Play the World first Screenshots!

korea has not had much national character. for ages, it was a tributary state of the chinese empire, from the mid-19th century till the end of WW2, it was a colony of japan. even right now, it is still a divided nation.
if one can have koreans, one can have brazillians....or at least one latino civilisation. of course it would be asking too much to have one other subsaharan civilisation....yoruba, igbo, benin,ethiopia,ashanti,mali,etc
 
Question: Were the Viking raids more of an ancient world event, or the midieaval period? If the later..I got a thought.

What if it's not based on ANY unit? A unique unit doesnt have to be based on a particular, pre-existing unit (Although so far, most of them appear to be so). How about it possibly being a 'step up' from the swordsmen?
 
Originally posted by D.Shaffer
What if it's not based on ANY unit? A unique unit doesnt have to be based on a particular, pre-existing unit (Although so far, most of them appear to be so). How about it possibly being a 'step up' from the swordsmen?

The Jaguar Warrior is not based on any other unit. It replaces Warrior; I play the Aztecs a lot for the additional speed of the Jaguar Warrior. The same holds true for the UU's that replace Spearmen also.
 
Originally posted by D.Shaffer
Question: Were the Viking raids more of an ancient world event, or the midieaval period? If the later..I got a thought.

What if it's not based on ANY unit? A unique unit doesnt have to be based on a particular, pre-existing unit (Although so far, most of them appear to be so). How about it possibly being a 'step up' from the swordsmen?
the later, but the game would problary be unbalanced if it´s not based on a regular unit.
 
Originally posted by wohmongarinf00l
korea has not had much national character. for ages, it was a tributary state of the chinese empire,

Which meant they paid money to the Chinesse. Does that mean no national character? Heck, no. I believe Rome paid tribute to Persia for a while, too. Does that mean Rome isn't worthy of being in the game?

Personally, I'd say the Koreans belong in this game a lot more than oh, say, the Americans. Paying tributes to Chine is one thing ; being a colony founded by england is QUITE another. Yes, America evolved out of it, and yes, they have to call on to the "buyer's sympathy", but as others pointed out, Korea is a key computer gaming market.

from the mid-19th century till the end of WW2, it was a colony of japan.

Congratulation on your history knowledge. Since when does the 1895-1905 era qualify as "mid-19th" century? Japan got Korea at either of those date ; either after victory against China, but it is possible that they (I can't seem to remember exactly) were thwarted at that point by Russia, and only got Korea after beating the stuffing out of Russia too in 1905.

And America was a colony of England from the eartly 17th century right until 1776. That's roughly 176 years to the 40 of Korea.

even right now, it is still a divided nation.

Germany was only reunited 11 years ago or so. At least Korea is a *living* nation right now, which is more than one can say about some of the other civs.

if one can have koreans, one can have brazillians....

What are you on, comparing the two? We are talking a civilization which goes back in history as far as the Japanesse, yet is DISTINCT (yes, distinct) from them (and the Chinesse).

or at least one latino civilisation.

Why would there be one? They are not great powers in the modern world, as opposed to the US. They do not have an history as civilization dating back all that far (Latino, not the scattered natives remaining), as opposed to the four asian tribes, most of the europeans ones, etc.

of course it would be asking too much to have one other subsaharan civilisation....yoruba, igbo, benin,ethiopia,ashanti,mali,etc

Asking for another Subsaharan civilization, on the other hand, is something I wholeheartedly agree with. One there, and a south-east asia/Indonesia civ. It's a crime against world history that the whole south-east asia is devoid of civilizations. The Khmer are just the first to leap to my mind (We're talking Angkor Wat here, for achievments, but there's also the Majarpahit civilization (Boro-Budur, as I recall).
 
I don't know if this has been posted elsewhere yet or not: I was just over at Gamespot:

E3 2002: Civilization III: Play the World impressions



We take a turn with Infogrames upcoming add-on to the award-winning strategy game Civilization III.

