Playable Byzantines in RFC 600AD

Umarth: "I think all empires are doomed to be overrun eventually. Apart from China, then the barbarians magically become Chinese."

LOL. Yeah. The unique power of Chinese is culture: for all Barbarian or other civs with less culture than Chinese, when they conquer Chinese capital, they become Chinese and the former chinese city become independent.

Please keep your posts to the relevant thread. There is no reason whatsoever for you to have posted this within this thread.
 
How is this mod coming along?:)
 
was hoping to see this out by now, is there even gonna be playable byzanitines?
 
that SUCKS!!:( why not? it was such a good mod idea:sad:
 
Because I don't believe they have succeeded. No offense to them, I have enough trouble modding a bit of XML.
 
that SUCKS!!:( why not? it was such a good mod idea:sad:

It's not that they have given up the idea, it's that bringing it to life is a little bit more challenging than one might think.

No wonder Rhye refused to do anything involving playable Byzantines in the RFC mod. If 3-4 people are having trouble getting it to work properly, what could one man do, even if he was Rhye?
 
One word, .DLL. If the DLL didn't need modding this would already have existed several months ago. You can try but at this point I've got to say all but expierenced modders on par with Rhye are doomed to failure.
 
If you guys want to play Byzantium, you can look at RFC Europe that we are working on right now. We are still long time from having something playable, however, we are working on it and making significant progress.
 
I've been busy with other things, but I'll give another shot the this. I think that it's a great mod and I'll give it my best try.
 
I was thinking that at the end of the day the byzantines are pretty much an "evolution" of the roman empire.
Instead of working against odds to build a full Civ maybe it will be easier to start a 3000BC game as Rome and use worldbuilder constantly to steer history in the "correct direction" until you have a decent reproduction of byzantine empire at (lets say) 500AD.

Changing UHV is not a problem (once there is agreement about what they are).

The main issue is that the stability map will match rome and not, strictly speaking, the byzantines.
Anyway that should add a challenge due to constant stability issues.

What is needed is somebody with:
- time to play
- historical knowledge to rebuild the correct scenario
 
I agree i think it would be accuarte enough to replace them w/ greeks or Rome. isnt it possible to just add Byzantines as a normal civ, that can be communicated with and played as by a human? at the moment it is basically a huge independent civ.
 
isnt it possible to just add Byzantines as a normal civ, that can be communicated with and played as by a human?

No.

There are 14 pages in this thread, including this one which ask exactly the same question. You could at least have read some of that...

EDIT: In fact, it was you who asked the very same question further up this page. :wallbash:
 
I'm playing the Byzantines with this 600AD scenario, everything seems to be working just fine.
There is no UHV and stability though.

TDK
 

Attachments

I've made another scenario starting 610AD.

Stability is now on and so is the UU(Cataphract), UB(Hippodrome), leaderhead and . I've recreated the exact cities, units, buildings of Rhye's 600AD.
The unique power is the greek one, so is the settler map and stability map i presume.

But what should I do with the Arab spawn: Does Cairo always flip to the Arabs between 600 and 610AD and should Cairo then be Arab? That would certainly make it more challenging holding on to Alexandria(Glib, Glight) for the Byzantines(Rhye has made it so that they start without a navy:eek:).

Any other good ideas for a scenario like this?

TDK
 
The Romans would be much more appropriate, not only because Justinian is their leader throughout the timeframe of this mod. Greek UP doesn't make sense; the Byzantines didn't have particularly more great people than any comparable civilization. Greek settler map/stability map is probably necessary, though, otherwise Byzantium would collapse right away from not holding Italy. Cairo should be Arab in 610, but why not just start in 600?
 
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