Playable Byzantines in RFC 600AD

What level were you playing for RFC?
 
I have no idea how to mod UP. I was only able to do this one because Úmarth told what to do. After the mod is done, we can discuss UPs and figure out how to mod them.

I'm trying to make a modified Makefile for RFC.

Maybe you'll find the time to help with RFC Europe too. 3Miro and I could use your help, if you're still interested.:)
 
Really? Then how come the AI Japan, in my last two games, won a UHV victory.:confused:

I've also seen the AI Aztecs win their UHV.

AI can win with Japan 'by default', not because they specifically used any sort of strategy to do so. The Japanese UHV is so easy that yes, even the AI can manage to pull it off.
 
Japan (and other AIs) win just because they happen to fall into it.
It is like how if you were wonder spamming, then trying to go to space, and suddenly get a culture victory.
For Japan it is simple:
Be ahead in score is obviously something that the AI always works for indirectly.
Not having culture on Honshu is very easy.
Not losing cities is also, always something that the AI would want, and if you stay bottle up in Japan, quite simple.

Compare that to England, while it will attempt to colonize, you will never see it trying specifically to found 3 cities on each continent (something unnatural). Or India which will found the first two religions religions (as is a natural religious start), but will not do the, unnatural, hard beeline to found the rest.
 
I'll take a final look (tomorrow or Monday) at all the CivCoreGame.dll file and find what should be modded and tell you what to do.
The Rhye dll should be in C/program files/Firaxis Games/Beyond the Sword/Mods/Rhye's of civ.
You already have the RFC Makefile.
Can you just compile the dll without changing anything?
 
Like the Byzantine idea, plus i think it would be cool to be able to contact the byzantines. Also i think there should be a 600AD italy/rome, rome and venice always end up in france or germanies hands which w/ germany is accurate but italy/rome should definitly come back at some point
 
I am working on RFC Europe and well code is not easy. It might be easier for you to substitute the Greeks for Byzantium in 600AD start. Also change Rome and rename it to Italy if you want. One problem of just making the Byzantines playable is that their spawn area overlaps Greece. There is an issue which is which and if cities in the area revolt, which one would they join.

For anyone working on the c++, in RFC 600AD Byzantines are actually Celtia. If player Egypt is playable tells you if you are on the 3000BC or 600AD map.
 
I'll think about that after they are playable.

@Metal Alloy Man, can you compile the RFC dll and follow the directions in post 189 of this thread.. It should work after you've done that.
 
Don't I need the edited source code or you to tell me how to edit it. I could probably figure it out myself but then all your efforts would be wasted.
 
ijnavy, you need more than that. There are other files and other places to edit. I am trying to put together some notes, since Rhye's code (and Firaxis') are totally undocumented. I will post it at some point of time.
 
Three questions
1. When will a playable byzantines be released?
2. will it be released in a bts update or have to be downloaded seperatly?
3.if im not playing as byzantines can i contact them?
 
This thread is insane. Currently over 250 posts all wanting playable Byzantines but yet no further to achieving this goal.

I think the answer to your question(s) is that the Byzantines will not be playable anytime soon. Unless sheer "force of hope" can succeed where others have failed.
 
Most people do not understand the complexity of Rhye's mod. We can all see and appreciate it from a gameplay point of view (all of use have played and enjoyed it), but very few of use have the understanding of what it actually takes to create this (especially for a single person).

I am currently working on RFC Europe and I do have an idea of the code. I could on theory add a new civ to the game, however, we are talking about at least 5 - 8 hours of work, which I would not be able to devote any time soon. In addition, there are all sorts of gameplay/balancing issues. The list of questions/issues start with: do we introduce a new civ, or do we replace Greece with Byzantium and goes all the way to the hidden modifiers every civ has (such as how fast cities grow, GP rate, production and so on). I am willing to give pointers to anyone willing to try and code, however, that person needs to have descent c++ skills and python skills.

Bottom line is, playable Byzantines would probably not show up any time soon.
 
Could you just try to mod them in the dll? Not replace with Greece, just a new civ.
I can then balance everything out in the python.
I can't do anything now since I won't have access to the internet for 2 weeks.
 
ijnavy, you cannot just balance everything out from Python. every civ has unique modifiers for growth/GP rate/Production/Techs and so on. All of that is in C++.

When I have more done on RFC Europe, I could add the Byzantines, but right now the school year started and priorities are changing for me.
 
Umarth: "I think all empires are doomed to be overrun eventually. Apart from China, then the barbarians magically become Chinese."

LOL. Yeah. The unique power of Chinese is culture: for all Barbarian or other civs with less culture than Chinese, when they conquer Chinese capital, they become Chinese and the former chinese city become independent.
 
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