Infogrames gave us a tour today of Civilization III: Play the World, its upcoming expansion pack for the popular turn-based strategy game Civilization III. The expansion is being developed by Firaxis, the game studio headed by Sid Meier, and it will add a number of new features to the game, including new single-player elements, new scenario editor features, and several multiplayer modes.
The expansion will add eight new civilizations to the game, along with their respective leaders and unique units. Infogrames' Jeff Morris showed off the Mongols, a new race led by Genghis Khan, and their unique keshik unit, an elite mounted warrior that carries lots of weapons and equipment. Morris then showed off the Spanish, led by Queen Isabella, and the unique conquistador unit, a mounted warrior that uses firearms, lances, and a large war dog companion to defeat enemies.

Morris also demonstrated some of the new structures featured in the expansion. The new outpost structure can be built outside of city boundaries in order to dispel the fog of war for a certain distance that varies according to the surrounding terrain and elevation of the outpost. The new airfield structure expands air operations beyond what is possible through cities alone, and the new radar tower adds a combat bonus to units within range.

The expansion will also include stacked unit movement for both land- and sea-based units, making it easier for players to keep units with different movement speeds together during journeys across the map. It will also add a new autobombard command that lets players order units to repeatedly bombard a specific target, and an improved cycle feature that gives players more options when searching for units or cities. For instance, players can cycle through specific types of units, or easily find the cities that are currently in civil disorder.

In addition to the new civilizations and gameplay features, Play the World will include new unit sets for use in the editor. The new sets include a medieval Japan set and a World War II set, and they will feature 17 units each. The developer is considering additional sets, such as a dinosaur-themed set. The expansion will also have new winter and European terrain sets. To make it easier for players to create fair maps, the editor will include a balanced start option that makes sure all sides have equal access to resources.

To support the game's mod community, Play the World will add a modification manager to Civilization III that lets players easily add and remove custom content. The manager will have a preview mode that lets players see exactly what effects a mod will have before they use it.

For the multiplayer mode, the developers wanted to support the players that enjoyed the Civilization games' previous multiplayer modes and the marathon gaming sessions that often resulted. To this end, Play the World includes turn-based, simultaneous, play-by-e-mail, and hotseat modes. To also appeal to Civilization players unwilling to take part in extended multiplayer matches, Firaxis is adding a new "turnless" multiplayer mode along with short game types such as regicide, elimination, and capture-the-flag. The turnless mode results in a much faster game by eliminating the A.I. phase and setting a very short time limit on turns, which can dynamically extend itself as the game's complexity increases with additional cities and units. According to Morris, the turnless mode gets as close to a real-time system as a turn-based game can get.

Civilization III: Play the World is scheduled for release in October. We'll post more information about the expansion as it becomes available.
 
Originally posted by slightlymarxist


I'm not dead sure about the fungus thing actually, it's just something I've heard. Otherwise, I guess they could achieve frenzy with common ale as well...

:beer:


The descendants of the Viking raiders, aka English soccer hooligans, have discovered just that! ;)
 
Originally posted by D.Shaffer

As to why Korea?

A: The economic aspect. Lots of Korean gamers out there. (Someone already mentioned that)
I'm sure this is just about the only reason Firaxis weighed in...
B: Historical interest. Korea has LONG been a hot point in Asian history. It also has a dynamic history of its own.
Uhm, ok... What have we learned about Korean history in school? (Not counting schools in Korea or neighbouring countries). Anyone? I'm sure they have a great history, as most countries have, but that history must be well known around the world to qualify in the game.
C: Culturally, it's managed to maintain its own unique culture and 'national character' even though it's been sandwiched between two powerful, and oftentimes aggressive nations.
The same goes here. Perhaps it's my ignorance, but I can't really think of anything I know of being "typical Korean". There's some martial art of course, but besides that...
D: Korea (Especially under Se-Jong) invented MANY interesting things that you dont often hear about. Moveable type and printing before the west did. The first ironclad. One of the first purely phonetic alphabets.
Sweden has also poured out groundbreaking inventions and discoveries. Mostly during the industrial age though... One world wide famous invention is of course the dynamite (due to the Nobel prize), but I can also mention things like the refrigerator, the automatic lighthouse, ball bearings (no that is NOT a jockstrap :D) and discoveries of lots of elements (e.g. oxygen), etc. But sure, early inventions are more interesting in civ.

I must say though, that inventing an early phonetic alphabet in a part of the world where picture signs still dominate, is quite interesting. What happened to that alphabet? Is the Korean alphabet phonetic?

