According to gamalytic, sales in the past seven days fell below 5k today. This is the first time this happens.
Not at all surprising, as it is still full price and there haven't been any new patches or similar in the past weeks.
In the past weeks, civ VI and V always sold fewer copies. But now, as there is a sale (-90%), civ VI sold a whooping 60k.
And CHF 7*60k is also more revenue than CHF 70*5k, which iirc is the first time an older civ game brings more revenue than civ VII. Recent sales for civ VI weren't as effective, while civ 7 still sold better then.
After the disappointing report by TT that pretty much told nothing we didn't know, besides hinting that a long, continued development cycle is still planned, the thing I'm most curious for is how much civ 7 will sell on its first real sale.
Can you please give a link to the source, that Civ 3 and Civ 4 Complete at GOG had no noticeable sales in the past and especially have no noticeable sale in the year of the release of Civ 7.
Sales estimates are often based on number of reviews (among other factors): 40 sales per review. If this is any indication, the 36 reviews for civ III in the past 6 months would equal ~ 1500 sales. Civ IV has a similar number of reviews: 37 in the past 6 months. You can argument that established rules of thumb for newer steam games can't just be transferred to GOG or older titles in general. But it seems unlikely that civ III or civ IV on GOG would account for more than 20k sales out of the millions in the last year.
The copies sold on Steam corroborate this notion: 14 copies of civ IV and 8 copies of civ III complete were sold in the past 7 days.
Personally, I think that 1500 sales in half a year for a 24 year old game is awesome. But it's not that relevant anymore if we look at the sold copies of the franchise altogether, nor for the revenue: CHF 5 for civ III complete without a further discount currently - the price of a cup of coffee, so if you go into it now, you basically pay for it just with time spent.