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Platy's Peculiar Pleasant Posh Python

Discussion in 'Civ4 - Mod Components' started by platyping, Jun 2, 2013.

  1. dacubz145

    dacubz145 Deity

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    Can this be adapted to sevopedia?
     
  2. platyping

    platyping Sleeping Dragon

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    Depends on your merging skills.
    Yes but troublesome since almost all pages modified
     
  3. dacubz145

    dacubz145 Deity

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    Would C&P it work in the same places in both files?

    Also for resources why is it not just General, Food, Luxury? Civ already its only categories, why create new ones?
     
  4. platyping

    platyping Sleeping Dragon

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    Because those are the civ groups for civ iv.
    Refer to the xml file
     
  5. dacubz145

    dacubz145 Deity

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    Why not do the settler religion modcomp? I tried to incorporate the one I could find out there but it never seems to work.
     
  6. platyping

    platyping Sleeping Dragon

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    Whatever is that :D
     
  7. Dancing Hoskuld

    Dancing Hoskuld Deity

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    As Platyping says those groups are the ones in the xml. They are used for resource placement on random maps.
     
  8. strategyonly

    strategyonly C2C Supreme Commander

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    No offense to you platyping, but those names in the first post in GREEN, really hurt the eyes :ack:

    Thx much appreciated . . . SO
     
  9. platyping

    platyping Sleeping Dragon

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    Updates to Platypedia

    1) Fixed bug in Unit Screen
    2) Improvements: Upgradeable ones grouped together
    3) Civilizations: ArtStyle

    Leaders I still deciding whether to group by Civilizations
     

    Attached Files:

  10. dacubz145

    dacubz145 Deity

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    When a settler is created from a city with a religion in it, when the settler creates a new city, that city starts with that relgion in it. I beleive someone released a version of it called unit religions
     
  11. Cruel

    Cruel King

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    Add Unique DOM text to R:I! Thanks!
     
  12. platyping

    platyping Sleeping Dragon

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    @Dacubz
    Pretty easy, may bother to do it after I wake up :D

    @Cruel
    :crazyeye: Let me know if you managed to write a DOM Text for each Civ/Leader lol
     
  13. Cruel

    Cruel King

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    Can you do a version compatible with BUG mod?
     
  14. Cruel

    Cruel King

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    No, in our manual we have a text to each group of leaders/civilizations of our cruzaders scenario. I brought out from there. :goodjob:
     
  15. platyping

    platyping Sleeping Dragon

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    An exception case once in a blue moon...
    Do you guys a favour

    Specialists Count:
    Includes file for BUG 4.4
    Can't be bothered to analyze it, simply replace all 3 specialist mods with mine :evil:

    In other words, switching in the BUG options will not change it.
     

    Attached Files:

  16. platyping

    platyping Sleeping Dragon

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    Advanced Tech Screen Updates

    It now hides disabled techs.
    This means you can design unique tech screens where different civs will see different tech screens.





    Notes:
    Both Civ Techs are taking the same slot and it is not an issue.
    Thus you can design your own unique tech trees for every single civ so that different civs can learn different techs.

    Includes a sample of how to make civ specific techs for Zulu and Greece.
    I know there is a disabletech tag in CivilizationInfos.xml but I am lazy to do it for 30+ entries just to make a tech civ specific.
     
  17. keldath

    keldath LivE LonG AnD PrOsPeR

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    hi platyping,

    how are you you sweet python master? :)

    i have a small request,
    this main thread for all your work is great ofc,
    but near every mod you've made here, can u add the last update you've dine ?

    something like:
    Migrating Great People - 31/7/13

    so we can keep[ trek in here for your updates?

    ty in advance,

    love your work.
     
  18. platyping

    platyping Sleeping Dragon

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    Great Works

    Features
    Brave New World comes early.

    Allows Great People to construct Unique Buildings.
    These buildings are normal buildings but actually world wonders in disguise.
    (One in whole world, movies, 100% conquer rate, nuke immune etc)
    I merely set them as normal buildings so that they will not count towards WW count for players who play with limited WW option.

    If you set them as World Wonders, you can simply remove all python files and treat it as XML mod component.





    Effects:
    Spoiler :
    Great General

    Art of War
    Metal Casting
    Free City Raider I Promotion, +1 Towards Great General

    Thirty-Six Stratagems
    Alphabet
    New Units + 3 XP, +25% Military Production, +1 Towards Great General

    Great Prophet

    Bible
    Theology
    No Unhappiness, 4 Culture, +1 Towards Great Prophet

    Five Classics
    Philosophy
    +50% Great People Rate in All Cities, +4 Culture, +1 Towards Great Prophet

    Great Artist

    Macbeth
    Paper
    Free Theatre in All Cities, +8 Culture, +2 Artist Slots, +1 Towards Great Artist

    Symphony No. 5
    Music
    +50% Culture, +10 Culture, +2 Artist Slots, +1 Towards Great Artist

    Great Scientist

    Theory of Evolution
    Biology
    +2 Free Scientist, +1 Towards Great Scientist

    Theory of Everything
    Physics
    +100% Research, +1 Towards Great Scientist

    Great Spy

    Code of Hammurabi
    Code of Laws
    +4 Espionage, Reduces Maintenance in Nearby Cities, +1 Towards Great Spy

    Magna Carta
    Monarchy
    +4 Espionage, +50% Golden Age Length, +1 Towards Great Spy

    Great Engineer

    Euclid's Elements
    Mathematics
    +1 Production from All Engineers, +1 Engineer Slot, +1 Towards Great Engineer

    Book of Lemmas
    Mathematics
    +50% Production, +2 Engineer Slots, +1 Towards Great Engineer

    Great Merchant

    The Wealth of Nations
    Economics
    +1 Trade Route in All Cities, +50% Trade Route Yield, +1 Towards Great Merchant

    The Gospel of Wealth
    Corporations
    +100% Gold, +1 Towards Great Merchant


    Includes:
    1) Static Movies
    2) Modified Platypedia
    Spoiler :


    Credits:
    Great Works Building Artwork:
    Andreas Charell
     
  19. platyping

    platyping Sleeping Dragon

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    Platypedia
    1) Rewrite Wonder part so that Team Wonders will not take up empty space when there are none.
    2) Merge some loops
    3) Modularize
     
  20. dacubz145

    dacubz145 Deity

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    Any chance you can create a modcomp for settler for the religion only w/o the promotions? i feel like if it was just a modcomp added to the game (city founded always gets religon from father city) it would be a lot smoother and realistic, as that is what happens in real life.

    Another idea for a modcomp would be for each civ to have its own resource. Each civ would have a resource that when the game starts, that resource is placed on the nearest plot possible to the starting place. (Mali, Inca --> gold, Japan --> Fish, Russia-->Uranium, Arabia --> Oil, France--> Wine, etc etc) This creates obvious problems as obviously once in a while a civ won't be near a possible plot, but I dont see th at being a large problem as it will happen to every civ once in a while, just luck of the draw, plus one resource won't hurt/help to much
     

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