking of using them to complete my Palace collection but cannot find the names for them :D
 
Question about the Buckingham Palace: Does the effect affect the whole empire, or only the city it's built in?

(Sorry if the question has been answered already, I'm in a little bit of a hurry. :blush:)
 
All Cities

Palace Collection!!!

Done:
China => Forbidden Palace
France => Versailles
England => Buckingham Palace
Mongolia => Tumen Amugulang
America => White House
Germany => Reichstag
Portugal => Palacio da Pena
Korea => Changdeokgung
Persia => Apadana Palace
Ottoman => Topkapi Palace
Holy Roman => Prague Castle

Looking for:
Arabia, Aztec, Babylon, Byzantium, Carthage, Celt, Egypt, Ethiopia, Greece, Inca, India, Japan, Khmer, Maya, Native America, Rome, Sumeria, Viking, Zulu

Found Artwork:
Netherlands, Mali, Spain, Russia
 
About Prague Castle, it is St. Vitus. Building has great religious and cultural significance , if you want to rethink your approach :) I have in my mod as Czech national palace :)
 
@Prague Castle
Well... Since you named it as Prague Castle, I take it as the whole Prague Castle, rather than just the church inside the castle. Thus, if it is refering to the castle on the whole, then military usage is more appropriate.

Guinness World Records
Spoiler :
Civ4ScreenShot0004-9.jpg

Behaves like Mahattan, does nothing extra to builder, but opens up opportunities to everyone.

Initially, wanted to do something to the unit itself like exp, promotion etc.
But if it is built normally, that is easy, when it is upgraded from another unit, it becomes a horror.
It seems that upgrading unit will trigger onUnitCreated, but after several attempts, there is no way I can isolate which is the upgrading unit :mad:

Thus, it ends up like this

Might not be that useful in normal BTS, since by the time you can build this, there are 10 or less new units left to build.
Checks by unit class, not unit type.
Thus, building the first tank will trigger, but if someone has built panzer, it will trigger for panzer guy but no longer for first tank


Known Issue:
Aggressive Trait does not take into consideration of Complete Kills...
Can be solved if I use onUnitLost callback, but I do not wish to activate callback for traits since none is used so far...
 
V-Weapons
Spoiler :
Civ4ScreenShot0000-14.jpg

If you hate tactical nukes, you are gonna hate this as well :mischief:
Makes tactical nukes and guides missiles even more irritating now with 6 range :D

Doesn't affect ICBM since global range anyway

Works for mods with new nukes so long as they are classified as missiles


Edits:
3 Nuke Projects:
Added "Requires Mahattan..." text to civilopedia for standalones

Parthenon, Temple of Heaven, Porcelain Tower, Nalanda University, Pha That Luang:
Added a "break" to onTechAcquired portion to cut the for loop when wonder player found

Megapack and Gigapack:
Tech Box Length extended by 1 Box in TechChooser Screen
Added Era Colours, since need to edit TechChooser anyway :D

All Packs updated
 
All Cities

Palace Collection!!!

Done:
China => Forbidden Palace
France => Versailles
England => Buckingham Palace
Mongolia => Tumen Amugulang
America => White House
Germany => Reichstag
Portugal => Palacio da Pena
Korea => Changdeokgung
Persia => Apadana Palace
Ottoman => Topkapi Palace
Holy Roman => Prague Castle

Looking for:
Arabia, Aztec, Babylon, Byzantium, Carthage, Celt, Egypt, Ethiopia, Greece, Inca, India, Japan, Khmer, Maya, Native America, Rome, Sumeria, Viking, Zulu

Found Artwork:
Netherlands, Mali, Spain, Russia

In my mod I use as National Palace:
Ethiopia: http://forums.civfanatics.com/downloads.php?do=file&id=11680
Babylon: My Babel tower
Rome: Erechteion
Native America: My model from native Barrack as Greath Teepee
Byzantium: Barter pavilon - my model, can upload, if you want
Inca: My inca head: http://forums.civfanatics.com/downloads.php?do=file&id=4390 - with and without base version
Egypt: Sfinx - if you use Sfinx as wonder can use my Anubis: http://forums.civfanatics.com/downloads.php?do=file&id=9811
Viking: I use Stavkirke - here: http://forums.civfanatics.com/downloads.php?do=file&id=4458 - but this old model need edit texture I think :)
Aztec: Here you can use one from my aztec pyramides. I use sacrificial pyramid: http://forums.civfanatics.com/downloads.php?do=file&id=8748

EDIT: For Netherlands I use Koninklijk Palejs :)
 
There is a typo at alamut's code:

PHP:
						elif Alamut == 2:
							for iTech in range(gc.getNumTechInfos()):
								if VictimTeam.isHasTech(iTech) and pTeam.isHasTech(iTech) == false:
									pTeam.changeResearchProgress(iTechType, pTeam.getResearchCost(iTech) - pTeam.getResearchProgress(iTech), iPlayer)
									CyInterface().addMessage(iPlayer,true,15,CyTranslator().getText("TXT_ALAMUT_STEALTECH",(VictimCiv,)),'',0,'',-1,-1,-1,false,false)
									break

"iTechType" should be "iTech" right?
 
Fixed, thanks :D
Problem exists in standalone only though
 
Encyclopedia
Spoiler :
Civ4ScreenShot0004-10.jpg


Simple project just to make it 30 projects for Megapack.
Works as a one time Internet
Adds a Scientist in case you get nothing out of it :D


Version 2.3
With Encyclopedia, Megapack now has 120 wonders and 30 projects.
Thus, it is time to lock it up in the museum:D
Due to size limit, cannot add another 30 wonders or projects
From now on, new additions will go into Gigapack only

Megapack
Spoiler :
Wonders:
Megapack-1.jpg


Projects:
MegaProjects.jpg



Changes:

Changed Movies:
Code of Hammurabi, Merlion, Red Crescent, Temple at Uppsala, The Motherland Calls

Changed Buttons:
Ultra, Cold Fusion Plant

Megapack and Gigapack:
Set specialist ID as global constants so don't have to use gc.getInfoTypeForString("SPECIALIST_XX") so many times
First time using global constants, so this is testing see if anyone catches a bug, else I intend to add more to global constants like num of techs etc

Palm Islands:
Spoiler :
Civ4ScreenShot0002-13.jpg

Kinda boring to have just 3 artificial islands in the middle of the oceans with nothing special, so...
Added a Resort (National Wonder) to each island.
Set as nuke immune, unbuildable and conquerable.

Each Resort is like Moai Statue, except each resort adds different yield rate to the sea plots.

Thus, it makes the islands more useful and makes them different from one another.

Artwork by Hrochland


Marco Polo's Embassy:
Changed Artwork since current artwork now used as Palm Resort

Added Movie Links to Arian's and mourndraken's threads for those interested in long movies rather than static movies

@The_J
Finished Python Wonders 4 and Python Projects 1 :D
Need 2 more posts below Gigapack :mischief:
 
Yeah, but
1) It must have a name, with easily found pedia entry. I ran out of names to use :D
2) Artwork as well, unless it is project
3) Wonder cannot be sensitive to politics, religions whatever

As for the benefits of the wonder/project, if it is too similar to something already done, I will just adjust the codes and update here instead of posting it as a new wonder/project.

For instance, if you like a wonder that adds 3 relationships to all civilizations, but you find it too weak, I can adjust the values and post the new codes for you :D

@veBear
Usually, I don't bother building Internet, since by the time you can build it, there are only few techs left unless you beeline to Computers :D
 
I'm sorta hoping for the AI Entity. We need more future era wonders!
 
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