Platy's Peculiar Pleasant Posh Python

Unique Dawn of Man Text

Features:
Displays different text based on Leader or Civilization chosen.
There are 2 versions included, 1 based on Leader, 1 based on Civilization.
If there is no unique text for a specific leader or civilization, the default DOM text is used instead.





P.S.
Didn't find the one for loading screen, so did this instead.
 
Nice, always thought the opening text in there was silly and cheesy after you read it the first time.

Have you ever considered adapting J's place a civ, to city states? The only coding it would really take is to place an option in the custom game menu for how many city states the player wants, from there just have J's modcomp place that number of civilizations (out of a list of city states you have added-if you wanted i could get you a folder within 20 minutes of 15 city state civilizations, would be very simple to adapt from my other mod). And then you would have to mess with the pedia a little bit. From there they would act as normal civs (minus the fact they cant build settlers), unless you wanted to add something such as a gift on first contact, etc.
 
1) Cannot add new game options without SDK
2) No City states in Civ IV...
 
1) Isn't there a python check to see if an option is on? I believe you can place in an option simply via xml correct? (Just enter in the text, but its just an empty option) and then you can do a python check to see if it is checked or not?
2)I am aware....that's what the modcomp would add...?
 
Nope. Check the quick modding questions. I asked recently
 
1) Isn't there a python check to see if an option is on? I believe you can place in an option simply via xml correct? (Just enter in the text, but its just an empty option) and then you can do a python check to see if it is checked or not?
2)I am aware....that's what the modcomp would add...?

I think some mods have the ability for 1 but it is not in basic BtS. In RoM:AND and C2C you can just add in variables into one of the global XML files and then use the name of that variable in Python and even XML checking for or using its value.
 
Wow Platy

You are fast as a jet. Thank you. It will be very usefull in C2C :)

For resource relocation you Can use array of resource category instead of single resource name<BonusClassType>
 
Nice:goodjob:

So how do I reduce the number of a particular specialist? I.E. where is the "-" button? I assume your screen shot is showing all free specialists that is why they cant be reduced. Is it possible to show how many are free from buildings etc.? What about showing the number you can have also.
 
Maybe ex 2/10
Means 2 from 10 possible and on hover information how mamy is free
Also If unlimited will be possible use its sign laing 8
 
Error, removed the reduce button by mistake. (Refer to new screenshot)
Fixed.
It is showing the number of assigned specialists, not free ones.
Free ones are still at bottom row as per default.

Max number you can have is shown when you hover over it in vanilla BTS, so not needed.
 
A picture speaks a thousand words.

1) Running Caste Civics which allows unlimited Artists, Merchants and Scientists.
This is why the "+" sign shows up

2) Temple grants 1 Priest Slot.
This is why the "+" sign shows up.
Hovering over it shows Max number you can have.

3) Great Library grants 2 Free Scientists.
Added to bottom row as normal

4) Running Merchantism Civics which grants 1 Free Specialist
SOL grants 1 Free Specialist as well.
Since Moscow has 3 Population and only 2 are working, this explains why there are total of 3 Artists.

You should check why C2C is so special that you can move those fixed free specialists.
 

Attachments

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You should check why C2C is so special that you can move those fixed free specialists.

We are obviously talking at odds here. In your migrating Great People I understood it to mean that you were talking about all the specialists in that bottom line and that the free named specialists (eg artists) were in the bit above. Now I understand that you can have free general specialists and that only they show up in the area above. That was what was confusing me. It also mans there is nothing wrong with that bit in C2C.
 
Nope.
Free Named Specialists like Great Library which gives 2 Free Scientists will only appear on bottom tab and not in the adjustable portion.

Statue of Liberty on the other hand provides 1 Free Specialist to each city.
This is not fixed, that is why it is adjustable and does not appear on bottom tab.

When you use the XML tag
Code:
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
to assign a Free Engineer, it will appear on bottom tab and is not adjustable.

Yet you mentioned
Except giving 2 engineers does not give you two engineers it gives you two free specialists and two extra engineer slots, you don't have to assign those free specialists as engineers

Neither Statue of Liberty nor Great Library will give you additional specialist slots.
That is wrong.
 
Advanced Tech Screen

Features
1) Different Colours for Different Eras
2) Merge various similar loops together + usage of xrange for faster processing
3) Added codes for Espionage and Gold Commerce Flexible buttons (Only Culture and Research in BTS)
4) "Show Era" option (See Below)
5) Hides Disabled Techs. (Allows Unique Tech Screen where different Civs see different Techs)


Show Era option limits how much of the Tech Tree you can view.
In screenshot above, you only view technologies up to Classical Era.
When you want to view more of the Tech Tree, you can adjust it.
 

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Platypedia

Features
1) Choice of arranging items instead of simply alphabetic order
2) Flexibility to adjust Font Colors
3) New pages: Traits, Limited Units, Routes



Techs: Alphabetic Order, Era
Units: Alphabetic Order, Combat Type, Era
Limited Units: Alphabetic Order, Limited Class
Buildings: Alphabetic Order, Normal/Religious, Era
Wonders: Alphabetic Order, Limited Class
Projects: Alphabetic Order, Limited Class
Terrains: Alphabetic Order, Domain
Bonus: Alphabetic Order, Bonus Class
Improvements: Alphabetic Order, Domain
Routes: Alphabetic Order, Value
Civilizations: Alphabetic Order, ArtStyle
Specialists: Alphabetic Order, Normal/Great
Civics: Alphabetic Order, Civic Group
 
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