However, my point is that even if Korea is a fascinating country, most of the world doesn't know much about it. That makes it uninteresting in civ IMO. I only buy the market reason. Perhaps is it only me that knows nothing about Korean history, but I don't think so. Has Korea ever had a golden age with great influence and/or large empire? (Not counting the spread of MSX computers or KIA/Hyundai cars ;)). I admit that it is still a better choice than modern countries like Brazil or Australia though, but I would rather fill in the gap in south east Asia with a civ.
And on to the million dollar question. What characteristics do you think the new cultures will have? I'm guessing Scientific and Religious for the Koreans.
Quite likely. Maybe industrious instead of religious, since there are so many religious civs already.

Vikings - Commercial and expansionistic as already mentioned (though Firaxis probably will chose militaristic instead of commerical...).

Spanish - Expansionistic and... uhm... militaristic? But no, that is too common... Commercial or industrious maybe.

Carthaginians - Commercial and... industrious.

Mongol - Expansionistic and militaristic.

Inca - Religious and commercial. (Mayan would be religious and scientific instead).

Celts - Religious and industrious (wild guess :))
 
Aha! So it's a war-dog!!! Ah, well, that explains it all! :D

Hey! Doesn't this look very much like Isabela of Castille?

------------------> :king:
 
Originally posted by Zerzes
The same goes here. Perhaps it's my ignorance, but I can't really think of anything I know of being "typical Korean". There's some martial art of course, but besides that...

Eating dogs, playing computer games, and sending angry emails to young American speed skaters all come to mind. . .

(I'm joking. I know, I know. . .Long and rich cultural history. Please don't Tae Kwan Doe my ignorant American ass.)
 
http://english.gija.com/click30.htm

Korean stuff...with a Hwacha at the end...

In 1451, King Munjong ordered a drastic upgrade of hwacha, a rocket launcher on a cartwheel. This improvement allowed as many as 100 sinkijons to be mounted on the hwacha, boosting overall fire-power and mobility of the rocket.

And again!

King Munjong was also worried that the precious hwacha might be neglected and used only during military training periods. So he ordered government agencies to use the hwacha as a cart wheel during times of peace.

Yes, CivFanatics is looking for hwachas tonight! :crazyeye:
 
And here's the last hwacha bit here at Civilization Fanatics. Hwacha fanatics can just savor each small mention, and here's the last one I found via search engine...

http://ejmas.com/kronos/NewHist1350-1699.htm

1451: The Korean King Munjong views a military excercise at his palace. Seven hundred soldiers take part, and weapons demonstrated included hwacha, a rocket-launcher on a cartwheel.

Now...to continue combing the internet for hwacha stuff...hmmm...a link to this very thread just came up on Yahoo!!! :crazyeye:
 
Correction to above post: This is the last page about Hwachas I found for good old Civilization Fanactics...

http://english.gija.com/click27.htm

Another article dated on Oct. 18, 1409, mentions the name of Choe Hae-san. On that day, King Taejong, Choson's third king, paid a visit to the test launching of "hwacha" ('fire cartwheel') and gave a horse each to two inventors, Choe Hae San and Lee To.

Hwacha makers, eh? Wouldn't mind having one myself...

Hwacha was a movable launcher mounted on a cartwheel, from which gunpowder released dozens of arrows equipped with iron-made wings. This gadget had searing fire-power, highly effective in striking the enemy.

But when was it used it action, writer, old chap?

The hwacha was greatly upgraded and positioned in the frontier in 1451. Later the movable launcher was utilized against the Japanese Invasion of 1529, a token of what Choe and his son contributed to the advancement of firearms and weaponry.

There we go. Three cheers for the hwacha!! :D
 
Originally posted by Necron
Cartho shows up difrent cuz Cartho is the player in that screenshot...
That may be the reason. Good observation Necron. :)
 
quote:
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Originally posted by D.Shaffer
What if it's not based on ANY unit? A unique unit doesnt have to be based on a particular, pre-existing unit (Although so far, most of them appear to be so). How about it possibly being a 'step up' from the swordsmen?
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I tend to agree with you there. Perhaps they will include an upgrade path for the swordsmen and longbowmen. The berserk might be a replacement for the longswordsmen or better.

I sure hope so.
 
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