Platy's Peculiar Pleasant Posh Python

first / I noticed there that value :blush:
second / I was wondering if you add another tracker, if it appears that that is not with me now to see :)
third / too would have liked to have such a tracker - Easy one-click ;)
 
Is it possible to use your modified screens without custom backgrounds?

--

another thing: Do you know how to connect a first city per route with the nearest second city which is not already connected to the first city?
 
Just remove the art folder and respective art xml file if u r lazy to edit the python codes
 
I was just thinking that IS it possible for "you" to have Era gamespeed change to your choice PER era??

IE: I start off with the Highest gamespeed, then i want to go faster because of all the new cities and sometimes new civs?
 
If all you meant is just train and construct speed, activate 2 python callbacks.
If you want everything including research speed, golden age turns, great works amount, Nah
 
If all you meant is just train and construct speed, activate 2 python callbacks.
If you want everything including research speed, golden age turns, great works amount, Nah

No i am talking about , Quick, Normal, Marathon etc etc.
 
Precisely.
Gamespeed affects train speed, construct speed, golden age turns etc beside simply number of turns
 
Precisely.
Gamespeed affects train speed, construct speed, golden age turns etc beside simply number of turns

really dont care about those items, just changing of the gamespeed, is all. I know i would like it if i could JUST change my gamespeed from Normal to Marathon, and not worry what else happened.

Also i was thinking if you could do something in the area of:

Buildings not wanted to be built, when in the auto-build is on?? Meaning, if i choose the Governor to build what he want in the city screen area, but then I want to select it where he cant build these buildings, but it doesnt matter about the rest?? Like a Bandit's Hideout, Druglord's Mansion, etc. Again just throwing stuff out there is all.
 
Is there an auto build function in the first place...
 
Is there an auto build function in the first place...

:hmm: I dont know if there is in regular BtS, i have never played it. I have always played mods.

HUH just looked and its called a Production Automation, my bad, (see pic) Its here you leave it to the Governor to build them.
 
Ah, too long never play BTS...

Anyway, if it is a specific hardcoded list of unwanted things not to be built, it will probably take 5 minutes to code...
If you want a popup window where you can select which buildings are unwanted in each individual city, then that will wait till I bored.
 
Ah, too long never play BTS...

Anyway, if it is a specific hardcoded list of unwanted things not to be built, it will probably take 5 minutes to code...
If you want a popup window where you can select which buildings are unwanted in each individual city, then that will wait till I bored.

I will wait till you get "bored" then:coffee:
 
Not anytime soon because making it that way requires many things
1) Add a popup button in City Screen, CvMainInterface
2) CvEventManager to send ModNet messages based on what you enabled/disabled
3) Save data via City Script Data
4) CvGameUtils to actually block the unwanted buildings from being built.

In short, troublesome to code, probably 30 mins to an hour with all the testings.
 
Hi, do any of these Components work with BUG/BULL/BAT? I think I read somewhere that Natural Wonders do not. How about Victory Conditions?
 
All of them can work, since BUG is afterall just modified BTS.
It is just that they modified BTS in such a way that certain BTS codes no longer work and you have to type those codes in their way.
 
Civ4ScreenShot0000_zps70cbeae5.jpg


1) Got rid of CvForeignAdvisor file.
Merged directly into CvExoticForeignAdvisor to make modding simpler.

2) Attitude and Vassal/Master wordings removed.
Attitude simply shown on the leader button
V/M shown with Silver/Golden Star in front of Name (See Isabella)

3) Added Colors to Names
 
Ultrapack

General Features
1) Platypedia
2) Platy World Builder
3) Platy Trackers
4) Civ Specific Screens
Spoiler :
Civ4ScreenShot0002_zps6bc6e359.jpg

Civ4ScreenShot0003_zps7806fead.jpg

Civ4ScreenShot0004_zps8d688f96.jpg

Civ4ScreenShot0005_zps3d2be07e.jpg

5) Transparent Panels (Optional)
Spoiler :
Civ4ScreenShot0001_zps959da50b.jpg

6) Allows smooth in-game Python Modding without tons of errors
7) Cuts tons of useless loops and codes in vanilla BTS

Dawn of Man
Spoiler :
Civ4ScreenShot0000_zps0011c1a5.jpg


Main Screen
Spoiler :
Civ4ScreenShot0011_zps9b3b05f5.jpg

1) Brand new Scrollable Scoreboard
2) Civ Specific Text Colors (Optional)
3) Hidden Promotions for Units (Optional)
4) Field of View
5) Great People Bar
6) Current Era
7) Combat XP

Plot List Panel
Spoiler :
Civ4ScreenShot0001_zps862ea5f1.jpg

1) Fortify Bar (New)
2) Promotion Ready Icon (New)

City Screen
Spoiler :
Civ4ScreenShot0012_zpsef4a067d.jpg

1) Displays XP of Unit if Built (New)
2) Button Display for various stuff
3) Brand new Specialist Section
4) Brand new Resource Section
5) Resource Filter
6) Wonder Count
7) Max Trade Routes, Total Trade Yield and Latitude Info
8) Auto spacing of Religions and Corporations
9) Whip Overflow Info
10) Additional Unhappiness Timer Info

Tech Splash
Spoiler :
Civ4ScreenShot0001_zpsbd5499b0.jpg


Domestic Advisor
Spoiler :
Civ4ScreenShot0014_zps70b3f7b0.jpg


Finance Advisor
Spoiler :
Civ4ScreenShot0015_zps85c77cfc.jpg


Civic Screen
Spoiler :
Civ4ScreenShot0016_zps22112f3e.jpg


Foreign Advisor
Spoiler :
Civ4ScreenShot0017_zps2a0a5e53.jpg

Civ4ScreenShot0018_zpsf5c2d9b9.jpg

Civ4ScreenShot0019_zps4838a25a.jpg

Civ4ScreenShot0020_zpse043720c.jpg


Military Advisor
Spoiler :
Civ4ScreenShot0021_zpsc7ed2c34.jpg


Tech Screen
Spoiler :
Civ4ScreenShot0022_zps2de84850.jpg


Religion Screen
Spoiler :
Civ4ScreenShot0023_zpsc2d3d3ba.jpg


Corporation Screen
Spoiler :
Civ4ScreenShot0024_zps681155e4.jpg


Info Screen
Spoiler :
Civ4ScreenShot0025_zpsb1daa4b0.jpg

Civ4ScreenShot0026_zps08a60bba.jpg

Civ4ScreenShot0027_zpsab7cab4a.jpg


Espionage Screen
Spoiler :
Civ4ScreenShot0028_zpsbe0cbfae.jpg
 
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